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Fifteenth Highest Shelf Vittles: 8.15.99-10.18.99

Back to Stale Vittles
 
Monday 10/18/99
 
Win98 Second Edition Needs Help
     Every person I've heard from about Microsoft's recent "Second Edition" of Win98 pretty much agrees that it blows big time. Anyhow, if you just "upgraded" to Second Edition and now have trouble with Outlaws, uninstalling SE is probably yer best bet. :P
 
That Special Place
     Woohoo! Thanks to all those who mailed in with networking tips, I really appreciate it. Thankfully the two members of my lil' home LAN are now back on speaking terms after a good night's rest. See basically there was no way for me to manually reset the default gateways to match so that they could talk, and I had to resort to shutting the whole thing down overnight in the hopes that when I booted back up, they'd have new, matching gateway addresses. I tried that for two nights and the second (last night) was the charm. :)
     So the Pale's Place hosted game is back online, currently running a CTF game. Not sure how popular that will be but what the heck. ;)
 

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Sunday 10/17/99
 
New Wire, Karrde Poll
     Saw over on deathriders.org that Blackthorn has done up a spanking new issue of his Outlaws scandal sheet The Wire. A fun-filled read, as always, and he has help this time from Deathrider Outlaw.
     Karrde just got in under the wire (oh man that was bad) to let me know that he's started up a new poll topic over on his Outlaws site. This one kinda comes straight outta left field, interesting to think about.
 
The Agony of Default
     So despite my post to the contrary yesterday the "Pale's Place" hosted game is still down. I could get it running, technically speaking, but I'm trying to resolve the TCP/IP networking problem that has developed on my little LAN here. Basically, after returning from a week away and powering up all the equipment I found that my computers could not find each other on my two-system, one hub LAN. Argh.
     Much pain and rebooting has finally lead me to the cause, which is that somehow each system now has a different "Default Gateway" meaning that they don't see each other as being hooked into the Internet through the same digital modem. I'm not sure quite how that is possible, but my suspicion is that it was caused by one system having a VPN Dialup entry on it with an old IP address entered, and somehow Windows grabbed on to that and wouldn't let it go, while the other machine decided to move on to a new gateway. Or somethin'. Gawd.
     Actually microsoft.com's "Knowledge Base" lists this as a known issue, so now I get to go hammer away with DOS routing commands and see if I can make any headway that way. Gahh.
 

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Saturday 10/16/99
 
KaRe Closes Cavern
     KaReFree wrote me the following today:
please tell everyone that I would not be able to continue on with the site (well have not been able to update for sometime anyway). I have been busy with my college life. Studies, studies, studies. Life in college is hectic. My apologies to all who have been visiting my site that I cannot maintain it for the time being... for that reason, I plan to put down my site for the time being....
     Well like he said he hasn't been able to update for some time, so this shouldn't come as a huge shock to anyone, but it is a shame to hear that the Cavern is gonna be gone for the foreseeable future. KaRe had a great site back in the good ol' days an' I know a lotta folks who checked it out on a regular basis. But you know time marches on, KaRe's got college to concentrate on so let's all wish him the best! In fact, dunno if KaRe wanted me ta do this but heck, why not e-mail him at [removed] and let him know how much ya appreciate all he's done fer th' Outlaws community (co-designer of the Outlaws Level Manager, among many other things). Thanks for KaRing! :)
 
To Host Better or Worse?
     I confess this is something I've thought about vaguely for a while but the ever-thoughtful Skeeter brought it into focus today with an e-mail:
While it is a cool thing to go see if a game going on at Pale Serve. Part of me is glad that it has been down. You see, Kali has had a few more visiters since there is not the convienient Pale serve I.P. This means that people have to go to Kali and actualy cordinate a game (chat, debate, and agree on a game). I am just as guilty of saying screw Kali today and going to your place. I guess it is a love-hate thing.
     Skeeter's got an excellent point there... pretty ironic that this came today when I spent most of the afternoon trying to figger out why my lil' LAN here isn't seeing itself through TCP/IP like it did before I left on my trip—finally got it going but only by resorting to semi-lame NetBEUI. :P
     So the long and the short of it is that the Pale's Place hosted game is back up (note the new IP address). Now yes it has occurred to me that one of the things I have said I like about Outlaws is lack of a dedicated server that forces people to get together and organize themselves, and then I go and make the closest thing to a dedicated server that is possible with Outlaws. I can only say defense of the Place that 1) it doesn't rotate maps regularly, so anyone who spends all day playing on it is a bit funny in the head, 2) at least in a small way it has gotten more folks accustomed to playing outside of the Zone and 3) many people seem to like it and I'm just so eager to please that I'll keep it running day after day. :j
     But Skeeter's point should not be ignored. I confess that I've been hosting some "popular" maps lately, but maybe a better focus for the Place will be on good maps that most people seem to have overlooked or have forgotten about, to widen people's Outlaws horizons a bit mebbe. An' heck mebbe jus' ta keep people from gettin' dependent on it or somethin' I'll throw in Tag games or somethin', or even jus' shut th' darn thing down for a day if I don't have time to reset it without being late to work. ;) Oooo hehe or mebbe I'll jus' start bootin' people who stay on it too long. ;D
 

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Friday 10/15/99
 
Funny Cowboy Stuff
     Redrider sent me "a cowboy's guide to life" which he got from "some one." These tips probably won't help you none in Outlaws but heck, it's Friday night, let's get a lil' goofy:
-Don't squat with your spurs on.
-Don't interfere with something that ain't botherin' you none.
-Timing has a lot to do with the outcome of a rain dance.
-The easiest way to eat crow is while it's still warm. The colder it gets, the harder it is to swaller.
-If you find yourself in a hole, the first thing to do is stop diggin'.
-If it don't seem like it's worth the effort, it probably ain't.
-It don't take a genius to spot a goat in a flock of sheep.
-The biggest troublemaker you'll probably ever have to deal with watches you shave his face in the mirror every morning.
-Never ask a barber if you need a haircut.
-If you get to thinkin' you're a person of some influence, try orderin' somebody else's dog around.
-Don't worry about bitin' off more'n you can chew; your mouth is probably a whole lot bigger'n you think.
-Always drink upstream from the herd.
-Generally, you ain't learnin' nothing when your mouth's a-jawin'.
-Tellin' a man to git lost and makin' him do it are two entirely different propositions.
-If you're ridin' ahead of the herd, take a look back every now and then to make sure it's still there with ya.
-Good judgment comes from experience, and a lotta that comes from bad judgment.
-When you give a personal lesson in meanness to a critter or to a person, don't be surprised if they learn their lesson.
-When you're throwin' your weight around, be ready to have it thrown around by somebody else.
-Lettin' the cat outta the bag is a whole lot easier than puttin' it back.
-Always take a good look at what you're about to eat. It's not so important to know what it is, but it's sure crucial to know what it was.
-The quickest way to double your money is to fold it over and put it back into your pocket.
-Never miss a good chance to shut up.

     Who Needs a Sequel
     Now I've said this before, that even though the Outlaws Sequel Petition is going quite well and I would be very interested to see another Outlaws game from Lucasarts, I'm not one of those who thinks we NEED a sequel—face it, we're all here because we like Outlaws, not Outlaws 2 or Outlaws Extreme or nothin' else. :p Truffle sent along a few thoughts in a similar vein:
    I dont mean to be the odd ball of the outlaws community but I dont think that we should bother with the petition. Go ahead, it dont bother me but I think that we are doing just fine and I dont see how Outlaws can get much better. And with a little use of our imagination we have been able to edit items and nwx files to make our own characters and our own weapons. So with a little itm editing and a little nwx editing we can pretty much do our own sequel.
    But I do think LucasArts should come up with some updates. Like make it more 3DFX compatible so we dont have as many 3DFX errors or make their own level editor that can detect all problems and make it easier to make maps than Lawmaker. And another useful thing would be to let you change your character in the game so you dont have to leave and come back and make it display a message like "SO&SO Changed to Spittin' Jack." They could also do a deal like Blizzard Entertainment does with StarCraft and Diablo, have Battle.net. Would be alot better than zone. Now you probably think im crazy. Oh and of course more historical missions and stuff. I just thought i might say something about it.
     Now, I don't agree with all the lil' suggestions he's got for updates but I do agree that it would be very, very hard to make a better game than Outlaws. Then again if anyone can do it, it's going to be Lucasarts. Just some stuff to think about... if you've got some thoughts on the matter, why not go discuss 'em on one of the Outlaws message boards. Th' Outlaws Message Board comes to mind as a good spot. ;)
 

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Thursday 10/14/99
 
Timber Ho 2.0
     Man I swear sometimes these headlines just seem to write themselves. ;) Runaway Jim was lookin' through my map archive an' noticed that somehow I was missin' his Timber Ho! version 2.0 so he sent it on over. Seems to have a good deal of small modifications over the original version, most notably a tunnel extending around the entire "back" end of the map which effectively opens things up a good deal, and some texturing improvements. And you know it's just darn good fun to say "Timber Ho!"
 
Sites Stolen From OGB
     In my bleary jet-lagged state yesterday (which has happily managed to last through today as well :p) I missed a few new URLs dished up by Hoss over at Outlaws Gang Busters. Here are the two new sites, there's a third that isn't really a site but more of a preview of things to come from Fallsdown, you really should head over to OGB to check that one out... oh then I got a third site from a link off of the second site, whew isn't networking fun?
 
OBH: Outlaws Bounty Hunters
Nice color management but nothin' here yet other than a text list of the OBH gang members and an uncredited link to my ftp server. ;P
Pretenders TJG Page
Even though he called me "Placeface" in a news post and the site features lots of typos and a number of not-so-original pages, the news, updated maps and map reviews make this a pretty good place to check out from time to time—the fairly fast and legible design is a plus as well.
Toxic's Feed Store
Handy design, map play tips and reviews and weapon and character info sections provide pretty good bang for yer browsing buck.

 
Outlaws is "Essential"
     Computer Games Online just put up a feature called "The Essentials List - 10 Essential First-Person Shooters." CGO may be one of the worst-designed large game news sites out there but you gotta hand it to 'em fer bein' bright enough to list Outlaws in the top 10 fps list. Here's what they say (thanks to the Doominator fer all this):
"Where are ya Sheriff." Those are familiar words to fans of this game, which is one of the most underrated of all-time. Widely criticized for its behind-the-times technology that was based on the two-year old Dark Forces, those people missed the big picture—the gameplay rocked. It still has the best setting, excellent cut scenes and an unmatched sense of a style. Its multiplayer is also a high-point, with perfectly designed maps and realistic damage.
     Well kiss my grits, I think that just about says it all. Someone at CGO (looks like Steve Bauman) actually knows what's what. :)
 

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Wednesday 10/13/99
 
All Squinty-Eyed
     Yay I made it back. :) Had quite a time out east at Kate's but I guess it's just as well we hadda come back, or I'd soon find myself in the poorhouse. But man, that double-lobster dinner was worth it! :d
     Well downloadin' my mails took a bit longer than I expected, perhaps because I had somewhere over 100 messages. :o Fortunately for me most of 'em were for the Outlaws Sequel Petition so I didn't actually have to respond to them personally. Whew! I did get around to updating the petition though, so we're now at umm oh well go and look yourself, it's quite a few more than I'd expected to accumulate over the past week. :)
     Now I think there's also some real news and stuff, the fun part of this will be to see how far I get through it before the little characters on the screen run together and stop making sense. Oh yah, and my hosted game isn't back up just yet 'cause it seems that after a week of being unplugged, my two computers just can't bring themselves to talk to each other. What the heck is up, I'd like to know. Gah. But meantime on with the rest of the show...
 
Look: Maps!
     Racked up a few maps while I was gone, here they are in hmm I guess roughly the order they landed in my mailbox.
     Gas' latest effort, The Longwar - Unleashed Rages may sound like a bad adult movie but in fact it looks like a pretty good CTF Outlaws map. In the Longwar tradition there are two bases separated by rolling ground crossed with bridges but this time Gas has made things a bit simpler for faster action which is, in general, a good thing. Err. Ah and he's also got lots of cute custom textures and signs, and his trademark underground trees. Wahoo! Anyhow yes the level may look a bit funny if you think about it too hard but for most of us that's hardly a problem. Huhuhu... fire. Fire. Oh yah and I took a picture too, see?
     Zeurdoos (is that code for "Zeus door?") sent in another version of his My Nature map. This is one of those funny green sky maps and... umm... well I confess, I can't tell what's different in this version though I haven't played the previous one yet. So I'll just quote ZD when he says "Thanx to Chet my level now is complete "bug-free" and thats why I'll sent it again to you." Sounds good. Hey, this quoting people shtick is pretty handy!
     I swiped a map from Outlaws Gang Busters which has been seeing some good updates by Hoss in Martone's absence (he snuck back in on the message board though hehe). Siesta is the first map from the team of Desperado and Tippo. It's got plenty of rough edges but the layout is original and framerates high. Hard to describe other'n that, it does sorta ramble around a bit, but here's a shot to show that I'm not just making everything up. Looks kinda fun.
     Sleepy (uh oh, not a good adjective for me to be thinking of right now |P) sent along an updated version of Blast Co., his map set in a dynamite factory. A big place with lots of fireworks, this version ditches the moving conveyor belts and civilian, which should reduce lag a good deal, and seems to have improved framerates outside in a major way. Good work by Sleepy! I renamed this version slightly so it wouldn't delete the old one. I think Sleepy wanted the old one gone but you know folks, I'm tryin' to run an archive here. ;) So the lesson is, if you make a map it's going to be around a long, long time (unless it really takes up way too much space :p). Muhuhahaa...
 
Wear Tights and a Big Skull
     Yes, it's nearly Halloween. But this actually isn't about Halloween, it's a new character file from Joe... (also known as Peacemaker) based on the Bill Morgan dude from the regular game. So basically you could download it here (for a limited time, ya know), extract it to yer Outlaws directory, rename punisher.nwx to say sanchez.nwx and then all the Spittin' Jacks in the game would look like big buff black-clad men with a skull on their chest. Don't try to pretend you aren't excited! Oh and the extra-spiffy thing (Yeah I said "spiffy," you got a problem with that? Do I amuse you? Do you find my way of talking funny? Do—aww nevermind) is that you can use this character in a map of your own, as long as you let Joe... know about it before-hand (see the readme for details). Now all we need is some good (?) Dolph Lundgren sound clips and we're all set. Or uh hmm...
 
Webshlingers
     Crazy web stuff with cowboys:
 
Magz's Outlaws Post
Scary layout but some handy stuff with taunts, cheats and Magz's analysis of the weapons as well as keyboard config tips and so forth. Also home to the "Outlaws Mail Service" where you can keep in touch with yer favorite gunslingers with the help of a pretty slick web-based e-mail service.
Violent Outcasts
Nice fast glow-in-the-dark design makes this an easy site to read. Not a whole lot here as yet but a list of the Vo members, mini-bio of the gang and a download list of their favorite levels makes it worth a small trip.

     You know, I am really starting to regret my old decision to go with custom fonts on this site. Well, not that it doesn't look okay if you don't download them, but in general it is not a good idea to mess with that kind of thing (esp since it IS technically illegal to redistribute most fonts) and I didn't count on it catching on quite like it has. Oops. Uh well so if you webslingers get sued, don't blame me. :P
     Terminater sends word that he's put an index page on his site which if you'll recall I just introduced the other day... err, week. Anyway, index pages are by and large a fine thing to have and this one could be cleaner but hey it's got those Nintendo Koopa guys on it. Or are they Troopas? I always get those confused.
     salmoides found a link to an old Game-Revolution.com Outlaws review. And I do mean old. Still, always nice to see what "people" thought of the game at the time especially since they had no way of knowing that a non-perfect score would make them flame targets a couple years down the road—kidding! Har! It's an Outlaws review, what more d'ya want?
     Well, after much hullaballo and suspense, the Mystery LawMaker who completed the "Fort McHenry" map has revealed himself on Karrde's web page (no no, nothing like that ;P). Yes, the weeks of agonizing mystery are finally over. Go check out the full confession. ;)
 

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Wednesday 10/6/99
 
Pale's Away!
     Yessiree, I'm off on another cross-country jaunt with Slack-Jawed Pete, this time we're flyin' over to th' east coast to hang out with Big Nose Kate for a week. Should be quite a hootinanny. :)
     So, obviously there won't be no news fer a week. In the mean time I heartily encourage y'all to mosey over to the links page and do a bit of exploring around the online Outlaws world. Also, if you haven't yet or if you have Outlaws-lovin' friends who haven't been, get on over to the Outlaws Sequel Petition and show yer support fer another Outlaws game from LEC. Someone asked how many signatures I have in total (counting those that I haven't had time to post yet) and let's see... looks darn close to 650. =) Keep 'em comin'!
     Those with levels and news kin still e-mail 'em to me an' I'll do my best to catch up when I get back next week. In case yer wonderin', I don't give more advance notice of my lil' absences 'cause I don't want to be flooded with "oh Pale post this before you go!" mails—I always come near enough to missing my flights as it is. ;)
     I'm taking the "Pale's Place" hosted game off-line for the duration, for safety reasons and because there's no way it would run in any sort of stable fashion for the entire week on its own. Yeah I know some of ya will miss it but it should be back when I am—'round about next Thursday. Toodles!
 

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Tuesday 10/5/99
 
Naughty "My Nature"
     Zeurdoos sent me his new map, My Nature. An open valley with twisty walls and green sky much like his last map, but bright sunlight and a distinct building in the middle make it a bit clearer. Some very low tunnels go across the middle underground. Framerates are very high throughout though things could look a bit better with some texture aligning and minor adjoin work. Also, is it just me or is two gatling guns side by side in a dead-end tunnel a little overkill? ;) Of course, some people like that kind of thing (better than underkill, I suppose).
 

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Monday 10/4/99
 
Gun-runnin'
     A new site for your perusing pleasure today:
 
The Gunners
Not much here on Outlaws specifically, but a pretty thorough history of the posse for those who are interested.

 

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Sunday 10/3/99
 
Linky Dinks
     Quite a few web-happenin's lately. Fer starters, an anonymous web author sent me their new URL:
 
Outlaws
Sometimes you CAN tell a site by its title. Tons of Java junk and animations make this a real pain to load, and the cluttered layout of the first page doesn't help. A few links, taunts and cheats as well as N64 stuff (???) is all you'll find here.

     Chet is back on track after the whole "Gothem" thing, working on a single-player series called "BigHeist." He plans on having "at least 7 maps in the series" and adds that all his fellow SWL posse members will be helping out as well. Look for a big update on this project at the SWL page sometime soon.
     I managed to screw up the link to the CBO site that I posted earlier in the week. They've got a new shorter one now anyway so if you missed it before, try www.surf.to/cbo.
     Blackthorn dropped just let me know that issue #7 of his Outlaws e-mail 'zine, The Wire, is up. The Wires just keep getting bigger and bigger, #7 has a guest-(co)editor, typically profanity-laced Zone chat transcripts, self-promoting (I love it! ;) posters, the ever-popular hardware/skill debate, high-brow prose (attempts) and too much other stuff to list so let's just sum up by saying it is "packed with goodness." When he plugged the first issue in the Zone Blackthorn hyped it by saying "I'll print what Pale won't" and I have to say, man that rocks. ;)
 
Don't Disable Active Scripting for Zone
     LoneStarJim passed along the tip that if you disable "Active Scripting" in IE 5.0 (for security reasons, presumably) you won't be able to play in High Noon. Yet more proof that if you go into the Zone you're taking your life into your own hands...;)
 
"Undergrounds" by Machine
     Machine (used to be known as KC_Shaggy) sent me a new map of his, Undergrounds. He wants to give a big thanks to Chet who helped make part of the map. It's a subterranean boxing ring with a locker room and no guns--you start with bare fists and there ain't no firearms to be found. There's some TNT though, you'll probably want to pick that up. On my Voodoo3 the canvas in the ring and parts of the locker room wall texture came out bright purple for some reason. Ouch, my eye!
 

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Thursday 9/30/9
 
What's a Weekend?
     It's been a while, think I may have forgotten. Anyhow I just wanted to say that the Outlaws Sequel Petition is still going strong, even if I haven't gotten around to updating it for several weeks. Remember, of course, that you are more than welcome to encourage anyone you know to pitch in with the petition so long as they really would like to see another Outlaws game from Lucasarts. Counting the mini-rush of new signatures today it will have well over 600 signatures, at least, when I do get around to an update. Probably won't be this weekend which is already looking largely shot to heck. Just hope I can get my laundry done at some point...
 

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Wednesday 9/29/99
 
Danger Lurks in "Lynchburg"
     Not the most welcoming name for a town, perhaps, but Lynchburg is a very welcome multiplayer map from Nowhere_Man. He's made a full-sized old west town that in many ways calls to mind Dry Gulch and the single-player version of Sanctuary, but succeeds in being a completely new place altogether.
     The texturing and lighting will catch your eye immediately. NM has paid extraordinary attention to subtle use of shaded areas, creating gradual lighting gradations that really give the map a near photo-realistic quality in many areas. He makes great use of different wood textures for all the buildings that make each one separate, but part of a whole. Awesome work. In addition he's done wonders with the framerate compared to an early version I saw, and now even in the most detailed part of town framerates remain quite acceptable. Hoorah!
     One final thing I want to note here is the scale of the town. And I don't just mean that it's big (and how). I mean that he's built the structures on a slightly larger scale than we're used to seeing, a scale that in fact makes the map feel somehow monumental and more realistic. That sounds silly when I say it but believe me you'll see it right away. Reminds me a lot of the scale of things in Cutter's excellent "New Cariboo" map.
     One small thing I don't like too much is the inclusion of a couple of AI bartenders. These are neat touches to look at but I still think will add lag to online games. More on that in the next vittle... And if you think you can just kill these guys off, well, try try again. ;)
     Still not satisfied? Try some screenshots on for size: shot 1, shot 2 and shot 3.
 
AI and Bandwidth in Multiplayer
     Nowhere_Man had some interesting input on the AI lag issue. As far as he could see in his own tests of Lynchburg, the AIs didn't increase the bandwidth requirement. Most surprising though was his finding that the positions of the AI characters do not match on different players' computers!
     Well I jus' hadda check that out. So I hosted up Lynchburg and went in to check out a bartender on both computers and took a simultaneous screenshot from opposite ends of the bar. Here's the view from "Paleface" and then the view from "PaleHost." Note how the bartender is at the far end of the bar in both shots, even though they are taken from opposite ends!
     Weird stuff. Somehow the game doesn't try to keep the positions consistent. Still data is being passed for the AIs; my bandwidth meter indicated that for a one-on-one, Lynchburg has 0.1 Kbps more upload AND download than non-AI levels. That doesn't sound like a whole lot, but there are some things to keep in mind.
     First, every bit of bandwidth counts. Outlaws handles latency pretty well but even so it's almost inevitable that modem users will experience at least a little lag in crowded games. In these situations, just a tad more data transfer can make things a lot worse.
     The second thing is just a hunch, but since Outlaws is peer-to-peer, each computer might have to send the AI data to every other computer. This would mean that a three person game would take 0.2 Kbps upload and download for two AI characters, a four person would take 0.3, and so on. That's starting to get pretty significant indeed.
 
The Outlaws Message Board
     Martone tells me that the OGB message board has grown and spawned off on its own under a new universal name, the "Outlaws Message Board." This means it gets its very own entry on the link page:
 
Outlaws Message Board
A simple, elegant message board interface for all Outlaws players to use. Thanks to the generosity of the OGB crew, any Outlaws site is free to link to this message board so that players will have a central meeting place for ongoing messages, debates and whatnot. Great idea for this already popular watering hole.

 
Bye to Martone?
     Martone also tells me that he will be without internet access for a while, starting soon. Doh! What will we all do without this helpful, ornery rascal around? Shoot, things just won't be the same. :[ Let's all thank Martone fer all th' time an' effort he's put into the Outlaws community, hope that he gets his access back in short order, and wish him well no matter where things take him. Thanks Martone! Don't be gone too long, y'hear?
 
Nighty Dishes on Templar, "Sandhills," Tourney
     Nighty crowded into my inbox with quite a meaty chunk of e-mail. First, she says her dear Templar has pretty much retired from Outlaws mapmaking (dagnabbit!) but he's okay with the use of his custom sand texture in Grifter's "Sandhills" map. So after a quick trip to snag the map at Gryphon's Outlaws Surf Shack I'm now quite happy to be able to host Sandhills without worrying about the state of the credits. Whew! For those who never picked it up, this is a very smooth looking map (thanks in no small part to Templar's sand) with some deserty bluffs and two buildings at opposite sides of a circular canyon. Lack of running sounds is a bit puzzling but otherwise this looks like a fine, fast small deathmatch map. Lots of nice jumping from canyon to canyon. Here's a shot.
     Finally, Nighty vented a bit of understandable frustration with tryin' to wrangle Outlaws players into a tournament each week. So she's ditching her tourney in order to just get back to playing with friends herself. Man, I can sympathize with that, let me tell you. So the winsome Nighty should be gracing more Outlaws games in person from now on, sounds like a good deal to me.
 
"Checkers," Mate!
     Man it's going to be rough with Martone out of action for a while. Fortunately his latest post at OGB had a new level that I could mooch, Checkers. Did you ever dream of being a piece in a giant checker board, bounding gleefully over enemy checkers as you leap from tile to tile across the game board? No? Hmm, how odd. Well maybe now you will because that's exactly what you do in this map. To shake things up, some tiles have water, bunkers, pits and so forth. LOTS of high-caliber weapons scattered around will certainly keep things hopping. Of course it's one big area so framerates get a tad low, but you can't deny this is a unique approach for an Outlaws map. Hmm I'm already way over-quota on screenshots today but heck, gotta have a shot of this thing.
 
New CBO Site
     smac wrote of his just-finished posse site, so dig in:
 
CBO - Cold Blooded Outlaws
A bit uneven and bandwidth-heavy in spots, but the large amount of resources here and the frequent updates make this CBO site worth a visit.

     Oh yeah, if you haven't check it yet go see the "Mystery LawMaker" poll over on Karrde's site then go check it out... hehe I'm not gonna say nothin', nope nossir I'm not... ;)
 

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Monday 9/27/99
 
Gothem is Back
     Well this version seems to have been o-kayed so you can grab a new version of Gothem City here if you want it. I'd go for it, despite the controversy it looks like a pretty good map and of course has a certain caped crusader by Peacemaker in it...
 
sshep Needs Pics
     ssehp is thinkin' of makin' a site just for pictures (pics like Wildbill had when he has still updating his "Outlaws Bar" site). So what he would like is if people can send him their "action photos" of Outlaws matches in progress, he'll post 'em up. Or somethin'. Oh yah his email would be [removed].
     He's also got a LawMaker question about making lanterns go out when you shoot them, but I'm going to refer that over to the official LawMaker board at DarkJedi.com. ;)
 

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Sunday 9/26/99
 
Controversy Embroils "Gothem City"
     Mebbe if I was better with names this kind of thing wouldn't cause me so much trouble. Anyhow you'll notice that the link to the "Gothem City" map posted yesterday is no longer functioning. I've removed it due to feedback from three persons claiming that both the map and the custom character in the .lab file were not the creations of the person who sent in the map. Looking back through my old mail I see that two of these fellas noted a while back they were indeed workin' on a map remarkably similar to Gothem an' even sent me an early version of the custom character to check out. So I've yanked the map, looks unlikely that it will be back at least in its current state.
     See folks, it just don't pay to getcher credits screwed up. Now I don't know all that went on here, but somethin' is definitely not quite kosher. Hopefully the parties involved can sort this out themselves, I don't have time to do a whole lot of hand-holding at the moment. :p
 

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Saturday 9/25/99
 
The Cactus Avenger
     Now I'm not a big believer in coincidences, but today I got two new maps, both with modified characters that provide hilarious twists on normal Outlaws play. Can you beat that?
     First came Gothem City from Chet_R1. Is it a coincidence that the name sounds very similar to the fictional haunt of a certain Dark Knight? Holy Cacti, man! Who could that be up on that there ledge? It certainly isn't that Anderson guy we were expecting. Take a look and see if you kin make out who it is...
     Then Slaters_dog sent in his latest, The Last Gunfight. Now the unsuspecting will jump in to this map thinking, hey, where th' dickens is everyone? Well now take a closer look—see that suspicious lookin' cacti in front of me here? Well let's jus' give him a poke an' see if he squeaks... hey, well lookee there! Could it be that all th' characters have been replaced by gunslinging desert plants? Oh oh, this could get real tricky...
     I think Gothem succeeds in creating a big-city type feel, even with the desert theme. Some parts are a bit plain (hehe) but framerates are high. TLG, on the other hand, has some very nice detail touches (like the squeaking, animating windmill) but like Slater's last map "Guadalcanal" it uses a concentric circle type of layout that gives very low framerates around the outer areas of the map. This is, of course, a "trick" map and not a serious one but shoot, low framerates aren't all that funny. Then again I could just be grumpy from havin' to work all weekend (griping about it does help though ;).
 

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Friday 9/24/99
 
Nibbles an' Bits
     A lot of little news bitzies today, nothing earth shattering. Updates may be a bit more sporadic than usual this weekend 'cause well I have to work all weekend, boohoo. :P And in case my boss is reading this, no I don't update this page very often, it's mostly all done by a fancy-schmancy automatic web script. ;) Haw.
 
CL Voodoo2s for $20
     Creative Labs is selling their 8 MB Voodoo2s for $20, $30 for the 12 MB version. Go here for more info. Now you got NO excuse for not havin' a 3dfx card in yer computer. ;) Thanks to salmoides for pointing out that I oughta post this.
 
Buford Gets Verbal
     BTJustice slung me a taunt pack with a bunch of ol' South style taunts appropriate for many situations in Outlaws multiplayer matches. Most of 'em sound like they're from th' good ol' Smokey and the Bandit movies. Ya kin pick this taunt pack up fer a limited time right here.
 
Karrde Gets Web Poll Goin'
     Karrde has indeed gotten his web poll workin' again so if you haven't yet, go sound in on his latest where you kin vote fer who you think the Mystery co-author of the recent "Fort McHenry" map may be, all at Karrde's site.
 
Sleepy Makes New "Trouble"
     Sleepy sent along a new version of his map Trouble. Seems the version I posted yesterday hadn't been meant fer release yet. Sleepy notes that the map is made for "those all tnt wars and 1 on 1's." So forget the version you got here yesterday, get THIS version. Hmm still no running sounds though.
 

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Thursday 9/23/99
 
Get Lost in "Museum"
     Cowboy Bob sent me a new map of his very own, Museum. Not sure what's on display here, in fact there's barely anything to be seen other than a nice wall texture and what seems like mile after mile of twisty turny maze. It's even been done in such a way that your map is nearly useless. Yeeow. Well if you want to get lost, or look for other people who are lost, this's th' map fer you.
 
Gaskar Has "Trouble"
     Gaskar mailed me recently with the news that he's been up to some things at Gaskar's Outlaws Page. Fer one, he's got a nifty random tip generator under his logo with lots of Outlaws play tips. He's also revamped his site to work well on large resolution displays. And finally he's working on a poll where you can vote for who you think the mystery co-author of "Legend of Fort McHenry" could be. All good reasons to go check out his lovely and quite frequently updated site.
     In fact I just snagged a map from him, Trouble by Sleepy. Sort of an odd one, .txt says was designed fer all-Sanchez battles. Twisty orangy canyons with big crates and some freestanding brick walls. Hmm okay.
 
Another Mystery Poll, DX7
     Well those two things have almost nothin' in common but it's late, I'm tired and cranky 'cause it's lookin' like I'll have to work all weekend. Gahhh... you don't really realize how nice weekends are until you don't have them. :P
     Let's see oh yeah, Karrde has another poll for us, likewise on the McHenry mystery man. Hmm okay so I can't quite fit the poll on my screen to vote, I'm sure he'll have that fixed up by the time you read this. ;)
     Pixo thought I oughta post that you can now get DirectX 7 from Microsoft here. Haven't heard much on how good/bad it is yet, I'm thinkin' I'll wait a week or two ta make sure they get any kinks worked out 'fore I inflict it on my system. But you know I'm just a bit paranoid and for some reason I always believe everything Microsoft says right away. And that doesn't have anything to do with the fact that Outlook totally blew up on me just when I needed it at work last week. No-sir...
 

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Wednesday 9/22/99
 
"Legend of Fort McHenry," "Mutiny" Maps
     Got an impressive map with a big of mystery to it, Legend of Fort McHenry by HeavyGear. The thing is, HeavyGear was unable to complete th' map hisself due to computer troubles, and so the map was brought to completion under his watchful gaze by a... DunDunDUN: "Mystery" LawMaker. WoooOooOOo!
     So part of the fun will be checkin' out th' map ta see if you kin figger out who done it. ;) But of course most of the fun comes from actually playing the map and in terms of playability, this one is a real doozy. Fort McH is downright huge, with a train station, canal, steamworks, armory, jail, sawmill and more. The brilliant thing is how it is all packed in to the compact fort without leaving any low framerate spots at all, not to mention that it's just gosh darn lovely. I ain' gonna say no more, I'll jes roll out th' shots: shot 1, shot 2, shot 3 and shot 4.
     Gas has another tropical getaway map for us in the form of Mutiny. Though it sounds rebellious this one follows the Gas tradition of packing a lot of very smooth gameplay into a single large area, in this case a large desert isle with several small buildings in the central clearing surrounded by higher cliffs. A good lookin' island it is too, spruced up with some very exotic looking palm trees. As he notes in his .txt file, framerates drop off a bit when looking across the interior from the fringes, but those with pokey systems should be okay if they stick to the middle, which is where the action is likely to be found anyhow. Check out the screenshot.
 
News Roundup?
     Well I'll be gosh darned, people actually had mercy on my inbox while I wuz away. Had a fun weekend, the weather here stayed beautiful too which was very nice. Gettin' up at 5:00 am to take my friend to the airport wasn't exactly my idea of a good time but I guess you gotta take a lil' bad with th' good sometimes. :P
     Hmm whoops I had a new link but it doesn't work jus' now. Nertz. Well, RedRider pointed out that you kin pick up copies of Outlaws in auctions at eBay fer as little as hmm looks like a dollar, mebbe. 'Course ya kin get brand new versions by ordering from jus' about any large online software store but an auction could save ya a few bucks, who knows?
     Sharp-eyed Rust noticed that over on AMD's 3DNow! Optimized Games List there's an entry for Outlaws with a link to KO Interactive as the developer. Huh? Err... well so far as I know Outlaws doesn't have or need any additional 3DNow! support but if anyone has any leads about this, I guess it would be interesting. As I think I've mentioned b'fore, I loath K6-2s with a passion. ;P
 

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Thursday 9/16/99
 
See Ya On Wednesday
     Yeah you heard right, I'm not gonna be able to do another update 'til next Wednesday as I'll be showing an old chum from the east coast around 'til then (assuming he's able to escape Floyd :p). Seems to be a pretty good time to pull a stunt like this anyhow, as things are a tad slow with people getting used to having to go back to school (ha haa hah.. eheh.. oh shoot). I'll try ta keep th' Pale's Place server runnin' right in th' meantime. Heck you never know, I may be usin' it a bit ta show my friend th' ropes. ;)
     If you haven't done so already, you kin use yer newfound freetime to sign the Outlaws Sequel Petition. We'll have darn near close to 600 signatures by the time I get back and get it updated. An' if you have Outlaws-lovin' friends well you kin get them signed up too.
     'Course there are still plenty o' places ta go ta getcher daily dose of Outlaws news'n'stuff. Explore my links page for places you've never been, or haven't been to recently. OGB, The Wire, Gaskar, DrDeath2 and others have all been doin' a great job with frequent Outlaws news updates.
     You kin still send me maps an' stuff in th' meantime an' I'll do th' best I can to get everything properly posted when I'm back next week. 'Til then, adios!
 

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Wednesday 9/15/99
 
Won't You Take Me To... "Snipe'N Town"
     Danger is really cranking out the maps lately, his newest goes by the handle Snipe'N Town. Sort of a semi-arena type of affair in a small rectangular valley with a small cabin, some rock formations and a river down the middle, with firepower-packed nooks along the sides. Framerates aren't the highest here because of all the open-sided structures in the same area, and many things have kind of funny little edges or lips to them as if the parts don't quite line up, but overall the layout is pretty playable and the custom grass texture is simply splendiferous (check the screenshot). Mmmm... custom gra-a-ass... :d
 
Longstreet to N. Virginia
     Longstreet sent me the URL for his site based on his gang, "The Army of Northern Virginia:"
 
Longstreet's ANV Outlaws Page
Small site mostly with a listing of "Army of Northern Virginia" posse members. The irrepressibly peppy old Dixie polka music on the first page will have you smashing your speakers to tiny little pieces after a few minutes but hey there's a funny picture of a rotund Confederate general on there too, can't be all bad.

 
Wired Four Action
     At the rate Blackthorn is coming out with new issues of his endlessly entertaining Outlaws web-zine, The Wire, he's just going to have to rent out permanent advertising space here on my first page. Or err rather he won't, because I'll always have a "new Wire issue out today" notice somewhere up here. Well actually that would be great, the Wire (certain posse members seem to have mistaken it for "The Ire") kicks some hot stuff around each issue. A lot of posse mudslinging again this time around, along with some good healthy Bill Gates bash—
     Oh err yes, be right with you Mr. Gates sir, just as soon as I wrap up this errm... project status report here. I've just got a few closing asterisks to type
 

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Tuesday 9/14/99
 
"Crossed Identity" Single-Player Saga
     Raf sent me the LONG awaited Crossed Identity four-level single-player adventure by the Outlaws Editing Team. The levels were made by Raf, ShotgunMC and Picante. These levels are big and mean—I got to beta test this sucker a while back and whew! Tons o' single-player fun, and I mean that. If you've been lookin' fer a new single-player fix, this is your bag.
 
Shack is Back, Wire Strikes Again, Gaskar Shoots
     Gryphon's Outlaws Surf Shack is back at a new address. Always controversial, usually silly, makes for a great change of pace from heavyhanded fuddy-duddies like me. :P Glad to have the Shack in town again.
     Blackthorn let me know that Issue #3 or his Outlaws Zone scandal-rag, The Wire, has hit the web. This is getting better and better with each issue, people sending in emails batting debates back and forth, with Blackthorn hopping around the fray and inserting pointed comments better'n Jerry Springer himself. It can get ugly but man, what a read!
     Gaskar has been updating his site like the dickens lately, posting along with up to the minute Outlaws news pictures of himself, Ms. Gaskar and lil' Gaskar. Awww what a cutie! And the baby has some charm, too. ;) Don't forget, this is also the site of the world-famous Outlaws hangman game.
     Oops, almost overlooked this, shame on me! Jad has revamped the DTG gang site, looks very nice. If you'll recall I said the first page was originally a bit multimedia heavy, and it still kinda is, but this has the distinction of being one of the few sites that, as far as I'm concerned, gets away with doing that. ;) Excellent site, check it out.
 
"New" HOT_Town, ThaPower Maps
     Two multiplayer maps that aren't exactly new, but well you'll see. Interesting thing is they're both pretty darn hefty, .zip files over 200k a piece. Oof!
     Mercedes sent in Hot_Town, a conversion of the big town of Sanctuary from the main game (you know, the level in the demo). He's changed it a bit though, most obviously removing a couple buildings which improves the framerate somewhat and makes the map a bit faster. The underground area has also been enhanced a bit. Fps in the complicated town aren't the greatest, but it is of course a good, solid and large map, pretty good job on the conversion—one small missing texture spotted, heeh.
     Zeurdoos has updated his map, now he's got ThaPower v1.9. Takes that funny map with the green sky over a small dusky canyon and adds hmm well some bunkerlike areas around part of it, for one. Map has gotten a good deal bigger, you'd better be ready for sniper fire if you're gonna try sneaking across the middle area. I think I liked the earlier one better (less chance of gettin' my heiny sniped down).
 
Be a Beta Tester for Fun and Fame!
     Moose has another level that he'd like folks to help him test out. Just download Mranch, install, and check it out. Then send any comments, questions or bug reports to [removed]. A great way to participate in Outlaws level development and even, if you're really helpful, get your name in the credits...
 

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Saturday 9/11/99
 
Two Out of Four :P
     Uh-oh, one of those days where only half the maps I get even work. Gah.
     Well let's focus on the positive. Mullyvan sent me two new maps, Around the Corner and StrongHold. "Around" is a big multistory, windowless house with large, low, rather bare rooms. Lots of ammo and weapons packed in there, and a little bit of yard around three sides of the building. "StrongHold" is quite a bit more varied, an outdoor desert/canyon affair with lots of secret areas, lots of weapons (sort of clumpy item placement in some spots) and stuff like a lake, bunkerlike building, etc all spread out through some small twisty canyons. Both of these maps have very high framerates and though they may not be the most interesting maps to look at (Around is a bit cramped and repetitive, SH has the sky set too low so the skymap sort of winks in and out of existence, and you jump out of the top of the map pretty often) they're pretty solid efforts. Heck, I'm just happy to get maps that work some of these days. Man...
 
Wired Two Go
     Blackthorn let me know that the second issue of his Zone scandal rag, The Wire, is up and already drawing scathing comments from Zoners everywhere. Well okay I dunno about that, but it is a great read to see what's been happenin' around the Zone lately or, more specifically, what new stuff people are finding to bicker about. A very fun read, indeed. He's even got a little Kali stuff that slipped in there by accident, I guess. ;) Go pick up a copy, you'll enjoy it.
 
Sleepy Time
     Sleepy tells me he's got a new message board up at his Outlaws Lawmakers Hideout. I'm sure he'd really appreciate it if y'all would well head on over there and start heatedly discussing all things Outlaws. ;) Ooo he's also been goin' nuts with screenshots lately, including an action shot of him blowing up ranger rick that is just hilarious. Well, it looks funny. Oh yeah AND he's got a "question of the week" type of poll thinger, those are fun too. So to sum up, for good web-type Outlaws-related fun, you darn well can't go wrong by popping by Sleepy's pad. Doooo it!
 
:P
     Yahg. It's looking like I'm going to be a bit busier than usual for the next week and a half, what with a nasty deadline approaching, my boss cleverly sneaking off to Hawaii and leaving me in charge, and an old chum coming for a long visit on top of all that. Woo too much fun. Well so all I'm sayin' is that if I miss a few days updating or get behind on my email for a bit this next week, don't like break out the champagne and think I've gone toes up or anything. :P
 

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Thursday 9/9/99
 
"Adobe" by Tuco
     Tuco sent me a new map called Adobe. Very nice looking map, reminds me of "Simms at Night" in many ways—that's a good thing. Only problem I have with it is that there are no running sounds—blah. Looks nice though and runs fast, check the screenshot.
 
Force is with DarkJedi
     "Luke, I am your father..." err wait what I meant to say is that DarkJedi.com, home of the LawMaker editing program and lots of other cool LEC-game related stuff, has apparently found a host and will remain online! Yay! Among those generously offering to lend a hand was our very own Martone, what a sweetie. :)
     Speakin' of other LEC-game related stuff at DJ, anyone try out their web-based "ReconDroid" game-reporting app yet (under the "Games Serv" menu item)? The standalone utility sort of petered out as far as I knew, but it seems to be back and mebbe even operational. Somebody check it out an' lemme know what's what.
 

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Wednesday 9/8/99
 
Four Shiny New Maps
     Pretender sent me his new map, SancTown (credits read Pretender and Hawk). Sort of a scaled up version of "Sanctuary" with largish buildings in a very big valley. Nothing too exciting about the texturing, lighting or architecture, but "Sanc" buffs may get a kick out of seeing the old standby totally reworked. Framerates get a bit sluggish out of doors because of the way the valley has been divided up into separate sectors. Check the screenshot.
     Snagged two maps by Mercedes from GDO_Darling: Hotfort and NoahsArk. Hotfort is a very unusual CTF style map with bases facing off across a series of precarious columns high above a valley floor. The bases each have two elevators that are required for access, and the center column acts as a shaft for a large elevator. Interesting design, elevators will add to bandwidth requirement though and all the separate columns in the middle causes fps to get downright boggy at either end.
     NoahsArk isn't brand new, but this is a new version that removes the chickens to improve Internet performance. Yay! If you'll recall I thought this was a pretty solid map, aside from the chickens. Oh whoops almost forgot a screenshot for Hotfort.
     Snatched a map from OGB. THAPOWER is an odd one, a bland-colored dimly lit canyon under a glowing green sky. Check the shot. Construction is very smooth and framerates are high, gameplay should be pretty fast as the map is fairly flat, though it has some twists hidden in the cliffs surrounding the irregularly shaped valley. Did I mention the sky is green?
 
Last Month for DarkJedi
     Headed over to DarkJedi.com to check the action on the official LawMaker message board and found a notice on the front page that DJ is going offline at or near the end of September. Dang! Well now would be the time to snag all the LawMaker files b'fore they're gone... DarkJedi isn't just Outlaws either, they do Jedi Knight and XvT stuff as well, so a lot of folks are going to be bummed about this one. Who knows, mebbe they'll find a sponsor and stick around.
     Oh yeah but I did get in to the LawMaker board and found that the thing has downright blown up with close to 30 posts today! Whoa! Them LawMakers have a lot to argue about I guess... but it's not just map-makers who are involved, heck they even have their own spammers now, hehe. Shows how popular the board has become I guess. Shame that this may be its last month... :(
 
What Th'?!?
     Hmm well okay I'll tell a story to get you ready for bed. I was checkin' out "Blue Jeans 2" t'other night and found myself playin' Bob (heh I've been givin' th' slow old bastard a workout lately) against two Mary's, a Doc and an Anderson or two. Well th' Marys was givin' me a hard time which was sorta frustrating me, specially seein' as how one was my brother Slack-Jawed Pete (I think the other was Shadow or some name like that, he was good :P). Experienced folks playin' Mary in close-quarters maps kind of irks me on the best of days, and heh I'd swear these two had pegged big ol' Bob as their whuppin' boy that evening.
     (you know, is it just me or should the shotgun ammo for Bob and Mary be switched? I mean, Bob has a double-barrel which takes two shells to match the damage of just one shell from Mary's single-barrel shotgun, and yet Bob starts with just 8 shells while Mary gets 16—meaning Bob runs out of ammo four times as quickly! Jus' switch 'em around I say—THEN we'd have a whole new ballgame! :P)
     So yeah I was havin' a hard time of it, an' ev'ry time I'd think I was holdin' my own against th' two Marys (rare) well that Doc (Tolyra) would pop me off with his six-shooter or the James' (Muckmeyer and DeadEyePhil, I think) would snipe me. Gah! And darn those Marys—here's an example of how overpowered she is: Shadow was on a far ledge and I dropped a stick of TNT right at his feet which hurtled her through the air, landing her on the ledge I was on, still alive, and he just blasted me down with one shot easy as you please. Argh.
     Anyhow there's a happy ending here, or at least a moment that made the pain worthwhile. Trying to take down a Mary yet again and having her shrug off a few shotgun blasts, I gave chase back into the canyon. Just as I was pulling the trigger to give th' old battleship another treatment, a stick of TNT flew between us thrown, no doubt, by some clever varmit behind us. I seemed to see it all in slow motion: Mary escaping, me chasing, the stick of TNT gracefully revolving, suspended in air between us, my finger inexorably pressing down on the mouse button... then BOOM! My shot hit the TNT in-flight, flattening the Mary, giving me a good jolt but leaving me pretty darn happy. Always nice when you get a "You blew up ____!" message when you weren't the one who chucked the stick, even (or mebbe especially) if it was completely accidental. And brother, at that point I really needed it, too!
 

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Tuesday 9/7/99
 
Getcher Zone Scoop over "The Wire"
     Blackthorn has been workin' away on a lil' project fer a bit now an' he's finally unleashed his creation: a new Outlaws site! This one's a bit different as you'll see:
 
The Wire
Blackthorn's periodic Zone newsletter, a compilation of reader/player submitted emails on various topics of interest to those folks who play Outlaws in the Zone. A fun read, informative, attractive and loads lightning fast with Blackthorn's usual obsessive attention to fonts and formatting. Don't miss an issue!

 
Two New Sites Jacked from "The Wire"
     Yes I'm shameless, hijacking two new URLs from the maiden issue of Blackthorn's fledgling newsletter. I just don't know how I'll sleep tonight (in my bed, probably :p) but oh well here they are:
 
TGC - The Gentlemen's Club
Heavy use of style sheet formatting in this highbrow posse site leaves my Netscape 4 out in the cold—CSS positioning is jus' fer lazy people who can't make imagemaps if ya ask me. :P Anyhow it's set up like a virtual tour of a swank British club house, or something. Non-IE 4+ browsers need not apply.
Mista's Place
Weekly news, info on Mista's NBK posse, "Top 15" list of the deadliest Outlaws, links, etc. Easy to read in a fast, Frontpage-generic layout.

 
Petition Breaks 500, Thug Moved to Speak
     Some may say it's a coincidence, but on the very same day that the Outlaws Sequel Petition breaks through 500 with a smashing 20 new signatures (no they're not added yet, I update the thing in big chunks :P) that guy who's always lurking in the Kali Outlaws server, The Big Thug, was seen to speak. Well actually the only one who saw him there was me, 'cause I was lurking around as well. I didn't say anything (being as how I was nowhere near my computer) but here's what the "Thug" had to say:
{TheBigThug} Jay is watching...don't worry
* TheBigThug doesn't have to ignore Nailz! anymore :)
{TheBigThug} (I see all so my reply might be to someone on another server...sorry)
{TheBigThug} oh come on...I talk allthe time! Just not when you're here :)
* TheBigThug is testing new code...anti-ekt code...and don't ask what ekt is
{TheBigThug} Mix emails me too much...
{TheBigThug} You would have to see this screen...scrolling about 100 lines per second from 100 different servers...I cannot read anything
{TheBigThug} I have etk already...and tested it already
{TheBigThug} If you see anyone post a WX server let me know
* TheBigThug is pissed as the extra work he's doing today and wants to go home
{TheBigThug} Do you know we get at least one complaint every day from people thinking I stalk them? ;-)
* TheBigThug holds the record for most complaints filed against him
* TheBigThug has to go now...it's been fun...later all...thx for using Kali...and not abusing
* TheBigThug is away (taking notes).
     So there you have it, the "Thug" is "pissed" and wants to "go home." I would guess that he is also Jay Cotton, the engineer behind Kali and the guy I had a little help from in gettin' info fer my Kali Outlaws page. He makes a swell (if rather demented-sounding) Thug. :)
 
Other Sites Gettin' Uppity
     Well no not really, I just wanted to say "uppity." Let's see real quick now... the discussion of 3dfx LawMakin' continues on the official LawMaker board at DarkJedi.com, Raptor pointing out that 3dfx map errors stem from what is actually a bug in LawMaker itself. Whoa never thought of it that way. Danger has a signup for a "Outlaws News Mailing List" going at his MOB Outlaws Posse site, not really sure what news you'll be gettin' but hey, mail news is better than no news? Or something. And finally, Beignet not only has more photos from the recent Outlaws shebang (that's one word, not two ;P) in Vegas, she's also got info on the year 2000 Outlaws Bash in... no I'm not gonna blow the surprise, you just go to her site and check it out.
 

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Monday 9/6/99
 
Nearly 500 Signatures on Sequel Petition
     Just updated the Outlaws Sequel Petition, now at 496 signatures—wait make that 498, two more came in while I was workin' on this. :) Pretty good for just over one month, keep up the good work people! And don't forget, while you may have signed it yourself, you've probably got folks in yer life who would be up for an OL sequel also, if only they knew of the possibility... go get 'em!
     The link is always sittin' there under the menu on the left of this page, and if you've checked it out before you'll notice that I've reformatted the petition to look a bit more like a big letter. Am I clever or what?—Don't answer that!
 
Three More New Maps
     Boy these are coming in bunches lately. Three more little lands to cavort in:
     Truffle got in first with OLRanch, a large town spread through a couple of canyons. Framerates are very high here even with a good number of buildings in the map, impressive job with keeping things fast. The buildings themselves run on the simple and rectangular side of things but hey, fancy angles cost money back then. Counted 3 gatling guns on a quick run-through, hehe this is a dangerous map. ;) Check the screenshot.
     sshep clocked in next with a new version of the maps that ended up running for almost the whole long weekend on "Pale's Place," making this one Blue Jeans 2. sshep decided to take out the water to prevent people from bobbing around in there (dang, I liked blowin' 'em up, an' it looked pretty) but he's also made a whole lot of additions, with new ledges to climb up and a whole new area down where the waterfall used to go, plus tunnels running around making things a lot trickier. Yessir, BJ2 is dryer, faster an' sneakier'n the first.
     Actually I kinda like both of 'em, they really are pretty different-oh here's a shot from a new ledge in BJ2. I started out the weekend checkin' out new maps but when I got to Blue Jeans, well, it was just so fun that I couldn't bear to take it down, and actually I barely had any chances to reset the host machine 'cause th' Place was packed nearly non-stop. In fact I was gonna change maps when I uploaded this update but there were seven people playin' on it still. Darn fun map. :D Heh, I think I particularly enjoyed it 'cause nobody else seemed to figger out where the gatling gun was hidden. ;)
     Danger comes in on the other side of the water issue with his new map Water Front. Sort of an arena-style affair with a square TNT-loaded pool surrounded by various nooks with weapons and equipment as you can see here.
 
Article on Network Coding at Lucasarts
     Noticed on VoodooExtreme a link to a Gamasutra article by Peter Lincroft called The Internet Sucks: Or, What I Learned Coding X-Wing vs. TIE Fighter. Mr. Lincroft was an engineer on quite a few of Lucasart's X-Wing games and this is a fascinating article describing all the trials and tribulations that went into the network code for XvT, which LEC put out just a month or so after Outlaws. While the XvT networking is significantly different from OL (I'm pretty sure that OL sends positional data rather than player input data, for instance) this article covers many aspects of peer-to-peer networking, latency, warping, and the Internet as a medium for gaming in general... probably the best discussion of peer-to-peer network gaming that I've ever come across, actually.
 
More on 3dfx LawMakerin'
     Well we have a running discussion now on how to avoid 3dfx errors in OL maps. This could be better discussed on the official LawMaker board at DarkJedi.com but eheh mebbe this will be the last of it, who knows. Actually the DarkJedi LawMaker board has been getting a heck of a lot of posts lately, nice to see map makers discussing stuff. Anyhow here's what TJHoenecke has so say on the 3dfx issue:
    Several times now I have read people claim that the chief cause of 3dfx errors was the use of subsectors, but this didn't quite ring true to me. After all, the main game levels use subsectors all the time, mainly for doors, and they don't cause any such errors.... In my experience, such errors occur mainly when you have two unadjoined walls/sectors too close together. As long as you have at least .05 between them, things usually work fine. Any closer than that, though, and trouble usually starts. I noticed this when you pointed out the 3dfx errors for me in Breakout; I don't have a 3dfx card, but the errors you pointed out also showed up, albeit less noticeably, even in Direct Draw.
    Part of the problem also seems to be that people don't understand how the Consistency Checker works in Lawmaker. A "lie detector" does not actually work by detecting lies, but by registering changes in heartbeat, respiration, blood pressure, etc., when certain questions are asked or certain answers are given; thus, it only indicates the possibility of a lie, and not an actual lie, etc. Well, the checker in Lawmaker sometimes finds "errors" in the main game levels, even though you'd never be able to spot them in play, and sometimes it says there are no errors, even when the level clearly has some that make it look all wrong. People have got to realize that they need to use their COMMON SENSE, and that the checker is tool that only works about 90-95% of the time....
     Well there you go. To go fight this stuff out more, use the LawMaker board on DarkJedi.com. ;)
 
Web Photos, Polls, Forms and Cards
     Beignet has another bunch of pictures from the recent Outlaws blowout in Las Vegas. She'll be adding even more in the next couple of days so keep checkin' in with her to see some of yer favorite Outlaws players caught in various compromising positions. :P
     Karrde has his new weekly Outlaws poll up, interesting question for this week, especially for those just getting in to LawMakin', go check it out.
     Truffle has added a Kali feedback section to the SBD site where you can getcher thoughts on Kali posted to share with other umm people. He's also got a poll of his own, the old Kali/Zone/IRC issue again but this time in handy interactive web form for you to participate in. Click click click!
     Raf sent me a "Virtual Outlaws Card" telling me that if you go to his Gamestopper site (home of the Outlaws Editing Team, among many other things) you can now send anyone their very own "Virtual Outlaws Card" (oh eheh) as a unique greeting or whatever you want to make it. These feature great Outlaws "vacation photos" artwork by Fallsdown and will, no doubt, prove the perfect vehicle for whatever message you want to send that certain someone: "Dad? Send money fast," for instance. I think Sanchez makes for a pretty good icebreaker, personally.
 

* * *

 
Saturday 9/4/99
 
Three New Maps
     Well, here I went fer three whole days not gettin' a new map an' then POW, my inbox got decked this morning.
     Gas has made another new map, this one's called Star Dust. It's a small deserty map with a few twists, looks like a good fast deathmatch level. Mebbe this screenshot will give you an idea of where the name comes from. I see he's also got one of his signature subterranean trees in there. :P
     Chet_R1 sent me his new map, Bird Home. This is the second birdhouse-themed map we've seen, isn't it? Weird. Well this one is way up high on a post, and if you fall yer in fer a nasty landing. Multiple feeders in this two-story deluxe wood home make for some tricky maneuvering. It's for the birds, baby. Check the screenshot.
     Mason sent in Morning v2.0, an update to a pretty old map. So old that frankly I don't trust myself to take a guess at what's changed, but it's still a rather unique town-in-a-box-hole type of thing with a rim around the top sporting a couple fortifications. The town is pretty detailed and as you might expect the framerate around the top gets fairly low, but that's what you get for trying to be a sniper. If you don't remember the old one here's a screenshot of the new version. [update: Martone noticed that the new version added new characters and mebbe a pcx or two. Since this is a hefty version (591k) I'm moving it to my "temp" directory and it will only be available for a few days, so get it now.]
 
3dfx LawMaker Tips from Chet_R1
     In addition to a new map, the Chetster had some tips for LawMakers that should help you avoid those pesky 3dfx graphical hiccups in yer maps. Take it from a guy who's learned these things the hard way, if you ain't got a 3dfx card to see these things for yerself you'll want to bear by Chet's advice:
1) If 2 sectors are overlapping, (I.e. , if you have a hole in the ground, and a box beside the hole, make sure that no part of the box s touching the hole sector, or that will cause an error!)
2) BIG AREAS. If you have a REALLY big, open area, then you will find that LARGE errors will occur,and not only 3DFX, either! Take my OLD, OLD map; "FortMatt" for example". It used to be twice that size, but no matter where I walked, there was a glitch on the outer wall, or to my left.
3) RIVERS. Don't forget those rivers. If you want to make a river that is too shallow to swim in, make it REALLY shallow. In Pillage, I made it the depth of one, (at first), but if you died in it, you couldn't go all the way under water, and yet, you were not above it. (you would be in between the 2)... SO, there would be a hall of mirrors, for all the 3DFX guyz. I made it deeper, but I suppose I could have made it less than 1.
4) There is such a thing as too much of a good thing. And by good thing, I mean Flags. every one loves 'em. They make the sky 3d, make doors open. And make secret areas. But, if you put too many in your map, you will get some serious glitches! And I don't just mean the hall of mirrors effect. Sometimes the TEXTURES actually change on there own! (and for 3DFX card owners... yup, glitches).
     Hoorah, now I don't want so see any more maps with 3dfx problems. :P Of course, one thing Chet didn't list, probably the most important thing, is to thoroughly test yer maps in actual game sessions with other people. If you don't have a 3dfx card yerself, grab some people who do an' make 'em take a look at yer map.
 
Wild West Web
     Gee lots of web-stuff to check out. Oh but first I should mention that I got last update's "Baby's Crib" link from Outlaws Gang Busters, that excellent site by Hoss and Martone that you should all be visiting on a regular basis.
     Blackthorn disbanded the "LJP" posse in May and has taken down their old site (darn, it was neat) but those who are interested can find their final posse standings here.
     That rascally Beignet has updated her webzine with a bunch of scandalously decadent photos from the recent "Vegas Outlaws Bash '99." My favorite is the one where they're all laying on the floor, waiting to respawn. ;)
     Danger just keeps doin' stuff. He sent me two URLs, the first for his own MOB site:
 
The MOB Outlaws Posse
Darkly stylish posse site by Danger, solid layout with a good deal of info on the MOB posse and a couple other spicy morsels.
The Warrior Ground
An almost totally incomplete site but the handsome blue-on-black design, nearly listenable MIDI background music, huge link list and extensive menu seem promising.

 

* * *

 
Wednesday 9/1/99
 
See the Sites Sleepy Baby
     Two new sites for your viewing pleasure:
 
Outlaws Lawmakers Hideout
Helpful site by Sleepy with Lawmaker tips from the pros, handy Lawmaker stuff to download, a nice page featuring Sleepy's own maps, map reviews and well some cartoons thrown in for the heck of it. A little heavy on pictures and the layout is a bit inconsistent, but good info makes it worth a visit.
Baby's Crib
Stylish individual site by BadBaby features a lot of Java stuff, some of which is put to interesting use. Layout is a bit rough after the opening but you'll find Outlaws news, links, a photo gallery and of course lots of personal touches from BadBaby herself.

 
The Small Little Section at the End
     A number of folks let me know that the new Zone makes URLs that are typed into the chat into hyperlinks so a click will take you to a page, download a file, etc. Of course Kali and some IRC clients do that too, and it's not equivalent to allowing direct file transfers between users, but definitely a step up for the Zone interface, hooray.
     007 mentioned that the apparent "end" of his Powder River 2 single-player mission isn't quite the "End"—if you kill (*spoiler approaching*)Dynamite Dick(*spoiler finished*) the mission will end, but he's really just guarding a key... so don't kill him and see where you can go.
 

* * *

 
Tuesday 8/31/99
 
"Chu's Place" and "Old Fort"
     Chu sent me what I think is his final version of Chu's Place, a multiplayer map based on the old Dog's Hood. He's re-textured it and added in some interesting things, fans of Dog's Hood may even dig on it. He worked real hard in the past few days to get it in shape, and also wants me to mention a big thanks to Chet_R1 for his help.
     Danger sent me another new map of his, Old Fort. An odd one this, sort of a long narrow grassy field with underground bunkers in the four corners and a building at one end. I guess you could call this arena-style. The open field will probably suit rifle-buffs, though close range weapons would work in the bunkers. Item placement is a bit clumpy in spots and this level screams for some texture alignment/stitching, but it is a new idea that's for sure.
 
"Powder River 2" Single-Player Mission
     007 sent me the second episode in his single-player Historical Mission series, Powder River 2. This is quite a change from the first big long sunny mission: it's dark, close-quarters and compact. You'll spend time sneaking around in pitch-black tunnels and out in the very dim twilight with crickets and such, which is rather exciting in a suspenseful sort of way. The layout isn't spectacular but runs very quickly and does the trick, and the dark outdoor areas are actually quite effective. In fact the only regretful thing about PR2 is that just as you're getting in to it, you reach the end. However, the text files hint at a third episode, so maybe it isn't really "The End." Ooo.
 
3dfx and Non/3dfx Tips
     Janitor has a tip that may prove very helpful for some Voodoo2 card owners. He was on the verge of retiring from the game because he couldn't get it to run on his Monster2 anymore. The good news is that he found a solution:
I finally figured out what it was after many times uninstalling, upgrading, reinstalling etc... There was one corrupt inf file in my which would not get erased or written over when I would uninstall and reinstall the drivers. I owe that one to Avenger. He had the same problem... I have heard that this same problem has baffled many people that play Outlaws. The trick is to get rid of every single file the pertains to your monster2 and DX6 driver files. I believe that installing EverQuest somehow screwed me up. Also, You always have to reinstall the Monster Drivers after you install or upgrade Direct X.
     Hot-dog. Always nice to know there's a way to get things workin' again.
     Ever-helpful Raptor has some tips for LawMakers without 3dfx cards that may very well save them much frustration and hairpulling in trying to figure out what's causing the 3dfx problems that players complain about:
  1. 95% of 3dfx errors occur becuase of sub sectors, the solution is never use sub sectors. With the possible exception of moving doors everything can be made without subsectors.
  2. The only other one I can think of is where you have building where the inside is bigger than the outside. For example if you type the wrong value for the ceiling height. Can't really think how non 3dfx guys can avoid this one, just be careful I guess. I was working on level based on Dr Who's TARDIS at the time I got my 3d card only to discover this problem.
  3. Never use sub sectors.
  4. Some errors which you can actually see under software mod become very visible under 3dfx. So if you see a minor bug in your map dont ignore it as they may not be so minor under 3dfx.
  5. Never use sub sectors.
     Yippee! Let's all chant together now: "No more 3dfx errors! No more 3dfx errors! No more 3dfx errors! No more..."
 
New Zone Gets Easy
     Checked out the new Zone a bit today on my lunchbreak. The new layout looks a lot more streamlined, a definite improvement I'd say with the compact "List View" of current games. There also seem to be a lot of small interface changes to make it easier to use, and other small additions like the "Profile" system to track players, the chat language filter (mebbe that's why the chat doesn't seem to be quite as moderated as it was before) and the ability to sort the lists by name, ping and so on. Good changes, of course if they'd improve the occassional play crashes and of course the old "Zone Lag" well then we'd really have something. Oh yeah they could stand to have file transfer support too. ;) Anyhow, new version seems for the better.
 
New Web Shenanigans
     I'm not quite sure what a shenanigan is, but I have a feeling the following sites may be involved in them somehow:
 
G4H - Guns 4 Hire
Unusual concept--a site dedicated to a posse that isn't really around anymore. But webmaster Trooper is still wearin' th' letters and has put up a slick memorial page to his old gang. Some good info on the old members, and a stylish layout (doesn't work too well in my old Netscape 3, but new browsers won't have a problem).
Zeurdoos' Outlaws Archive
One-pager with some selected maps to download and favorite Outlaws links. Loads fast, easy to read.

     Thanks to Danger for sending that last one in. For even more web-doin's, you'll want to check the Outlaws Party Pictures posted over at The James Gang's site. Save that link over at deathriders.org. Whoa, looks like some of 'em got a lil' liquored up an' decided to play dress-up down in Vegas. ;)
 

* * *

 
Monday 8/30/99
 
The Other Two Maps
     Doc (of the QOT) sent SilverCreek. This map seems to crash on 3dfx cards—I get a blue screen Windows crash when it loads if I run in Glide, but DirectDraw is fine. So those with 3dfx cards will probably want to give it a miss. I only looked at it briefly as DirectDraw sucks on the Voodoo3, but looked like a medium-sized town in a big valley.
     The other map is still being worked on, which is good to hear...
 
Shag the Zone
     Shaggy is lookin' fer new crosshair and map ideas, if you've got some thoughts on cool stuff he could make go ahead and email him at [removed]. And no, I don't run a dating service. Oh, Shaggy also mentioned that the Zone has been updated and that the new version is "slower then hell on loading." I also saw that some people were complaining about it in Kali. Tried to go check it out but it seems the whole darn thing is down right now. Doh! Ah progress.
 

* * *

 
Sunday 8/29/99
 
1 Out of 3 Maps
     Sigh. Another of those days. Received three new maps but only one passes very basic rules of thumb. Geez. I hope the authors get the maps fixed up... since it seems that not everyone caught them the first time, here are the very basic guidelines a map must pass:
  1. It has to run when I try loading it in Outlaws.
  2. It better not have any duplicate files in the .zip.
  3. It cannot make unauthorized use of other people's stuff and must note sources of legitimate material in the text file.
  4. It has to be a sincere effort on your part.
     See my original 8/23/99 post (now in Stale Vittles) for more details, note that I broadened #3 a bit to mention that you have to give credit for stuff you use in your text file. I don't mean necessarily every little prop or whatever, but if you are using another level as a base, for instance, and your text file says "new map from scratch" well that's just not cool, even if the other level does not prohibit re-use.
     Ironically, the map that made it is really just a test version. Moose has an idea for a new map and wants to see how it will fly so he's sent me a test copy for folks to try out: get the Pillars beta and let him know what you thought (check the readme). Since this is a beta it's in my "temp" folder and will disappear in a couple days, so get it now if you're interested. I noticed that there are a couple small 3dfx glitches, I'm sure he'd appreciate having someone help him out with that. And who knows, if yer a good beta tester you just might get yer name in the credits. :)
 

* * *

 
Saturday 8/28/99
 
DirectPlay vs Winsock Measurements
     The feedback I've gotten about the recent post I made regarding Kali got me to thinkin' about the old "DirectPlay vs Winsock" debate again. Well it occurred to me that now that I have two computers networked here at Casa Pale I could compare the network traffic pretty easily with a bandwidth meter running with Outlaws on one machine, and me running around and shooting on the other. So I gave it a shot and came up with the following graph—see the DirectPlay vs Winsock page for more details:
 
Outlaws Bandwidth Usage
DirectPlay vs Winsock (lower is better)
K
b
p
s
      1.9
1.7
     
       
2.35

1.85
     
  shootin' explodin'

     Kinda looks to me like Winsock wins the networking battle by about 10-20%—in case some of you are scratching your heads over what this is all about, the Zone uses DirectPlay while straight IP games are generally held with Winsock. Coincidentally enough, the latest weekly Outlaws poll on Karrde's web site has to do with the DirectPlay/Winsock question as well, asking which you find less laggy. "Mortars" was the big winner—check his site out to find out what the question was hehe.
     While I'm on the topic, let me thank Lando242 for pointing out that you can change the chat font in the Zone (for the whole display, not to give yourself a unique font that others can identify you by as in Kali) by holding SHIFT and double-clicking the little bar above the names list. Also I forgot to mention that one of the things I really like about Kali is the easy of sending each other files—you can even post a hyperlink for a file transfer in an /away message that everyone will see when they join the channel.
     Oh and Sleepy and Karrde showed me this neat feature of the new 1.99 beta Kali—custom name icons for posses. Basically you can make a lil' graphic icon that will replace a posse prefix. So for instance the [COW] posse might make a lil' cow icon, and everyone who downloaded it and stuck it on their Kali image directory would see say "[COW]JoJo's" name replaced by "JoJo" with a lil' cow in front, that scales to match the size of his font. Pretty snazzy—the ZZZ and HSS posses (well okay ZZZ isn't really a normal posse heh) have some pretty sweet lil' icons already.
 
Voodoo3 Info, and Another Graph
     Oh yeah baby we're goin' whole hog today, not one but TWO shiny new graphs. Okay so graphs are boring. Well I'll keep this short: I updated the Outlaws Video Comparison page with V3 info, a great V3 overclocking and tweaking utility and, of course, the following graph comparing framerates I get with my old Banshee and the new Voodoo3:
 
110mHz Banshee vs 170mHz Voodoo3
Outlaws video frames per second
512
x
384
A
60
61
B
120
192
C
189
243
 
640
x
480
A
60
61
B
83
135
C
129
204
 
800
x
600
A
60
60
B
53
89
C
86
137

 
Nasty Security Hole Found in IE 4 and 5
     Thanks to Karrde for sending this along. A university research group just found a security hole in Internet Explorer 4 and 5 that could allow a malicious Java applet to take complete control of your system. That probably wouldn't be a very good thing at all. You can check out the article in Wired for more info. Fortunately Microsoft has rigged up a fix in the form of a 6 MB patch, go get it from Microsoft here.
 
Blast, Pillage Fortress Maps
     Moose sent along a new version of his Fortress map. You may remember the first version had what in the bug testing biz we call "issues." Well nice guy that he is, Martone took a crack at the map for Moose an' fixed it up, hey it doesn't crash on me anymore! :) Framerates are still exceedingly low but at least she runs.
     Sleepy just finished up his latest map, Blast_Co. This one was delayed for a month while Sleepy tried to figger out how to get sticks of TNT to move down a conveyor belt, but it seems that LawMaker isn't down with that. So instead there are crates of TNT moving along the belts of the dynamite factory floor. Big map with an eye to CTF, a factory and a warehouse on opposite sides of a storage lot. Framerates are mostly quite high, just getting a bit low in the middle of the outdoors, but really quite good for the amount of detail Sleepy has put in.
     Martone points out that the inf scripting of the moving belts may act funny in laggy games, and the AI character in the factory won't help either, but neither should make things TOO bad. The map on the whole looks good, with an impressive amount of custom textures and objects and, of course, TNT galore. Those looking for a good bang will want to pick this one up. Here's a screenshot.
     Chet_R1 sent along Pillage This is another CTF-style one, with two forts around a bend with a mine in between. Texture stitching, as in Sleepy's map, is very well done here, though occasionally Chet's choice of texture seems a little odd. Then again the whole map is a bit odd, feeling slightly abstract, but you can't argue with the solid construction or multiple paths between the forts that will keep you scrambling to get, or defend, those darn flags. Check out the screenshot.
 
Pale Tests the Arena
     I have something to confess folks: I spent a little time this afternoon trying out the latest Quake3:Arena test. Yes I know, how could I? Well... everyone at work plays it all the time (in preference to our own games :p) an' I figgered I'd see what all the hoopla was about. So I downloaded it, installed and after some fussing with my configuration, there I was "fragging" away.
     I figgered I'd pretty much get whupped, being new and all, and indeed I didn't do too well in the first few quick matches (Quake folks don't seem to like playing a match for more'n 15 minutes at a time). But then a funny thing happened... I started to win, handily. I mean, I didn't really even have the weapon buttons down, was just usin' th' "autoweaponswitch" (which blows) but there I was at the top for about three matches in a row.
     Then another funny thing happened—I lost all interest in the game. I suddenly had no more motivation, I wasn't winning anymore, and I didn't really care. After a while I quit (and had to reboot as my desktop got stuck at 640x480) and now I can really say that I've had enough "Q3A" to last me out.
     Not really sure what it was that turned me off. Mebbe it's how even with all available bells and whistles turned down all the way, there's still so much weird lighting and weapon effect stuff filling the screen that you can't even see your target half of the time. Couple that with dingy, dark levels and well it's depressing. Then there's the matter of the gameplay, which comes down to finding the area with the most big weapons, picking them up, holding down the fire button (no alt-fire in this game, that w