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Tenth Highest Shelf Vittles: 1.15.99-2.13.99

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Saturday 2/13/99

  • Voodoo 3 Announced, I Make Excuses
         Whew, it's been a while since I missed two days of updating in a row. It's been even longer since I've been sick, and this cold is reminding me why I preferred to keep things that way. :P
         Though I did manage to drag myself over to Big Nose Kate's LAN party on Thursday where she and my brother Slack Jawed Pete wanted to share th' party by going online. Well what with Kate bein' rusty, Pete bein' new ta th' game an' me bein' sick we got our hats handed to us, mainly by Doses but also by his temporary confederates Badger, Fallsdown and Saxster, despite the valiant help given us by BigBart (hope I got yer name right!). Still much fun was had, in fact I think I'm goin' over there this afternoon along with Pete so ya jus' might see us postin' notices of DSL-hosted games in Kali, IRC and th' Zone. :)
         It's pretty humbling dropping about 200mHz and a generation of 3Dfx chips off of yer playin' power. For those who maintain hardware does not make a difference, I propose that if you try going from a p2 333 w/ Banshee to a p133 w/ Voodoo you will notice a profound difference in your ability to put people down.
         That being said, how does one explain the success of guys like Killercraig who whup people using lowly systems? Well it seems ta me that success on a slower system has a lot to do with adapting your playing style to your hardware. Now me playin' with Sanchez on a slow system is prob'ly th' dumbest thing ta do, 'cause Sanchez really needs high framerates to fire his pistol fast. But slower, more powerful or accurate weapons like th' shotgun or rifle will not suffer as much from a drop in framerate. Still I don't think I'll be able ta give up Sanchez, even slowed down he's still a lotta fun. I might try usin' my "LiteGuns" modification (see the other helpful files page) to regain a few precious fps though.
         Anyhow what I started out meanin' ta say was that 3Dfx has officially announced their upcoming Voodoo3 lineup, due to debut in the second quarter of this year (not too long now). Now as soon as I can I'll be pickin' up th' fastest of 'em, th' 183mHz Voodoo 3500, ta err "test" fer Outlaws compatibility. ;) Hehee...
     
  • The New Standard in Outlaws Maps
         Well while I don't mean just this new map, FlashFlood from Forktongue serves as a perfect illustration of the new standard emerging for Outlaws maps. There's just no ignoring the fact that these days our top LawMakers have gone way beyond even Lucasart's standard for multiplayer Outlaws levels. There's just a new conception, a new discovery of just what is possible with the old Outlaws engine. This hasn't come all at once and it's more than a simple combination of features, but they include things like use of ambient sounds, a perfectly realistic setting, mixture of indoor and outdoor areas, a sense of a world expanding beyond the limits of the map, new uses for old textures and inventive use of new textures and objects to create a unique, compelling location.
         Let's take a look at FlashFlood. Three perfectly rendered covered wagons WITH horses sit in a narrow canyon. You can climb on top of the wagons and even go inside them to examine their detailed interiors. The canyon itself is no mere straight slash of rock but a bending, twisting course crossed by a high natural rock bridge and opening up on one end to a view of a powerful river and on the other to a vast, endless plateau.
         Just as you can climb on, in and around the wagons, you can also crawl in and out of the canyon walls. Small pigeonhole caves hide gatling guns and other treasures. Tunnels twist through the rock, pierced by holes worn in their ceiling through which light streams to illuminate the floor below. The tunnels wind up, down and around, in no way bound to simple flat plains and 90 degree angles.
         Check out a few screenshots: shot 1 and shot 2. Recent maps like this have raised the ante folks, and that's a great thing for all of us who love this game. Guys like ForkTongue deserve to get paid for this kind of work, but mebbe they wouldn't bring this kind of inspiration and yes I say Love to work they were paid to do. I think I know a map we'll be hostin' off'a th' LAN today...!
     
  • Another 3-Button Mouse Driver
         Sleepy sent me another driver to get that third button workin' on yer mouse. I went ahead an' added it in with th' other one I have on my other useful files page because I think each has its own strengths. This one has a nice installer program and runs in its own little control panel window where you can adjust the middle button function and the mouse acceleration (titled "Mouse Speed" I think) on the fly. The third button works great in Outlaws and unlike the other driver the mouse works perfectly in Shogo (not that we really care that much about other games, right?). The drawback to this one for me is that the mouse acceleration does not work in Outlaws. Some people like acceleration, some don't, so for those who could care less about acceleration this would be the one to go with. Sleepy says that for him the mouse movement is smoother with this one.
         Sleepy also sent me a screenshot of a new level he's working on. The screenshot was named "Polar" and shows a very interesting use of textures from this new LawMaker. One to keep an eye out for.
     
  • A Tip to LawMakers to Avoid Texture Glitches
         ShotgunMC has pieced together th' reason why some folks without 3Dfx cards get texture nastiness in maps with new textures like Templar's otherwise excellent Gutter:
    I realize like usual I'm a little slow on the response time, but awhile ago you posted a problem a player was having with the map Gutter by Templar. When he was playin in non-3dfx all of the custom textures looked all stretched, basically making the map unplayable for him. You asked then if anyone knew what the problem was. I only mention it now because I ran into the same problem with custom .pcx's on a new map I'm working on.
         I figured out what the problem was when I was reading an old e-mail from Dean Wermer. All custom pcx's should be in either 64x64, 128x128 or 256x256 size for the texture to appear normal in non-3dfx mode. Otherwise, she's a mess. Don't know if ya already figured that out or not, but figured I'd pass it on anyhow. And in case Templar didn't realize what the solution was, maybe you could forward the info on to him. He might want to release a version 2.0 for those poor Outlaws who didn't get a 3d card in their stocking.
         Here's a screenshot from Gutter in DirectDraw that I took to illustrate th' problem. Icky! But while Shotgun is mostly right there's an important addition that must be made to his point: Each dimension of a texture must equal 2^X where "X" is an integer. For instance, in Gutter one of the textures, measuring 64 by 32, works fine because 64=2^6 and 32=2^5. Similarly Cutter's Mining Company, which includes a couple 256x512 textures (256=2^8, 512=2^9), does not show texture corruption in software (though how it gets around the 256 pixel limitation of 3Dfx cards, I'm not so sure!). However, Gutter also contains textures of odd sizes such as 64x80, 152x192 and 256x192. These do not work in software modes. Sorry fer th' math boys but I hope that clears things up. :)
     
  • Weenies Want to Ban Mary and Gatling Gun
         I've heard this from two people in the last week, that folks mostly in th' Zone are agitatin' ta expand th' Marshal Law play guidelines to include a ban of Mary and the gatling gun. Well people I have to say I think that's going overboard. While Mary and the gat can be powerful in a limited way they also have weaknesses that, at least for skilled opponents, balance them out. Firebrand StanJr had a piece ta say on th' subject, take a deep breath 'cause this rips right along:
    Seems some people in zone want to advance ML it started with the 3 main cheats in OL BADGE CREAM SAWED OFF then it soon went to the gat just cause some people dont know how to fight it well boohooo live with it. Now they wanna place mary on the ML list seems like some more people who cant beat her want to add it i'd have to place money sayin that they cant beat the gat either bunch of crybabies if you ask me mary is a CHAR in the game not a WEAPON or a ITEM. Lucas Arts put her in there for a reason since they couldnt start her off with a light plate for some type of game reason so they just added to her what the plate added to her next thing they will want to add Chief to that list who is only 10 lesser then mary on power shes at 95 hes at 85. Next it will be doc with his med bags because i've ran some test on a map i've been workin on with some beta players i have some damage areas mary comes out with 2 hearts james 2 hearts doc comes out with 7 cause of med bags sanchez comes out with 2 or 3 depending on how fast u do it bob 2 chief 3 well i'll be them are pretty close to together except for doc hm.... wonder why that is ohwell. LA done everything for a reason yes she is powerful yes that shotgun is one helluva killer. But i've seen doc killer her with 6 pistol shots james kills her with 2 rifle shots sanchez 6 pistols or 1 dyno stick bob can level her with that DB and the indian one stab or 6 shots and shes dead. So it seems to be the people that want to do this is just cryin cause they cant beat her shes has alot of weaknesses shes big slow and very loud if you cant here her start quackin turn up your speakers i heard her all the way across junction and ten paces. Now why would people wanna change a perfect ML rule keep the main 3 the hell with other ones that WERE AND LET ME REPEAT WERE IN THE OLD WEST. and yes so was the sawed off so i dont see why that made it in the ML thing but ohwell cant change that i guess. So people need to suck it up and move on and play mary or dont play her your choice cause i started out with doc and found mary more then easy enough to kill now i play mary doc james and sanchez and i still find weakness in all char and strengths and i dont bitch so just live with it. Play the game for fun. Seems someone always gotta gripe about something lag cheaters gat users mary players james players it dont matter what u do someones gonna complain so now its time that we just suck it up and quick being crybabies and play the game for what it was made for FUN ya who would have thought that.
         I pretty much agree with what Stan said except perhaps for the part about the sawed-off shotgun. One look at the data files will show you that the sawed-off does a completely insane amount of damage. Now people may say the same for Mary's fists, but just how many times have you been killed by Mary's fists in a normal match? The sawed-off has sufficient range for use in most close firefights and pretty much makes close fighting a foregone conclusion with its wide spread and one-shot killing power. Also, authors can simply leave the sawed-off out of a map completely, thus avoiding lenghty debates on exactly how to modify it to be fair (though I would still like to see that done in an organized way).
         Vanishing cream and badges have generally been disused (and again simply left out of new maps) because they bring an undesired element of fantasy to an Old West shootout. They also serve to unbalance a game. That being said, I kinda like playin' a map with vanishing cream now and then, nothin' I like better'n killin' some guy who thinks he doesn't hafta dodge because he's transparent. ;D
     

    * * *
Wednesday 2/10/99
  • New Sites
         Yay new sites for us to click on:
     
    Doses' Plaza
    One-pager by this ol' Outlaws player with reasons why he likes th' game and a brief but interesting history of the SyN posse. Nicely written, informative and easy to read makes it a winner in my book.
    Blood Outlaws Killers
    You can't really expect too much out of a site whose authors misspell their own posse name in the title. You'll find a list "Bloody Outlaws Killers" members accompanied with rather vague commentary and that's really about it. Still th' single page is fairly fast-loading and easy to read.
    Don Haberles Outlaws
    Unique site for the German DON gang. Mostly in German but ya kin get th' gist of a lot of it, and th' very nice pictures don't need no explanation at all. I can't read much of it, but I likes it.

         Thanks to GOOM_TheScott for th' tip on th' DON site. Also a couple updated sites: Techno let me know his Crazy Outlaws Clan got an update lately, they now have maps and stuff too. Mental tells me he's spit-shined his Mentaltown site -- I can't get through right now but chances are you will by th' time ya read this... Beig told me right b'fore she took off fer Quebec that th' original Outlaw webmaster guy, Saxster, has been seen whuppin' it up in th' Zone lately. Sax's was th' first Outlaws site I ever saw, hasn't been updated in a while but it's nice ta know even he hasn't been able ta escape Outlaws' addictive clutches. :) Oh and folks note th' spelling on his name, Saxster. I screwed that up once an' I've seen two people misspell it in th' past day or so. (*Beig*) ;)
     
  • To Modify or Not to Modify?
         Well some folks wrote me yesterday about a map they're workin' on, a modified version of Twobitt's The Dip! Well th' map is lookin' okay but th' problem is that Twobitt's readme states clearly that his map may not be used as a base for new maps by other people. I wrote Twobitt ta ask him if he'd be okay with this modification of his map but haven't gotten a reply... so if YOU know how ta get in touch with Twobitt, please ask him ta let me or some other Outlaws news type know where he stands on this.
         Now I'm going to try to get to sleep before 2 AM for once... I think it's startin' ta catch up with me. Argh. :P
     

    * * *
Tuesday 2/9/99
  • Button Up, Baby
         Over at Big Nose Kate's ongoing Outlaws LAN party last night, I started runnin' inta trouble. It's not that I'm playin' on a 133, I kin deal with that. Th' problem was the mouse, a three button Artec brand but I couldn't get that darn middle button ta work. Well longtime readers will remember a while back I had ta hold off playin' much 'cause some tendons in my left wrist started protesting prolonged stretching of my thumb down to th' space bar which I had configured to activate my med bags in Outlaws. At Kate's, stuck with only two workin' mouse buttons I hadda stick an Outlaws function down there again. An' after a couple evenings of play it didn't really hurt but I could tell it might start to.
         So finally I took some time out from gettin' shot by th' peppery Mr_Slack an' went lookin' fer drivers. I'd done this long ago without success. Well this time I found th' site, www.artecusa.com, almost immediately, downloaded th' drivers and after a bit of registry hacking had my middle button happily popping off caps from Sanchez's alt-fire.
         Then this morning, stumbling around bleary-eyed it hit me -- why couldn't those drivers work for NON-Artec mice? Artec mice, aside from th' third button, are pretty much generic as you kin get and still have a brand name. Soo... at work today and at home this evening I tried 'em with Logitech 3-button mice and they worked!
         What does this mean? Currently if you have a three button mouse but no special drivers you can't get that third button working in Windows. Tons of people out there probably have generic 3-button mice with no custom drivers, so that poor middle button sits there idle and neglected. Well, no more. Outlaws, limber up that extra mouse finger, 'cause now ya kin get that third button workin' fer ya!
         Here's what's new on th' other helpful files page:
     
    Three-button Mouse Drivers (221k) Win95/98/NT, serial and ps2
    by Artec
    Lots of people end up with a useless third button on their mouse because Windows lacks a proper driver for that middle button. If you don't have custom software from the manufacturers, your out of luck. Or you were. This file contains pretty generic third-button mouse drivers that just might work with your mouse in Outlaws. But use at your own risk, and try these instructions:
    1. Run the self-extracting executable and extract the files to a directory on your hard-drive.
    2. Make sure you're currently running generic Windows mouse drivers. If not, change to them before continuing.
    3. Now we switch your mouse drivers. Do NOT touch the Setup file extracted from the archive -- this will install a DOS mouse driver and WILL hose your system. Instead, right-click the "My Computer" icon, select "Properties" from the pop-up menu, click the "Device Manager" tab in the window that appears and find your mouse. Double-click the mouse to open its device properties window.
    4. Click around until you find a button that will let you switch drivers (exact procedures differ between versions of Win95 and 98). When you get a driver selection menu, click "Have Disk" or something until you get a file loader. Point it to the directory to which you extracted the files in step #1. You should see a "Win95" subdirectory: select it. Hit "OK." Select the correct mouse type, serial or ps2 (serial mice have trapezoidal connectors, ps2 small round ones) and hit OK again.
    5. Windows may need to reboot. After reboot, providing your mouse works :j, open up your Mouse control panel. You should see an "Artec" tab. If the "three button mouse" check-box isn't greyed out, check it. Try clicking your middle mouse button -- the middle button in the mouse diagram should turn blue. If it does, you're almost there.
    6. Load up Outlaws and go to your Mouse options. If you see a middle row of option circles, just click on the one corresponding to the function you want and you should be all set. If not you'll have to edit your registry. Don't worry, it's not that hard.
    7. Go to your Windows directory and run "Regedit.exe." Browse to hkey_local_machine/software/lucasarts entertainment company/outlaws/users/default user/MOUSE. Look at the strings in the left panel; each function has a "Sel" and "Sens" value. Find the Outlaws function you want middle mouse button to use. Double-click it. In the window that appears, set the "Value data" to read "Sel: 4 Sens: 0" and hit OK. Now check for any other strings with a "Sel" of 4. If you find one, double-click it and set "Sel" to "4294967295" which deactivates the function on the mouse.
    8. Leave Regedit open or close it if you like and run Outlaws. Load up a game and try out your middle mouse button. If it doesn't alt-fire, try going into Windows and opening your "My Computer" icon. Left-click on the desktop so that the "My Computer" window becomes de-selected -- the top window bar will change color. Now click on the "My Computer" window with your middle mouse button. If it changes back to the selected color your middle mouse button is working -- go back and fiddle with the Outlaws mouse registry settings some more. If the window bar didn't change color then Windows isn't recognizing your third button no matter what the Artec drivers say and you may be out of luck. If you ever need to uninstall the Artec drivers use the "uninstall" button beneath the Artec tab in the Mouse control panel.
I should note that while in my three attempts the Artec drivers have worked great for Outlaws, in "Shogo" they prevent the mouse from working at all though they work fine in "Half-Life Day One." Like I said I don't guarantee these won't detonate your computer so use at your own risk. I just can't live without a three-button mouse. As an added bonus the drivers support mouse acceleration which I heartily recommend you try out -- it lets you able to turn around more quickly while retaining fine aiming control. :)
 
     Hey folks I just can't live without that third mouse button, I tried honest I did! Plus mouse acceleration gives you that nice extra "springy" feeling. :) Hope this helps some folks out.
 
  • Beig Updates Site, Flees to Quebec
         Yeah, she'd BETTER run! Hehe... not only does Timestalker accuse me of "having a life" in his touchingly generous write-up of me as "WAW In-Law of the Week," Beig herself accuses me of e-mail "heckling." Shoot Beig, I'm trying to learn casual flirting and here I get accused of this... *boo-hoo!* *sniff* Okay I think I'll make it... oh this is all over at Beig's irrepressible Wit and Wisdom Web-Zine, a site you should be readin' daily ta stay up on all th' Outlaws gossip, an' ta get a goodly dose of daily sass. ;)
     
  • Paleface Defends His Lack of Life
         HOWever I must protest this UN-founded accusation of my livelihood, as it were. Folks, I spend at least 1-2 hours a night updating this here site. Any spare time I have outside of that and occasional sleep, I'm either jogging (hard) or playin' Outlaws (easy). Like th' only reason I didn't update yesterday was 'cause I was playin' Outlaws over at Kate's LAN and DSL-equipped house-o-Outlaws-luv, where we managed ta clog her dad's trash disposal with onion peels. Yay!
         Actually ya may have noticed I haven't always been updatin' or playin' th' past two weekends... well I'll only say that I've been writin' -- about 11,000 words worth. While not directly Outlaws-related, it could be... if it ever sees th' light of day. I ain't holdin' my breath but it's somethin' I hafta try. And that's all I'm going to say about that. :P
         Time also accused me of contributing a lot to the Outlaw community. Well I guess I do a bit, but all I mostly do is post stuff that OTHER folks are doing, most notably th' many tireless and ever-improving Outlaws map-makers, without whom we'd be stuck playin' Sanctuary for th' millionth time. Thank YOU, people.
     
  • KaReFree Holds His Site Hostage, Demands E-Mail Ransom
         Top webmaster KaReFree seems a bit unhappy about th' response he's received so far on his newly resurrected Outlaws Cavern. He's got a message up askin' for 150 supportive e-mails by week's end or he's gonna shut down operation. He even has a little message ya kin append yer nick to an' send to him to cheer him up.
         Well heck he deserves support, he's got a great site. I'm gonna email him an' I suggest you do as well. But... well I dunno I guess I think th' Outlaws world is a tiny one and it might be unrealistic to expect a huge number of hits after only recently rejuvenating one's site. My own experience has been that it takes a VERY long time to build up a regular following of readers and even then you can't expect people to spend time patting you on the back. I don't want people to do that. I do this because I enjoy it; what I want you to do is to send me news that I can post. You oughta send it to KaReFree too, th' more people th' better. And 150 mails in a week -- heck if I got even half of that I'd be hopelessly swamped. Well, let's swamp KaRe so he keeps workin' on his fine site. He asked for it. ;)
     

    * * *
    Sunday 2/7/99
    • Stupid Web Tricks
           The other day I ended up at www.gunfighter.com, or "The Gunfighter Zone." Who would'a thought that while we're here playin' cowboy games on our computers there are thousands of folks who actually dress up in "Old-Tyme" gear, tote around old guns or expensive Italian replicas of them and get together and talk funny? Well you can discover this whole weird world at the Gunfighter Zone. Actually it's mostly commercial stuff except for th' Discussion boards which I highly recommend. Heck in one evening I learned why quick-draw artists hang their holsters so the gun barrel points a little forward (so they don't blow their kneecaps off) and how to give an emoticon a cowboy hat (c];)). Plus ya kin get embroiled in all kinds of arguements about th' merits of various revolvers and who shot who and why in the 1800s. What fun!
           www.bignosekates.com seems something like a modern bar attempting to mimic an Old West brothel in Tombstone. Scary stuff. Anyhow amongst other rather frightening things they have a step-by-step reconstruction of th' shootout at the O-Kay corral, complete with cheesy animated diagram. Wowzers. And no, this is NOT run by my friend Big Nose Kate, okay?
           Okay so not directly Outlaws related, but babelfish.altavista.com can translate between English and five other languages. Handy for understandin' yer Outlaws buds from overseas, an' jus' plain amusin' ta stick in a slangy phrase, translate it into another language and then back again to see what comes out. ;D
           www.gamespyder.com is a good idea, a "Yahoo" of gaming sites. Th' thing that worries me izzat it's run by those fellers from planetquake.com who seem determined to corner th' market on gaming sites. And their sites are BO-ring! Well I guess I'm glad Outlaws isn't THAT popular, otherwise we'd be cursed with an planetoutlaws.com. Hmmm mebbe I outta buy that domain... anyhow my reason fer mentionin' gamespyder izzat I registered POOS with 'em an' they actually listed me, so if ya want ya kin go vote for my site an' let people know if ya like it or not. Not that I'm pimpin' myself out or nothin'. ;P
           The WAW Web-Zine has gotten a bunch of new letters in their hilarious "Dear Sanchez" advice column. Great stuff by Timestalker... well usually -- sorry boys, I'm just not that way.
           Quantum Flux has a pretty darn cool screensaver utilizing a 3D AI character with "an infinite fractal dimension random wave function generator." Plus she's a cutie in a tight jumpsuit. Anyhow she rambles around this verdant plain with a great sky overhead and day/night cycles, rolling terrain, trees... heck slap a Stetson on that woman an' you'd have th' best candidate yet fer Outlaws 2 -- not that there's much competition. I noticed a bug with blue alpha-masking on trees on my Banshee an' told them about it, so hopefully that'll be fixed soon but still a very cool thing ta have yer computer do while yer off brushin' yer teeth.
           I'm not sure if he meant me ta post this, or jus' wanted ta share, or what... Fallsdown prob'ly has a couple rivets loose in that big noggin' of his, but here's what he sent me:
      So I'm thinking the way to expand the Outlaws universe and maintain a viable player base is to offer the game on Home Shopping Channel. I can see it now......(swirling fade to view of TV with channel clicker in hand in foreground, clicking thru channels and stopping on HSC)..."we've sold over of 35,000 copies of this fine game so far tonight and we have 14 more minutes left before we see that Cubic Zirconia dog collar we promised you. What would you pay for fine 1st person shooter action like this? You've got rifles and pistols and TNT and for a limited time the next 15,000 callers with receive a free soda can cooler with Outlaws characters on it to keep thier diet pepsi cool during long hours of playing on line" "What? It's not enough you say? What if we throw in at now extra charge Blood, Mayhem and a Magic Miracle Mop?" Now how much would you pay?
           Talk about a few too many times stayin' up late an' fallin' asleep in front of th' tube with th' wrong channel playin'... well I guess if that's th' secret of his comic genius mebbe I should get a TV an' give it a try... :)
       
    • New Map from Marshall
           Yes Marshall is not one ta let a lil' map cheating scandal stop him, he keeps comin' out with new maps, or at least new versions of old maps. Thus we have Tunes 2. Still mostly a small two-story building (ahh there's a name fer that type of building but darned if I kin remember) in a large clearing, but this time it's a roundish canyon rather than a square orchard. Marshall could stand ta do some texture stitching (which I learned a bit about th' other day over at GoJo's LawMaker School) but still a pretty nice lookin' lil' map with good framerates, check the screenshot. Mebbe a few too many weapons an' only one way upstairs but some people like it that way... I guess?
       

      * * *
    Saturday 2/6/99
    • See the Sites
           Silverwire let me know he has given th' Snake Posse Hideout a bit of a makeover and has added a page about th' Snake gang's storied history so check that out if yer in a readin' mood.
           Got th' following site link from Beig's Web-Zine:
       
      The James Gang
      Lots of good levelmakers run with this gang so this's a great place ta get some of the best new maps. Also sports a gang news section. Not the easiest site to read, not the worst either.

       
    • Get Drunk and Sing Along With J-Kiddd
           Kidding folks, kiddding! I do NOT want to encourage drinking... though it seems like J-Kiddd doesn't need much encouragement anyhow as on his latest Outlaw music overdub, "That," he sounds something like a liquored-up Al Yancovik. Which isn't neccessarily a bad thing, in fact it's downright amusing if ya kin make out th' rather... mature... lyrics. Pick it up at J-Kiddd's page.
           I'm kind of wondering why there are not one but TWO forklifts dumping a truckload of lumber right next to my house. Ohh I do so love hearing that truck-backing-up sound in STEREO. ;O Aren't these construction types supposed to be out getting hammered on a Saturday night? Is the whole world turning topsy-turvy?!?
       

      * * *
    Friday 2/5/99
    • Shoot Your Friends, Scream Like Hell and Screw the Neighbors
           Yessir, an Outlaws LAN party with some good friends is a mighty fine thing. Now there were only three of us but Big Nose Kate, my brother Slack Jawed Pete and myself stayed up 'til th' wee hours gleefully blowin' each other away an' yellin' like we were fit ta be tied.
           That's really th' great thing about a LAN... it's jus' like a non-laggy game except that yer nemeses are right there across th' table smirking and yelling and cussing right back at you, and sometimes threatening to throw things... keeps ya on yer toes, lemme tell ya! An' th' best part is when yer in yer own house so ya kin yell as loud as ya damn well please. ;D
           We finished off th' night with a long game of "Kill the Fool with the Chicken" in Cutter's excellent new Mining Company map. KFC really takes on a new dimension when ya kin work together verbally with one another ta track down th' person who's hidin'. A little snippet might have sounded something like this:
       
      (Pale gets the chicken)
      Kate: Where IS he?!?
      Pete: Uhh... shoot not upstairs!
      Kate: Damnit --there he GOES! In the house, in the house!!
      Pete: Where? WHERE?!?!
      Kate: Downstairs, he went downstairs!!
      Pale: No I didn't. ;)
      Pete: He's not downstairs!
      Kate: Whaddaya mean he's not --AHH HERE HE IS!!!
      Pale: Oh crap!
      Pete: Where where??
      Pale: eeeeep!
      Kate: He's behind th-- aaagh!!
      Pale: Heheeheee
      Pete: Whereishe?!?
      Kate: Behindthehouse! Behindthehouse! KILL! KILLLLLL!!

       
      As ya kin see Kate get's a lil' excitable at times an' lemme tell ya she kin shriek her head off! Hehe... anyhow it was a lotta fun, we'll prob'ly be back at it when they get back from helpin' out at th' YMCA this weekend.
           Th' great thing about it is that a LAN doesn't really take that much ta set up aside from some old computers, some network cards and a little hub. Heck I was on a 133! In fact it occurs ta me that Outlaws' peer-to-peer networking really has an advantage in easy LAN play over all the other client-server type games.
           Imagine you have a group of eight folks who want to play on a LAN. Happily enough they have eight computers. But if they were gonna play a client-server type game they'd be short one computer, because they'd also need a fairly fast SERVER to handle th' networking computation. But since with Outlaws there's no need for a dedicated server they'd be all set an' ready ta go! Yay for Outlaws!
           Speaking of yellin' at yer friends, if ya don't have a LAN setup ya still might be able ta shout at yer buddies online, provided ya have a computer microphone. BTJustice tipped me off ta "Roger Wilco," an online voice communication program from Resounding Technology, Inc. Apparently this program is very well regarded in some Outlaws Zone circles, an' best of all it's FREE until March 15th so ya really can't go wrong... Outlaws is listed on their "compatible games" page with one little note that you'll certainly want to read before trying it, but if ya got a microphone (I don't :() give it a shot!
       
    • Maaaaaaaaaaaaaaaaaaaaaaaaaaaaps!
           Yes this happens whenever I miss an update or two I'm suddenly inundated with new maps. So here we go in the order I received them:
           Darlin' sent me GDO by Rebel. There's jus' one word to describe this palisaded town in a huge valley: Gi-normous! Actually it's more of a fort, all th' buildings have these funky slit windows fer shootin' through, an' bunkers guard the entrances. It's a bit on th' dark and brown side, but lots to explore and lots of strategy, should be good for BIG CTF games in particular. shot 1 shot 2 shot 3
           Whoops, wait a sec it doesn't have CTF. Hmm... pretty darn odd, seems like a big, strategic map like this screams fer it. :P Oh might be worth notin' that this big, open town can slow framerates on not-so-fast systems.
           Naughty Nighty sent in Templar's latest achievement, Outfitters. A bit of a switch from his previous cityscape maps, this one takes place in a very large warehouse with tons of big boxes arranged in a multilevel maze for you to explore. A great mix of enclosed and open spaces here, as well as a real sense of purpose and functionality, especially in the crowning touch of the working conveyor belt leading through the warehouse to the wagon-loading area, with a supervisor's loft overhead. Not as much to see in terms of variety as his previous maps, but more concentrated action and strategy. With incredibly fast framerates for such a large map this looks like another masterpiece by our man Temp. =) shot 1 shot 2
           Sleepy sent me his second map, Dynasty. A huge step over his first map, this one looks very good with high framerates. To my way of thinking he got those high fps by dividing it up a bit too much, it becomes a seemingly endless series of rather similar rooms. The central warehouse area looks very nice, makes an interesting comparison to Templar's. One other thing I have to note is his inclusion of chickens, which will lag a map. Sleepy knows that but said he couldn't resist. All in all I'd say this is a very fine exhibition of him mastering LawMaker skills, next I hope we'll see more refinement and concentration on making a cohesive structure; I'd also like to hear footstep sounds. Good work though, Sleepy! (damn sight better'n I'll ever do...) shot 1 shot 2
           Slack sent me his Mental Town 2.1. Th' slight change is th' addition of an AI character, Dynamite Dick. Now that will spice up th' map but like chickens will add to bandwidth consumption -- of course that ain't a problem on a LAN, hehe. Slack also fessed up ta bein' th' author of Wiper, one of my favorite maps, a highly original effort with a lot of strategy to it -- if you haven't tried it, you oughta. Finally Slack wanted people to take a look at his Junction 2, a rework of Shifty's classic Junction. And hey why not give it a shot, you know you got nothin' better ta do with yerself. :P Ohh yeah here's a screenshot of MTown 2.1.
           Gas seems ta be back in th' LawMakin' groove, sendin' me a new one called Play Ground. Very fun looking arena-style map, reminiscent of his fine Mudland with a lovely texturing scheme similar to that seen in The Gambler's gorgeous Pueblos as ya kin see in this screenshot.
           Laid-back Loke sent me a copy of Picante's new map Cripple Creek. An enormously attractive map, mebbe one of th' best looking ones I've ever seen, but unfortunately fer those with older systems th' looks come at th' cost of some low framerate areas. Don't think I'll be tryin' this one on th' 133... my 333 seems ta handle it okay though. :) Lots of lovely, innovative construction here, as well as an interesting anti-Mary measure: Mary's normally robust 0.8 damage multiplayer has been hobbled to a brittle 2.5, meaning she can take only 2/5 the damage of Anderson on this map. Yikes! Well that's one way ta make sure folks won't use her. A gorgeous map, will have to give it a go on a good system. Check out the screenshots: shot 1 shot 2 shot 3
       
    • New Posse Site
           Rene sent me his posse's new URL:
       
      Official CBO Home Page
      Fast-loading site with info on the "Cold Blooded Outlaws" posse as well as some good info on Outlaw posses, taunts and cheat codes. Nice to have all this stuff but the tiled, contrasing backgrounds make it a challenge to read. Also goes a bit overboard on th' MIDI, or mebbe that's jus me hehe. But did I mention it loads fast?

           As a side note I noticed that his mail address has a NetZero.net domain, so I guess there ARE Outlaws takin' advantage of that free ISP deal. Neat!
       
    • GoJo Founds Online LawMaker School
           GoJo has added a new section to his DOG House, a "LawMaker School" with step-by-step, illustrated tutorials on tricky mapmakin' stuff. Readin' through his first tutorial reminds me why I'm a map critic rather than a map maker (it's easier! :P) but even I managed ta learn a thing or two from his amazingly detailed lesson. This is gonna be a must-read site fer those learning Outlaws level editing. Here's what GoJo said:
      There is only one lesson up, but it is a biggy. My hope is that other LawMakers will contribute their expertise by sending me a lesson they have put together. I have several in mind for myself, none of which will be as big as the initial one, Stitching. The school page is set up in three columns, Title, Download (if applicable), and Author. You can go straight to the lesson by choosing the title. Once in, you may decide to use the download. Mine includes all the HTML files for viewing with a home viewer, to include the graphics files. Also included is the map that I wrote to illustrate the process. This would have to be loaded into a separate directory of LawMaker. It is not a playable map, but could be tested under LawMaker. If I were the student, I would use the download, simply because I could then work through the process much the same way the LawMaker Tutor is set up.
           I would love to have an NWX professor. As noted on the page, a prospective instructor would send me what he has and how it should be presented, to include any downloads. I would edit and return for approval. Once agreed upon, I would post the lesson and add it to the Course Catalog.
           Courses I intend to add:
           How to make a Doc level (what to avoid if ya don't want to)
           Holy water: Two Solutions (for shallow water only)
           Fun with slopes as opposed to &^%(#@ slopes.
           Fun with objects: especially making Doc players insane with inaccessible Med Bags
           Sounds like great stuff, I know I sure have seen a lot of people askin' fer a tutorial better than th' one that comes with LawMaker. I sure hope that other top LawMakers *poke poke* will join in ta expand th' school into a full-fledged, accredited institution! Heck, mebbe I'll even learn enough ta make that nice little cabin I've always wanted...
           Other stuff just to stick in at the end here. Martone of OGB has checked through Marshall's new Silva 2 map an' found it free from any potentially cheats. The Doominator dug up this page with a replica of the pistol that Anderson seems to use, a Remington Model 1875. Interestingly this version is dubbed the "Outlaw." The site has a bunch of other nice pictures of Old West gun reproductions if yer innerested in gettin' into th' fine details of real historical gunslinging. And thanks to Rick and Martone fer tellin' me about th' way up to th' rooftops in Blazing Saddles (by the building with the gat on th' roof, it's tricky!). :)
       

      * * *
    Wednesday 2/3/99
    • The Trouble With LANs...
           ...is that each computer needs to have a network card and a connection to the hub. Now on th' preconfigured mega big LAN at work that was no prob, worked on th' first try with Outlaws. However, Big Nose Kate wanted ta get in on some of this LAN action too, cooked up this scheme with my brother to set up a 3-station LAN in an ADSL equipped house she has temporarily... acquired. ;) Anyhow that would'a worked great except... in all th' hustle an' bustle of gettin' th' equipment together, they neglected to pick up a third network card before th' stores closed. Doh! So we got it as set up as we could an' I guess we'll give it another try tomorrow after Kate hits th' stores... seems like Kate wanted ta hit Kali too so mebbe we'll see ya 'round tomorrow night. 'Course two of th' computers are jus' p133 an' p166 with Voodoo1 cards but hey, sometimes ya gotta rough it.
       
    • News on the Go
           Ended up spending a lot of time waiting in my car fer Kate ta come unlock doors fer me today so we got th' quickie version of Vittle today. Got three new maps, one from Templar (thanks Nighty! GRRR!), one from Rebel (thanks Darlin'!!) an' one from Sleepy (thanks Sleepy! ;)). You'll find 'em as th' most recent in th' new maps archive, I'll try ta have a more proper introduction of 'em... umm... whenever I get a chance ta do a real update next. An' then mebbe I'll get caught up on my email too.
       

      * * *
    Tuesday 2/2/99
    • HeavyGear's Ready to Set Your Saddle Ablaze
           Hmm, that headline need's work. Anyhow th' gist of it is that HeavyGear has come out with a new map, Blazing Saddles. He put a lot of care inta this one, here's an announcement he wanted me ta print:
      Hello fellow outlaw players. My new map called blazing saddles is the first map to give you brand new NWX's, PCX's, ITM's and WAV's. The two new guns you will find are called "The Cannonball" and an Assault Rifle. Don't worry, they're not cheat guns. The cannonball is sort of like the sawed off because it scatters about 60 bullets but deals 10 times less damage. The other gun is designed to be a double barrel shotgun with good aim. It has aim better than a rifle but is also powerful like a double barrel shotgun. In the middle of th map on a wall you'll notice that there's a iron door that says FORT MCHENRY. Inside that base is going to be my next and final outlaws map, so stay tuned. Thanks for taking the time to read this and enjoy the map :)
           So there you have it. This's a very interesting map with lots of new things ta see, some of which you'll notice in these screenshots: shot 1, shot 2 and shot 3.
           Well obviously you'll see th' modified shotguns with their capacious magazines. That's kind of been overdone if ya ask me, though I'll be interested ta test out that Cannonball one fer play-balance ideas.
           As fer th' map itself you'll notice a good amount of detail indoors and smooth outdoor areas fer good framerates. Th' mebbe one thing that kind'a frustrated me was that I couldn't figger out how ta get up onto th' rooftops which obviously form an important "high road" in th' level -- there's a gat up there too. I spawned on th' hotel's back balcony once (man if you aren't a multiplayer game-knowin' person that will have sounded REAL weird 8|) but that was th' only time I could get ta rooftop level. Well mebbe somebody'll figger it out an' fill me in. All in all HeavyGear put a heckuvva lot of effort inta this one, well worth checkin' out.
       
    • Rodent Death Casts Shadow On Groundhog Day
           Bummer man. Well, th' show mus' go on... Raptor is gonna be havin' a new version of his NWX Editor program soon so you'll be able ta make new Outlaws props an' characters better'n ever. Snagged Mining Company 2.0 from Darlin' site. Looks like a few small fine-tuning things done ta this fine lookin' map by Cutter. Get it.
           May be gettin' a lil' Outlaws action goin' on th' company LAN tomorrow. I've never done Outlaws on a LAN, I played th' demo on a small LAN but that's it so if there's anything weird I need ta know, let me know b'fore I leave fer work tommorrow! :P
       

      * * *
    Monday 2/1/99
    • Monday Bloody Monday
           Ohh boy why did Monday hafta come? Who wanted it? Doesn't it know when it's not invited? Well I guess Mondays are part'a life but that don't mean I can't complain about 'em. ;P
           Gots three new maps ta start th' week with. First up would be Runaway Jim's Mesa Verde. Fresh off his excellent "Gringo" trilogy Jim has really branched out into somethin' new. This lovely lil' ranch house sits on a ridge above th' prettiest view in Outlaws land. In fact accordin' ta th' readme this's one of Anderson's favorite retreats from th' dust an' dirt of huntin' down varmits. Check out th' vista in this screenshot. Of course, should ya happen ta fall off th' edge, it's a long way down... ;) A great map, exceedingly attactive an' jus' th' right size fer small ta medium deathmatchin'. Looks like a new classic ta me!
           Speakin' of which, next we got ForkTongue's Rebunk, his own personal reworking of LEC's "Bunkers." No I kin see how some old crochety purists may grumble an' shake their canes at this one but man, this is THE most complicated, in-depth, where-th'-heck-do-I-go-NOW map I have ever seen an' I mean that in a very, very good way. Now you've played Bunkers before, certainly. So imagine Bunkers... with about two ta three times th' area of th' original, an' twisty, secret tunnels connecting everything together -- there are so many truly sneaky secrets that mastering this map will be a true challenge but will certainly pay off fer those who make th' effort. Once you know all th' secrets it's like a whole new map has opened up around, inside an' through th' old one, taking the complexity to a completely higher level. Truly mindbending.
           Well I'll jus' shut up now an' make with th' screenshots; see if ya kin see th' old Bunkers in these: shot 1, shot 2, shot 3. Finally I should note that in th' coupe de grace you kin actually go OUTSIDE those darn bunkers finally! Check out th' view from outside in this screenshot. Now try ta figger out th' two ways ta get out there... hehe...
           Finally Darlin' sent me a map by one of her GDO posse members, Magz1, called Space. Now I think it was Magzl who came out with th' Spaceship map a week or so back an' this one's pretty much in th' same style, but he's explorin' th' possibilities a bit... mainly th' possibilities havin' ta do with th' nasty effects of an unprotected spacewalk. Ow. Watch out fer airlocks or you'll find yerself on a one-way float trip ta deadsville. Also watch out fer th' windows, I got stuck jus' outside of one with no way back in. :P Here's an interior screenshot and a shot from an unscheduled spacewalk that suddenly ended rather painfully fer me. :\ Can't say this is really my cup of tea but it is certainly a change of pace.
       

      * * *
    Sunday 1/31/99
    • Less Gamma Means A More Colorful Life
           So I'm sittin' around lookin' through th' files in Cutter's recent map Mining Company, looking at all th' custom textures he threw in there (he's also got some surprises fer KFC and three of the characters) an' wonderin' why th' heck they look so much better when viewed in Microsoft Paint than in the actual game. Then it hits me -- th' darn gamma in the game is pumped up too high!
           Well then I did some more thinkin' an' came up a new page fer th' site, th' gamma and monitor calibration page 'cause it occurred ta me that some of ya may be strainin' yer eyes unnecessarily, an' gettin' some ugly Outlaws play ta boot. Well we can't have THAT, can we? So anyhow ya kin go read th' page, or if yer lazy well heck I'll just throw it in here:

       
      Gamma and Monitor Calibration

      The most expensive video card an' monitor won't do ya no good at all if ya don't use 'em right. Unfortunately most gamers don't bother ta adjust their video settings to reduce eyestrain and maximize visual quality. It's really quite simple folks, so let's give it a quick runthough.


      1: Fix Up Your Room

           Light in yer computer room will have a big effect on how yer video calibration will come out. Ideally you will want to have a dimly lit area with no light shining directly on the monitor or in your eyes, and no glare reflecting off the the screen into your eyes.
           I've found that th' best place fer yer computer is against th' outer wall, placed between windows so that sunlight coming in will not shine in yer face or on th' computer screen. If you get a lot of bright sunlight through th' windows you'll find soft blinds handy fer keeping down reflected glare.
           For interior lighting, indirect lamps work th' best. I like these tall halogen floor lamps that direct their light up to th' ceiling, and also have dimmer settings. One or two of those in th' room should provide a nice soft ambient light that'll make it easy ta read yer screen while lettin' ya also see yer desk. Position them on the sides so that the light reflected off the ceiling does not produce any glare on the monitor screen.
       

      2: Set that Gamma to 1

           Okay let's first make sure we all know what we're talkin' about; no, this gamma has nothin' ta do with th' Incredible Hulk. In computer graphic terms gamma refers to the relative brightness of the graphics displayed by the video card. If ya got anything like a decent video card yer video preferences outta have gamma sliders somewhere. Right-click on yer desktop, select Preferences from th' popup menu and look through th' tabs. Ya might hafta click some kind of advanced settings button ta find it.
           Th' default fer gamma is pretty simple: 1.0. Raising th' number will brighten mid-tones, lowering will darken them. High gamma looks washed out, low gamma looks dark and oversaturated. We're calibratin' yer system so fer starters we gotta get yer gamma set ta 1. Go through yer video prefs an' set those sliders to 1 for both yer 2D and 3D cards (3Dfx card gamma is usually labelled "Glide"). If ya have an old Voodoo card ya might hafta edit yer autoexec.bat file manually; see th' Outlaws video page fer more on that.
           Settin' yer gamma is especially important fer 3Dfx cards. See, most Voodoo card drivers set th' default Glide gamma to 1.3 or 1.4, probably ta brighten up ridiculously dark games like Quake. While this will let you see better in those games, it will result in a washed-out picture in more well-adjusted games like Outlaws.
           Click that thumbnail to th' upper right ta see a side-by-side comparison of th' difference between 1.3 and 1.0 gamma in Outlaws. See how th' left side at 1.3 gamma looks pale and washed-out next to th' more intense right side at 1.0? Much better at 1.0 if ya ask me. If ya don't see th' difference very well that's because ya still need ta calibrate yer monitor! Let's move on to the next step.
       

      3: Pump up Those Refresh Rates

           A refresh rate is how often yer monitor updates it's display. We're concerned about vertical refresh which is measured in Hz. Th' faster th' refresh, th' less flickery th' display an' th' happier yer eyes will be lookin' at it fer hours on end (which you should avoid anyhow by takin' little breaks ta rest yer eyes, but let's face it sometimes in th' heat of combat we fergit that part). You will want to set yer vertical refresh rate as high as your monitor and video card can take it.
           For Outlaws we're talking about vertical refresh rates at resolutions from 320x200 to 640x480. Most video cards and monitors will be able to do at least 85 Hz up to 640x480. I find that below 85 Hz, like say at 75, I can still distinguish flicker, but at 85 or above th' display looks pretty darn clear. Still, if you can get it above 85 that's even better. 3Dfx cards can do 120 Hz at 512x384 and 640x480, so if ya have a good enough monitor that's what ya should shoot for.
           Most 3Dfx card drivers will let you set your preferred refresh rate. Fer Banshee owners there's a great utility, Kool Smokey's 3Dfx VooDoo Banshee Control Panel, that lets ya set refresh rates for every single screen resolution.
           You may also have to twiddle with yer monitor's settings ta get it ta go to th' right resolution. If yer havin' trouble gettin' 'em ta cooperate, Entech's shareware "Powerstrip" program may be just what ya need, with lots of control over monitor settings.
           As far as monitors go, I can personally recommend Korean Data System's 17" Visual Sensations monitor. These babies are very high quality, never given me any trouble in over two years of constant use. Along with my Banshee I can run Windows at 1024x768 on smooth, clear 85 Hz screen, and Outlaws looks great at 640x480 and 120 Hz! I've seen these offered for as little as $200 at online mail order shops, pretty good deal.
       

      4: Calibrate Your Monitor

           Here's where th' magic happens. Actually it's an extremely simple process though some folks seem ta want ta make it out ta be black magic. Ya don't need any calibration meters, all ya need are yer eye an' yer monitor's controls. Here's th' process:

      1. Make sure th' light level in yer room is about what you'll have it at while using th' computer.
      2. Go into your Windows video Preferences (right-click on the desktop and select "Preferences" from the pop-up menu). Set your Windows background to flat black.
      3. Now, the following steps will work in any corner of yer screen. Fer some reason I use th' lower left corner. Let's just use that now. Drag yer Windows Start menu over to th' right side of th' screen so it's out of th' way.
      4. The lower left corner of your monitor screen should now be all black. Now use your monitor's horizontal and vertical position controls to move the screen about an inch or so up and to the right -- don't worry, you can easily move it back when you're done. You'll now be able to see the black of the Windows background next to the black of your monitor's "dead area" around the border.
      5. Find your monitor's Contrast control (usually indicated by a circle divided vertically into full and empty halves) and lower contrast as far as it will go. The bright parts of your screen will turn darker and the image will fade.
      6. After lowering Contrast all the way, do the same with Brightness (usually indicated by a circle with short lines radiating outwards from the perimeter). Your screen will now be as black as you can make it without turning it off.
      7. Time ta use yer peepers. Look closely in the bottom left corner of the screen. Keep looking as you gradually raise the screen brightness. As soon as you can distinguish a horizontal division in the blackness between the screen and the dead lower border, stop. Move the brightness back down a notch so that the distinction barely disappears.
      8. That's it! If your Brightness control is a physical knob you might want to tape it down or mark it so you won't lose the setting accidentally. Set your Contrast back to maximum, re-center your screen, reset your desktop's background and drag th' Start bar back to th' bottom of th' screen if that's where you keep it. Now yer screen gamma is perfectly calibrated an' you won't hafta readjust it until you get a new video card or monitor.

      Ta-daa! Wasn't that easy? Well, not too hard anyhow. Now yer video is set fer maximum visual quality in Windows, Outlaws and any other program you use. You may of course want to change your video card's gamma for different games, though some like Outlaws have in-game gamma controls that let you tailor the gamma specifically for that game. Your eyes will now be much happier with you.


       
      Whew, that was a little bit of typin'. Anyhow I've been noticin' that with all my stuff calibrated some levels come out a bit dim. That screenshot comes from Gas' Fortified Canyon, a pretty bright sunny level. But there are lots of levels with sunny skies that still seem too dark -- I think LawMakers aren't setting ambient light levels high enough (however that's done :P). Mebbe some of them will calibrate their monitors an' figger this out *hint hint*. ;)
       

    • Big Unredeemed Sex Site
           Hey that headline worked pretty well didn't it? And it's almost even on topic -- ya see Big Sexy, who useta be known as Unforgiven and Redemption in his posse days, has put up yet ANOTHER big fat dirty-talkin' site. Well okay mebbe that doesn't sound like I liked it, but I do:
       
      Big Sexy's Canadian Outlaws Site
      So it sounds, and even looks, a bit like a renegade ex-Chippendale's site. Well "Big Sexy" may have some "issues" -- scratch that, he certainly does an' he has no problem lettin' everyone know! Fortunately besides th' often amusing, always scathing tirades you'll also find lots of admittedly biased news, info on the game, plenty of tips, levels to download, links and all th' good stuff ya need in a good Outlaws site, as well as some other stuff ya may or may not need, like a naughty word or picture or three.

           So there you have it, browse with caution if yer th' easily-bruised type.
       
    • Outlaws Makin' Music
           Somethin' a bit out of th' ordinary Outlaws run of things today. First Joe-Kiddd let me know he was fiddlin' around with th' Outlaws soundtrack an' decided ta add some vocals to th' mix. Here's what he said:
      I was bored and did a little experiment with the outlaws track called Anna's Theme. For those of you who are not familiar with that tune, it is on track 5 on your outlaws cd. Well anyway's, I wanted to see if I could put some vocal's on that song :) It took a little doing but what a blast, I could not come up with any cool lyrics but heck what I did put in is placed nice... No offense but I was bored of all the map making and I wanted to try something a little out of the ordinary.. I recorded the track in a WAV format, but do to the oversized structure of WAV files I had to compress it to MP3 format. You will need Winamp to listen to this file, and personally I think it sounds much better in MP3 format. I supplied the addy for winamp on my temp page. What the heck if you are bored give it a listen :) Pretty cool stuff... www.cswnet.com/~scot
           Wow. Starts out kind'a uneven but ya know by th' end I was really startin' ta get into it. :) By th' way his ISP doesn't seem ta have .mp3 files set ta download correctly, so if it comes out all scrambly (this happens 'cause th' binary .mp3 file has been downloaded as ASCII) you'll need ta descramble it. Fortunately I got a couple descramblers here, a small 24k command-line utility fer those power users out there an' "Uncook 95", a nice graphical utility fer us slower point-an'-click types.
           Not ta be outdone, Doominator let me know that he's just redone his Spaghetti-Western inspired MIDI orchestrations on his site with all new improved instrumental, bass and reverb effects. He's got 'em in .mp3 format, I checked 'em out an' they're pretty darn impressive. Powerful stuff, check it out. :)
       
    • Danger Lurks In Stone Floors?
           Well let's just say I'm glad I don't use certain radon-rich Chinese stone flooring products. Yikes! Anyhow let's see what news we got left here. Blackthorn let me know that "Portishead" is th' name of the suburb in Bristol, a city in southwest England, where the band and certain helpful Outlaws (take a wild guess) hail from. Thanks Blackthorn! Now I kin sleep at night...
           SmellyRoach, feisty young Outlaws webmaster who at one time had like three sites going at once, came by with th' happy tidings that he's back in th' Outlaws world. In case you were afraid he was lying dead in a cold cold ditch somewhere you'll be happy ta know you were wrong, he was just off philandering with some pretty young games that tempted him. Of course once th' honeymoon wore off he realized that they jus' didn't meet that high standard of happiness and perfection which Outlaws creates, basically spoiling us for any lesser game. ;) Oh yes and he didn't have Kali set up... anyhow he's back, mebbe even gonna get his own Outlaws web domain thinger. Woo-hoo!
           This seems like a good opportunity fer me ta admit that yes, I do own a few other games besides Outlaws. Somehow though I don't really end up playin' 'em too much... ;) If Outlaws DIDN'T exist though or if my internet connection went down or somethin' I might wile th' time away playin' either Close Combat or Die by the Sword. But ta give ya an idea of how much I actually play these games, I got th' new "Close Combat 3" two weeks ago and have so far played it for oh about an hour. :P It's looks like a great game (CC2 sure was) but man somehow I always end up stickin' that OL cd in th' drive...
           Oho, today's also a momentous day in that it's th' last day my calendar has a Western cartoon for us. Boohoohooo! Well it was fun while it lasted... here's th' last cartoon, a fittingly bittersweet one at that. :[
       

      * * *
    Saturday 1/30/99
    • Oops! Get Rid of that Redundant Banshee File
           Yep, I'm a dummy. If ya got a Banshee you'll know about th' zipped custom driver files I had on th' Outlaws Video page that, when unzipped into yer OL directory, fix th' little graphical glitches normally seen in running Outlaws on a Banshee. Well I was too lazy ta check at th' time but in fact ya only need one of those files, glide2x.dll; th' glide2x.ovl file doesn't do nothin' fer ya so go ahead an' delete it! I removed the file from the zipped download so now the bansheehack.zip is just a 113kb download.
           Incidently if ya haven't got a Banshee or Voodoo2 by now ya might wanna wait a bit longer -- th' Voodoo3 is gonna be comin' down th' pipe in within th' next three or four months. Actually I've heard that even clocked at 183 mHz th' V3 isn't really that much of an increase in gaming power over 3Dfx's previous boards... well that remains ta be seen in th' final version I guess. Even if it ain't all that great, it'll at least bring down th' price of Banshees and V2's! Of course I'll be gettin' one as soon as I can ta let y'all know how well, or poorly, it runs Outlaws. ;) Of course by that time we may even have a working Glide wrapper that'll mean ya won't need a 3Dfx card ta run th' game with hardware acceleration...
       
    • No News is Good News
           Bit of a lull on th' news front lately which is good 'cause 1) it means people are playin' th' game instead of fussin' an feudin' and 2) it gives me more time ta work on my "secret project" hehe.
           Mad_Matt tells me he actually won a T-shirt from th' big giveaway bonanza my sponsors Gamer's Alliance held a week or so back when they kicked off their big redesign. Nice ta know SOMEBODY got somethin' outta me havin' ta post that stuff... but ya know what they say about bitin' th' hand that feeds ya. ;D Now I'm jealous about that T-shirt...
           Marshall ain't layin' low after that nasty map cheating debacle, in fact he's sent me a new version of his map called Silva 2. Well this is far and away th' best lookin' of Marshall's maps, very attractive little valley containing a small house next to a river -- here's a screenshot. Th' elevated cave ledges at either end of th' valley will make snipers pretty happy with this one too. Now while I'm pretty sure Marshall has learned from his past mistakes I dunno enough about it ta check th' files fer any funny stuff, so if any of ya out there notice anything be sure ta let me know pronto. But, barring any nasty surprises, this is a pretty good lookin' map.
           Beauregard tipped me off ta th' fact that a certain bloke known only as Doom has joined up with his Goom posse. Now many of ya outta be able ta guess who this might be... anyhow it gives me an excuse ta tell ya ta go check out their fantastic site which they continue to make even better and better all th' time -- th' great western graphics alone make a visit well worth yer while, not ta mention th' thumbnail-arranged level page, the tips and tricks section and some of th' funniest stuff you've ever seen on an Outlaws site. Go!
           Th' western cartoon run is almost over, only one after yesterday's and today's. Of course you'll always be able ta find 'em in th' screenshot archive if ya need a good chuckle. :P
           By the way folks in addition ta listnin' ta good stuff by old spaghetti Western composer Ennio Morricone I have really been gettin' inta this British group Portishead lately. I got no idea what that name means, an' I don't really care fer other "trip hop" groups, but damnit Portishead really kicks booty. Wish they had more than two albums... but anyhow my excuse fer mentionin' them is that th' first song on their second album is called "Cowboys" an' though I sure don't get any "westerny" feel out of it it's a great little ditty. Here are th' lyrics which I found over at this Portishead fan site:

       
      Cowboys
       
      Did you sweep us far from your feet
      Reset in stone the stark belief
      Salted eyes and a sordid dye,
      Too many years.
       
      But don't despair,
      This day will be their damnedest day,
      Oh, if you take these things from me.
       
      Did you feed us tales of deceit
      Conceal the tongues who need to speak?
      Subtle lies and a soiled coin,
      The truth is sold, the deal is done.
       
      But don't despair,
      This day will be their damnedest day,
      Oh, if you take these things from me.
       
      Undefined, no signs of regret,
      Your swollen pride assumes respect,
      Talons fly as a last disguise,
      But no return, the time has come.
       
      So don't despair,
      And this day will be their damnedest day,
      Oh, if you take these things from me.
      Oh, if you take these things from me.

       

      * * *
    Thursday 1/28/99
    • Slack Back in Town with Two New (Old) Maps
           Interesting, yesterday I posted about KaReFree comin' back after an absence an' today I get an email from level man Slack announcing his return to th' Outlaws world. Then th' very next email I get comes from Loke who has two new Slack maps -- or rather, two new versions of previous Slack maps, Mentaltown 2.0 and Nest 2.0.
           Mentaltown has had a drastic change, with the surrounding cliffs being removed for that "endless horizon" look that's all the rage these days. This also adds space around the town for rifle shootin'. Solid map though on both this and Nest I would like ta see more attention to lighting -- simply put, there isn't any, though they are both very fast. It's been a while since I saw the original Nest but one thing I see is that he's removed the chickens, a very wise move. Here's a shot of the new Mentaltown and one of the new Nest.
           A few mysterious and intruiging comments in that mail from Slack... first about Mentaltown 2.0 he says: "There is also a fella named Dynamite Dick included on this multiplayer lvl...hehe. How about that." Not sure what he means by that, th' level doesn't seem to include any modified graphics or character files... hmm well if ya play this level today lemme know if ya figger this one out! Slack also alluded to a mystery project he's working on, hinting only that "Im putting a lot of time right now on the project, all I can say is that its 3 new maps that has a lil special touch, and they will be great fun to play...believe me." He hopes ta have them done soon so I guess we'll jus' hafta wait a bit ta see what he's got cookin' up fer us. Nice ta have ya back, Slack!
       
    • "Crossed Identity" Single-Player Add-On Screenshots
           Mebbe you don't remember but I have mentioned this before... now it looks like it's gettin' pretty far along -- in fact on their web site the Outlaws Editing Team estimates that their large multi-level single player add-on "Crossed Identity" is about 80% finished. OET member Raf wuz thoughtful enough ta send me some work-in-progress screenshots ta whet yer appetites with, so here goes:
       
      shot 1 | shot 2 | shot 3 | shot 4 | shot 5 | shot 6 | shot 7
       
      Pretty interesting shots eh? These levels look pretty darn big, an' they're not even done yet! Oughtta be quite a bit of fun when it comes out. :)
       
    • Hey, Other Sites Have News Too!
           What's up with that? ;) Mallard has published th' results of his poll of Outlaws players. Some stuff here you could guess yourself, but some other more surprising results involving average system RAM, percentage of people with 3Dfx cards, etc. Now of course many people didn't bother ta take th' poll (shame on you! ;P) but this does provide a good look at yer fellow Outlaws players -- without having ta see what they actually look LIKE, hehe.
           Mallard's poll also asked about Internet connections... judging from his results a lot of ya should be interested in a recent Gazette update at Outlaws Gang Busters in which Martone shows th' results of research he has done on 56k modems and Internet gaming. His findings pretty much go along with my own unfortunate experience, that in mos' cases yer better off reducing th' speed of yer connection ta get more reliable gaming performance. So go check that out, he's got lots of good info there. Then th' mos' recent update, mebbe th' last we'll see from Martone fer a while since he's bummin' about his modem situation (:( hey folks send him some encouragement, okay? I've been down that road an' it sucks) has ta do with what he found in th' Outlaws documentation about updating yer Win95 system with th' latest networking goodies from Microsoft. If you'll recall I recommended installin' these things some weeks back, an' so far I haven't seen any trouble with 'em, an' mebbe even lower pings. So git goin'!
           Yes, webmaster burnout, it hits us all... in that case, it's a good idea ta take some time off. Or ta read a good cartoon, which is just what we have here today.
       

      * * *
    Wednesday 1/27/99
    • KaReFree Swings Into Action With Seven New Maps
           Man, just when I think I'm gonna have an easy news day somethin' like this happens. Found seven new maps over at KaReFree's Outlaws Cavern. That's right, seven! Yikes!
           Hmm well fortunately from a lazy reviewer's point of view we can whittle that figure down rather quickly, as two of them, "Ravine" (which takes the filename of the classic "Rattlesnake Ravine," a BIG faux-pas ;P) and "Underground Hotel" wouldn't even load for me so I'm not going to stick them in my map archive as they don't meet the functional definition.
           Granite Canyon has missing footstep sounds and 3Dfx errors as well as an overly plain layout. Koki seems more like an immature experiment with wacky LawMaker effects than a real level.
           Things get a bit better. Powder River 1 is a single player mission by SCH_007 who also did "Granite Canyon." Starts out kind of big and open, with large areas you might as well just skip -- follow the river to the left and over the falls. The end actually gets okay. This screenshot comes near the beginning and this one closer to the end. Spaceship by Josef Sundberg is just what it sounds like, a space ship you can run around and shoot each other in. Kind of a maze-like layout but look at your map and it'll make more sense. Very effective use of texturing here, though I'm still not convinced I want to run around a spaceship with spurs on. Check the screenshots, shot 1 and shot 2.
           That brings us to by far the best of the bunch, Cutter's Mining Company. Very authentic feeling, beautifully constructed map with a great use of props and a couple of curious things about the design. There's a short mine shaft and an abandoned mining company building at one side of a wide sandy canyon. Across the canyon there's a little nook where you can duck out of site of the building, and that's all. Also the map supports just DM and KFC. Strange stuff... guess I'll hafta try it out to see what it's all about - mebbe that nook is th' "new twist for kfc" that th' readme mentions? Got a few screenshots: shot 1 and shot 2.
       
    • Rats Outnumber Humans Four To One Here
           Don't worry that's in Kampala, the capital of Uganda. I don't know any Outlaws fans from Uganda so I think we're okay.
           Well that map thing pretty much wiped me out news-wise. Dirtnappin' liked Forktongue's ML conversion of the classic bunkers I presented yesterday, but would really like to see an ML version of Hargrove's Pattern Repair. I must concur on that, I think Repair is my favorite of the maps from LEC's "Handful of Missions" add-on patch. Mebbe some brave soul will be willin' ta convert that one to ML? :)
           Mental announced that he's redone his Mentaltown news section and has added some scanned Outlaws players photos to his "Funpics" section -- beware, if yer th' sensitive type do NOT look at th' very last picture there... let's just say you've been warned. Umm by the way Mental if you expect to ever get an e-mail reply from me you better send me messages with REAL reply-to addresses. :P
           Ahh yes let's not leave off the daily cartoon; how WILL I survive th' day without one of these after the end of this month?
       

      * * *
    Tuesday 1/26/99
    • Finally an ML Version of Bunkers
           Ever since th' 2.0 patch came out Bunkers has been a very popular level. Th' only possible downside to it has been th' badge, vanishing cream and sawed-off shotgun which most people don't like to play with because they're so powerful they topple the balance of gameplay so dear to most Outlaws. Now all th' popular original game levels have long ago been converted to Marshal Law -- no cream, sawed-off or badge included. But the 2.0 levels could not be edited in LawMaker because they were saved in a different file format -- and thus ML versions were impossible to create.
           But ya could always do it the hard way -- recreate the entire map from scratch and leave out the offending items. Nobody has been that dedicated and well just plain nuts until now: ForkTongue has recreated Bunkers, entirely from scratch, in his new ML-Bunkers. This one's bound to be a classic -- well actually it won't be, because he's promising a second version out soon -- it's already being tested.
           Still I can't even see much wrong with this version -- seems authentic right down to th' bushes outside th' bunker windows. Well okay it's been a while since I've been in Bunkers, mebbe those doorways are a bit thinner than I remember. I'd have to go back to the original to check and even then I dunno if I'd be sure. For all intents and purposes this IS the original Bunkers, without th' darn sawed-off, cream and badge. Pretty darn amazing folks, but don't believe me, believe yer eyes -- here are a couple screenshots that you'll "recognize:" shot 1 and shot 2. Tough ta tell, eh?
       
    • One More Dude's Reasons for Playing Outlaws
           Yep, StanleyJr jus' hadda get in th' last word. ;) Here's why he says he plays Outlaws:
      You know i wasnt convienced when i read the reviews so i wasnt gonna give the game a chance then my dad GS_O_Gunslinger when out and bought it. I played single player and fell in love with it soon took over to multiplayer where i met killercraig and mfs who kicked my arse several million times. There constant helping me out to get better kept me in the game and helped me get good now i play the game cause im just to dern addicted hehe j/k i play it because i enjoy the game its a game where u can gain friends and enemies. Finding myself gaining more friends across the world playin this one then when i played duke and quake and war 2. The other reason why i continue to play this game is i have to reach a certain level of play before i quit and the way its goin now I'LL NEVER QUIT, i also enjoy workin on the maps and killin every mary hater out there hehe just makes the games more interesting.
           There ya have it. Now if ya can't come up with yer own reasons, yer jus' not payin' attention. Of course why bother strainin' yer bean ta come up with reasons when ya kin jus' play an' be happy? :)
       
    • Villagers Plan Sex Festival for Old Folks
           No I did NOT make that up, it seems that's what happens when you mix crazy Finnish villagers, Viagra and the United Nation's declaration of this as the Year of the Aged. Anyhow let's see what's left today... I spent a good deal of time this evening going through the link page which had grown a bit unruly lately -- what with all th' new sites added in I'd been neglecting ta take old ones out, so finally trimmed out th' deadwood ta make a handier page fer ya.
           Marshall has a new level, COD which I snagged from KaReFree (who has finally got back ta do some updating, hooray!). Now this one will probably undergo some scrutiny seein' as how Marshall's last maps were embroiled in a cheating scandal. Well I didn't see anythin' wrong with this one but I didn't look in th' datafiles, I'll hafta leave that fer those who know what ta look for. This one's actually less of a multiplayer map an' more of a dedication to Marshall's COD posse. Not too original, another recreation of the Office from the Historical Missions, and not too practical what with the AI bosses in the jail cells creating more lag. Anyhow here's a screenshot.
           Finally Metallica (who probably wouldn't want to be mentioned in a paragraph next to Marshall because of his own involement in a certain map fiasco but oh well, past is past) wanted to let people know that he's found Bon Jovi's "Blaze of Glory" to be a good Outlawsy song, an' says ya kin find th' mp3 version by searching for "BlazeofGlory" over at allmp3.com. Now me personally I much prefer some stuff ya might find searchin' around over at this page but then again when it comes ta music I'm a pretty picky guy.
           And then of course we have today's Western cartoon, dig 'em while they last.
       

      * * *
    Monday 1/25/99
    • Make Your Own Outlaws!
           Yep, you kin do jus' that with th' latest version of th' great NWX Editor by Raptor. He's given me permission ta put up a copy of th' new edition, here's what's been added to the other helpful files page:
       
      NWX Editor (v.21, 178k) Win95/98/NT
      by Raptor
      This great lil' program lets ya make yer own Outlaws graphics! Don't like that crosshair? Wanna spit-shine yer guns? Need a potted plant fer yer new map? NWX Ed to th' rescue -- extracts Outlaws sprite images to editable .bmp format an' then kin export 'em back in. So git ta work on that quilted bedspread fer th' ranch, Cletus! Still in th' dark? Check out this screenshot of the editor in action. Official homepage at The Outlaws Editing Team Homepage.

       
      There ya go, now ya kin give Anderson those hot pink chaps ya always wanted to! Err... well mebbe not... pink... :)
       
    • Yet More Reasons Why People Play Outlaws
           Whew man still gettin' responses ta askin' why folk are playin' this game! Seems ev'ryone wants in on th' action. Well buckle up, here goes today's edition:
       
      DufDuck McFly
      I bought a year and a half ago, and its the only game I keep playing. The reas'n I'm play'n Outlaws is complecated. I like the game, and also being cowboy myself. I think there are more people like me. Maybe I need a shrink :-) When the are planning on Outlaws II, I have some idea's... Let's hope the start very soon. Playing Outlaws, is not just playing a game, it's a feeling...
      Mental (part II :P)
      Heyas!
       
      Outlaws has less lag then any other 3d shooter i tried
       
      Outlaws Keeps me away from the pub (sometimes)
       
      Outlaws makes my friends cuss at me when playing LAN
       
      Outlaws hhhhhhhmmmm
       
      Outlaws is more than just shooting...its the talk between games i love
       
      Outlaws gives me an ego boost ;-P <---good or bad?
       
      OUTLAWS RULES! ;-P
      Kodia
      well i got my 1st pc on 4/5/97 i got a cd and book combo it was BOOT DISC well outlaws was on it there was no 3dfx yet a friend told me about kali and i was hooked bad i started looking for the full game that day!!! ;p it was not out yet? i ask red dragon and i think he told me it came out the 22nd i played some great players like bli and (BFM)buckshot i think bfm was it "Bad @#$%$%& Mexicans" and he was hehehe well i got the full game on 4/28/97 weeeee the 1st game with it was with killercrag "no DT yet" and allot more great players hehe what a way to start DOH! its kill the newbe time :( that's why to this day i dont go ez on the newbes ;p ever time i turn around its like a new game 1st i played with a space orb for 6 month it broke in 1 intense with MFS so it was keyboard and mouse until the orb came back 3 weeks orb was back 6 months it was broke then keyboard and mouse then microsoft sidewinder 3d pro and mouse it broke now its PANTHER XL dang im ruff on joysticks hehe or is it 4 years worth of playing in less than 2 years i do have allot of new games but on the net its just to dang laggy if your not the host a fiend is doing a map for half life it took 13 hours to compile what he had done in it he was not half the way done with the map i dont wont to know how long a full map it going to take ouch! most of the map makers dont spend 13 hours on the full map hmmm where was i going with this oh the players on kali are so darn nice you just have to killem :) plus i love to kill some one with mary and hear the cry in chat hehe just makes my day ;p i do play all of them but bob cant do bob at all its odd to because that's who i started playing with well dang its time to play im in kali like ever day from 8pm till 12am come by and we will shoot the bull for a wile or just shoot you :) hmmm i did not use 1 period so put them in for me here thay are ..................;p
      ForkTongue
      I still love playing the game a year after getting it. And I must say it is quite the controversy amongst my family and friends. First I would agree with all the reasons stated by the other Outlaws who have written in. I think for me the main thing I would pinpoint would be the shear variety of maps characters and best of all the many ways to Kill and Die. There aint nothing so satisfying as absolutely freaking some one out with a stellar move. Believe me they are rare, but ya know ya hit a classic Kill when the victim quits less the a second after havin their world rocked. I detest quitters especially when they are the host. But don't we all? The other thing I seek is a classic death, what I mean is when someone kills me so well that I actually learn something new. My first game with you I learned probably one of the most important techniques to becoming a prolific Outlaws gun fighter. That little tidbit that change my game 1000% was to switch weapons while in midst of battle. You Paleface were the first guy that I ever saw switch to gat as you where jumping through a window. I use that move when ever I can and I've seen more then a few guys quit because it freaked them out. HooooooooYaaaaa . Then there's the classic death. These are the kind of deaths where ya just bust out laughing out loud. Dynamite has a real power of creating intense deaths. One time while reloading under the horses at sanc I got rocket launched into the window and smacked head first right into the post right above the badge. I hit so hard and with such velocity that I would swear I felt the thud of my skull cracking on the wood ;) I must say that I like all the Variety of characters as well while Doc is my most comfortable would chose him first if faced with a game of Real killers. I also Love the others. Yes I LOVE BOB. and I LOVE MARY too. I love all the maps. Ya I said all. Because I believe the maps have little to do with a good game. I believe the participants and what they do to make there Kills in the game make it fun, not the maps...........I have only one complaint other than the whiners and the quitters that I think detracts from the experience. That is the people who play in some kind of rut. What I mean is the folks that play only one kind of game. Example of that might be the person who only plays Mary ML at bunkers no gat, or Sanchez in orleans and chucks dynamite while bobbing for the entire game, no matter how many times ya jump in and stab with a knife. Or the wall hugger James at Sanc. I still have fun killin them cause its easy. But it gets boring fast. I like the Variety of maps. I like ferreting out the hiders in a secret cubby hole. They only get maybe one or two kills on me anyway before I seek and destroy. And I Enjoy an in yer face PrisonYard style riot as well. And the tension when you are the guy with the enemy flag waiting for yer teammates to get yours back, cant be beat. So to some it up ""Variety""...................................PS :Lawmaking makes me feel like God.
           Hehe well thanks again all for responding. I gotta take up a bit of what Forky was talkin' 'bout with spectacular moves. First of all, I do NOT ever remember switching to a gat while jumpin' out of a window! I wuz prob'ly fumblin' around fer th' [Oh Crap!] key an' hit th' gat by accident. ;) I HAVE met a number of great Outlaws who kin switch on th' fly an' lemme tell ya, it is a HUGE advantage in a tight fight. I'm jus' kind'a learnin' it now, I think workin' testin' first person shooters 8 hours a day fer th' past 3 or 4 months is actually startin' ta pay off in that respect hehe.
           In fact I jus' remembered somethin' I was thinkin' of las' night. See I use Sanchez so I use TNT a lot, but I got this split keyboard that puts #7, th' normal TNT key, too far away ta hit with my left (keyboard) hand. Well that #6, fer th' sawed-off, is about 4 inches closer... an' since I never use a sawed-off... pull th' ol' switcheroo. Now I should be able ta get that dynamite out a lot faster heeehee. =D
           Th' other thing I wanted ta share was a lucky kill I had th' other day in Kali on a newcomer goin' by Smokin' Crack who was also usin' Sanchez. We were both in a deathmatch in Sleepy's Toxic. There's this big black rectangular pit with a few handy items... Crackboy ran in there. I chucked a stick of TNT in... no result, but he hadn't jumped out so I knew he was still in there. Chucked another one, a bit harder this time. BOOM! Crack pops STRAIGHT up in th' air, his own stick of TNT which he was jus' in th' process of throwing flying high way over my head, buoyed by his own sudden upward momentum. He reaches apex about 50 feet above th' pit, hovers fer a split second an' smashes back down into the hole. The fall kills him an' we both crack up. ;D
       
    • New Site, New Server, New IRC Channel, New Map
           Yeah that's right this was all a couple sites that I found through a post in th' The Outlaws Newsgroup:
       
      Stryker's Outlaws Extras
      Seems Stryker's lucky enough ta have his own virtual domain with dedicated IP address (166.82.239.28) which he's been wise enough to put to good use as an Outlaws game/file server. Th' site has a ton of files and levels to download in a simple directory listing layout. Stryke an' some of his fellow OLMisfits also host #Yank, a channel dedicated to Outlaws on Efnet IRC.
      The OLMisfits
      Neat but eventually irritating Morricone MIDI music and large yellow background can't succeed in completely ruining this gang site, if only because it tells where to find their #Yank Efnet Outlaws IRC channel and has new maps from gang members.

           Well that is so cool! Wish I had a static IP -- mine tends ta change if I don't log on every 4 hours. Anyhow at th' OLMisfits site I got Cliffs, a new map by Barefoot and Stryker. This one gives ay_suc's CTF Circle a run fer it's money as Biggest Outlaws Map Known to Mankind but in this case I don't think bigger is better. Cliff's is just way to big to seem real, and way to empty to seem interesting. If you do wanna play here go heavy on th' rifle an' turn on th' TV to survive and stave off boredom crossing endless expanses of rectangular plains. Lose yerself in screenshot #1 and screenshot #2.
           That's just about it fer today folks! Here's the daily cartoon, remember these only last through the end of this month. :( I really like this one though!
       

      * * *
    Sunday 1/24/99
    • More Reasons Why People Play Outlaws
           Yep, more quotes from folks responding to my poser: Why do you play Outlaws?
       
      Raptor
      Well I bought the game purely because of the single player stuff - then in a dull moment at work - way after I finished all the missions - I wondered if there were any new levels out there in internet land. I then discovered Lawmaker and the Multiplayer aspects. Why do I still play? Well I have no idea, I'm a really crap player and every time I play I lose and wonder why I bother, but I suppose its to talk to all the guy's and have a bit of fun.
      The Doominator
      Despite there ain't much old west stuff here in Asia, especially the culture-desert Hong Kong (a place always concentrate on financial and economic, rather than any culture), I grew up admiring the people, atmosphere and the music of old west. Maybe that is related to my solitary childhood (ya, painful disease, divorced family, trouble students who always fought classmates in school and walk away alone....). The music of old west just give me the right tone in the heart. Traditional folk songs gimme a homeward feeling that I long have lost. The spaghetti western music gave me the power to go on the struggling, with a lonely but yet powerful feel...
           When I first downloaded the Outlaws demo, there was a dream yet to fulfilled. I was the DOOM guy of Hong Kong way back, and had a very good doommate (was my best friend also, TMSK), we wished to play with foreign players. Quake disappointed us that we cannot even play with local decently with our mouse skill. With the lag tolerance of Outlaws, we are able to play with overseas people. The dream is finally fulfilled by Outlaws! While my best friend now turned to be one of my haters and he have no good memory about Outlaws anymore, I still stick with Outlaws.
           Another reason I stick with Outlaws... well, I must mention the first moment I finished the demo and the song played ...... "Da Da..... da da da da...... da dad da " (music of the Last Gunfight in wave format) and showed James' angry face in the mine (the mine Doc died... well, supposed to be dead.) AHHHHHH! THE ENERGY FLOW.... THIS IS THE ONE I MUST BUY AND PLAY FOR A LONG WHILE SINCE DOOM! (Played doom for 3 years, now Outlaws for 2 years)
           Not to mention all the technical excellences, gameplay excellences, weapons balancy, etc. it has that I have already mentioned many times in my gaming articles and other mentioned in this page! Just wanna tell a bit more than that, some personal reasons to love this game besides my logic sides.
      Mr. Slack
      Well, Let me put it this way: summer of 1997, I was in Costco, I had a choice between spending my 40 dollars on Outlaws, or Quake. I think I made a good choice, don't you? I beat every level of Outlaws on the Good, Bad, and Ugly settings (yes, even the historical missions) before even venturing into multiplayer. I'd have to say that counts pretty well for Outlaws, considering the only games I have every been able to play for that long a time are Rise Of The Triad (I'm still looking for the full version somewhere...) and Final Fantasy 7.
           oh speaking of something someone said about Outlaws being easily customizeable, I would have to disagree.... When I think of customizeable, I usually think of easy to hack, like Doom is. Sadly, Outlaws doesnt even use a .cfg file or equivalent for setting preferences manually (at least not one that I can find). And speaking of that, I need to set my mouse sensitivity manually in all my games now, since, well, my computer is messed up. The mouse is extremely slow in games, and the only way to get it the right speed is to set the speed higher than the game will allow. This would need to be done in a text file or such.
           Anyhow.. enough rambling. I play(ed) outlaws because its fun. Don't get much of a chance of that with this crap-ass Windows 98 anymore.. maybe it'll work with NT 5 or Linux in the future..
      Fallsdown
      10-All my dern friends are there and I can't get them to come to Scrabble or Acrophobia and expand their vocabularies anymore.
      9-NBC's new fall season really reeked.
      8-I can't afford any new games with cool graphics and stuff.
      7-The Outlaws CD is stuck in my computer and I can't pry it out.
      6-Killing Mary is like getting back at all the authoritarain figures of my childhood.
      5-Gotta love that loss and redemption stuff.
      4-No body in the Rainbow 6 or Quake 2 rooms would understand the Quake Enquirer or Rainbow 6 Vacation pics. (shameless plug follows): www.geocities.com/yosemite/rapids/6752/western1.hthl for the Enquirer www.geocities.com/yosemite/rapids/6752/docholidaze.html for the Vacation Pics.
      3-Blood lust!
      2-To quote a famous guy's word and like stuff "Oh the Humanity!"
      1-I like the way the female player's butt look in chaps.
      Tileman
      i have got a few outher online games quake2 half-life and a few more but they lag like heck hard to get in to and some times you lock up geting out some times with outlaws too but only on the zone for me. all my online buddys that i met was on a game of outlaws . i found that most of the guys will help you out. not like quake2 or half-life all stuck up. i hope the game dont take a back seat to all these new so called games on the selfs today ill stick with outlaws .
      Nighty
      I may be late with this lil ´comment of mine, but heck, i think i have to say this: I agree to all you guys there ... i made a lot of good friends on the zone and im still hooked to this friggin´ game that makes me loose sleep..... i´m sometimes scared ´bout Outlaws not bein´ on the zone some day(not too stoopid , eh?)..... it wouldnt be the same to play sth else...and Outlaws is definately the only game that i´m playing....it´s charms are not to describe, although i´ve seen a couple of good tries on this page up to now ;)... We are just one big family out there and im feelin´ more than just a lil´ bit "at home" in that family ! ( Eventhough there are some quarrels and weird things goin´on....but thats the salt in every soup, dont ya agree? ;))
      Mental
      OUTLAWS RULES!
           Can't argue with that. ;)
       
    • One New Map and Three Older Ones
           Snagged a new map by Hagen over at Outlaws Gang Busters. Arthouse is an Outlaws art gallery with all sorts of stuff ranging from classic to modern (a multilated cow, cunningly displayed with all four hoofs in the air as a crackling criticism of our modern paradigm of mass production and environmental plundering). Th' bullets wizzin' around this small place may distract you from the art a bit... here's a screenshot. A tad small but most galleries do have limited budgets these days.
           Then I found some old maps I'd somehow missed -- or that nobody bothered to send to me (boo hoo). At the goom posse page I found their neat level page which is organized by thumbnail pictures of the maps. Anyhow they had two that were new to me, Don_Arena and Don_Valley by Ramoses and Haeberle respectively. Don Arena has very nice construction, a circular multi-tiered arena, but as is often the problem with circular designs the framerate drops as you look all the way across the arena, and also on the whole the place is just really really dark (screenshot). Don Valley features a neat dried-out riverbed and canyon with surprisingly high fps for a map with a bunch of sectors running down the middle. The architecture (other than the peaked roof) is a bit simplistic and the texturing could be more attractive, and a rifleman can dominate most of the map from one end (screenshot) but not a bad map.
           Also hmm now I can't remember where I got this, but got one by an anonymous author entitled El Ratons. Like Don_Arena a circular arena thing, but this one is immediately identifiable as a bullring and features simpler construction for higher framerates. A couple moving doors won't help too much in laggy games and you'll have to watch for snipers in the box seats but this could be a fun one, here's a screenshot. Ole!
       
    • Fuel Gas With Some Map Ideas
           Levelmaker Gas wants help coming up with ideas for new maps. The way he churns th' things out I guess it was no wonder he'd run outta ideas of his own pretty quick... so if you've got some map ideas that you wanna see made, go give him a ring over at his Outlaws page.
       
    • Woman Trapped In Pantry For A Month
           Ooo, bet she missed playin' Outlaws. Anyhow I've been toolin' around a bit on th' various pages here, no big changes but jus' lettin' ya know I keep busy hehe. Also thought I'd mention that I've begun to notice lately that if I'm hosting a game and there's someone laggin' really bad, it will give me REALLY bad framerates. Like the other day I was hostin' a game in Pueblos, a really fast map, when my fps just went way down an' it felt like I was wadin' through molasses. Pretty soon after I noticed that I found a player lagged out, running in place against a wall. Well I gave him th' boot, took a while to take effect but AS SOON as he disappeared my framerate went back to normal. Sheesh. Oh yeah almost fergot this section is just an excuse to give out the daily cartoon -- not too many more left now! :(
       

      * * *
    Saturday 1/23/99
    • Why People Play Outlaws
           Got a lot of responses when I asked what keeps people playin' Outlaws after all this time what with new shiny games comin' out right an' left. So here go the responses:
       
      salmoides
      Well the first reason I'm still playing is that I got hooked in the first place. This is the first multiplayer game I ever played and the reason I explored the multiplayer aspect was because I feel in love with the single player game. The western theme was a big draw as was the spaghetti western angle. I grew up with the spaghetti western and this aspect definitely struck a cord. The music (awesome) and storie line just buried the hook that much deeper. After that it was just a desire to keep this new found love fresh and new. Of course multiplayer met those needs. I'm still playing a year after the purchase because I simply still have fun and all those map makers keep it fresh. Their also seems to be a real sense community with this game. Thanks in no small part by the many active web sites dedicated to this great game.
      cia_bpi
      I read u were jugling around with Half-Life, so i had to buy it too. Installed without a glitch, run smooth like a baby's but, great action, great graphics, neat sound, ... and yet ... NAHHHH, just gonna stick with OL, cause nothing gives me the feeling i get when playing OL ... and i always come across the same girls and guys in the zone, on mIrc and Kali. Keep it short and simple ... why fix if it aint brooken.
      Skeeter
      One thing that keeps me in outlaws is the group of friends that I have made here. I have friends in Kali, IRC and the Zone. The other is the fact that MOST people that play OL seems to get the fact that we play for fun. While I may have had a few times I was pissed-off, I seem to remember that it is just a game and to get over it. I have bought over 30 games in the past year and none have come close to producing the same feel. When I went to 3dfx, it was like a whole new game! Now I have a new computer and the sound is 3D like yours. The game seems to keep getting better and better. Don't think all these things help my win/loss ratio though, seem to be in a slump lately. But it is just for fun......right?
      Crazy Cockroach
      I still play because that even after you complete the game or a level, you can always go back and play it again, and do something differently, it can create a whole new game! You can explore and find unfound secrets. Also doing it with cheats can change a lot and is fun.
      Dilbert
      1) It is difficult to cheat. A few people have managed, but not many, and not for long. Cheating has ruined many a multiplayer game (Diablo, Total Annhilation, Star Craft all have "trainers". Quake has its "bots". Many other games you can hack player stat files with ease.)
      2) The Outlaw players are a fairly mature group. There are young players, but they tends to act mature. The general mentallity is "it's about playing the game", not "win at any cost" or If I can't win then I can ruin iy for others".
      3) Outlaws is easy to customize. No #$%^ console and undocumented switches. Even a game gives you options of Freindly fire on/off - number of Kills ect. in an easy to use menu interface.
      4) It isn't always inside/dark. Look at the maps/levels and you'll see what I mean. Compare to QII or Duke 3D sometime.
      5) Even if you warp in when someone has the BFG or equivalent, you may live long enough to health up. Other games you start with a wimp weapon and darn well better be able to find a better one quick. Outlaws pistols are as good as any other weapon when used with skill. The swaed off shotgun is a bit of an exception, but not when compared to a rail launcher, rocket blaster, ...
      6) Outlaws is fun. Taunts are fun. Varied characters are fun.
      Buford T. Justice
      Why do I love Outlaws still? For one, it is the only game I play. Why? Because for me it is perfect. It is damn rare that a game has a backing like Outlaws has always had. Another thing is that I have made it a goal to continually improve. I noticed you updated my review so I guess I am headed in the right direction. All the people I have played Outlaws with and against are good folks and you become aqainted with them and talk with them all the time. Lawmaker and the endless supply of maps keeps Outlaws great also and keeps folks like me playing it. There may be an Outlaws 2, but if there isn't, Outlaws will still be a great and challenging game for anyone for years to come. There are always people less than, as good as, or better than you. You would have to be completely pathetic to quit playing because it is "too hard", hehehehe.
      Kiddd
      First I would like to say, I loved the article in comparison to these other fly by night, high tech, today's new's tommorrow's forgotten games. In my honest opinion these other games just don't have the great story line to them. Myself, I grew up watching the old western's and quite frankly, since this is still fantasy some what, I find myself fitting into that role of yester years instead of trying to trick myself into figuring out why the heck these robot's and sort are trying to kill me??? I think people can acctually relate to this game in more of a "Real Life" situation, hehe even though it is still a game. Hey after all when we were all little kids didn't we all play cowboy's and indians at one time or another :) I don't ever remember playing kill the man with the hyper alloy photon phaser???? Well I just thought I would share a little on my personal thoughts about this great game.
      KillerCraig
      OK , well there are a few reasons why i still play outlaws alot, one is like u mentioned in the new , we dont have to find a server to host us all , any player can host and there is no advantage to it for the host, if anything its "seen" as a disadvantage , the theory being that all players are guarnteed a good connection to the host , true or not i dont know. What i do know is taht for the newer 3d shooters they all seem to be "server based" meaning that the host get a nice ping advantage, so who wants to host when u do well the others think its cuz of the advantage only, so u NEED a server, then like you said your stuck to whatever its doing. Reason Two is that outlaws seems to be the only game lately taht you actually aim AT your target ,i hate haveing to guess where the opponent is going be by the time my bullet finally gets there, also there is a community of players where we all get to sorta know eac