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Seventeenth Highest Shelf Vittles: 2.13.00-6.22.00

Back to Stale Vittles
 
Thursday 6/22/00
 
Bertherville or Bust
     Must... post... some... news...
     SOMEONE has done up his very first Outlaws map, Bertherville. Although like many first maps Berthe tends toward the big and flat look, you'll find careful attention has been paid to gradations of light indoors and some interesting and attractive things have been done with textures. The "roof" sky is definitely out of the ordinary. A promising map, I think. Check the shot.
     You can find out more about this 15-year-old French-Canadian Outlaw at his web site (mostly non-OL related).
     Speaking of sites, the Metalliplasty's Metal Militia Outlaws Site link is back online, the site has been updated somewhat (red text on black background, how very goth :).
     I pray you, have patience with me if I don't get in a huge update this weekend, someone had the brilliant idea of making a deadline for our project on a Monday. We've missed plenty of deadlines so far (every one, really :P) and there's nothing to indicate we won't miss this one but that doesn't mean we don't all get to have fun working through the weekend anyway. =P
 

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Sunday 6/18/00
 
Maps R Us
     small (shot) by Killer: A square valley with some buildings, a sniping hole or two in the canyon walls. Big chunk of ground missing on 3dfx cards.
     Granbury (shot) by Truffle: Named after a small Texas town near the author's home, Granbury reminds me a lot of the one-road town layout of Cutter's "New Cariboo" except a lot bigger and with less attention to careful detail. There are some minor texture popping errors that show up and one window doesn't break for instance but if you want a big town, this here's the answer. Unfortunately as you might expect with a lot of buildings along one road, framerates along that road are going to get really bad.
     Theater (shot) by D.A.D.: Strange map in a valley focussing on a small movie theater (hey Granbury has a theater too, how about that?). A lot more normal than D.A.D.'s previous maps but still has a fair amount of weird stuff thrown in like acid traps, pitfalls, funky animal sounds, antigravity water, etc. Really overdoes it on those darn bush sprites. D.A.D. says this map is Voodoo-only, running it in software mode will cause lockups.
     And then Warrior just went totally nuts:
     MiniSanc (shot) by Warrior: Long narrow canyon with two buildings, cave base at either end and sniping caves along the sides. Should make for pretty active small CTF matches.
     DeathMatch Pond 2 (shot) by Warrior: Two bases facing each other across a pond, simple CTF style. Nice soothing canyon texture but the lack of running sounds dampens the action a bit and the scattershot item placement leaves it a tad unfocussed.
     FaceOff (shot) by Warrior: Squarish simple grey buildings in square canyons, another CTF map. Very basic, high framerates, two-dimensional (not much use of altitude) and lacks running sounds.
     FaceOff 2 (shot) by Warrior: Larger and better looking than the first with improved texturing, a couple 2-story buildings and running sounds (yay!).
     GarboWay (shot) by Warrior: Very simple all-indoor mini maze map, not altogether unattractive texturing though pretty lacking in variety. Close quarters, high framerates.
     Garboville (shot) by Warrior: Simple square valley with three buildings, flat. No running sounds.
     Labrinth (shot) by Warrior: Rather nice base texturing spoiled by a big ugly "maze" in between the two forts. The maze doesn't display on the automap but just running straight will see you through and chances are you won't really want to go back.
     Warrior's Ranch (shot) by Warrior: Who would want to live on a two-room ranch in a featureless valley surrounded by sniping slits? Simple, solid, not particularly interesting.
     WarTown (shot) by Warrior: Box-like buildings around a sides of a huge valley. Ohhh, baby.
     WarFortCTF (shot) by Warrior: Two forts in a rectangular canyon with a peaked hill in-between, stop me if you've seen this before. Simple, high framrates, etc.
     WarCTF (shot) by Warrior: A lot like WarFortCTF except with crab-grass (you know, with the red spots in it) instead of sand. I like the criss-cross tunnels under the hill.
     Warrior's Pad (shot) by Warrior: You can tell who's place it is because he's signed his name in the ground. :P Aside from that stunt there isn't a whole lot of interesting stuff in this little one-building valley, the simple architecture and texturing don't really grab ya but it should make a decent small DM map.
     Phew! Well despite the last-minute bombardments from Warrior I finally caught up on maps. Now to see how much of the other news I can catch up with before I drop. Probably not much...
 
S_haft! He's the Ma-an...
     S_haft is working on an Outlaws site with a "Shaft" theme. Western blaxploitation? Hmmm...
 
Long MGL Rant
     D1 and Only had the following to say about the MGL drivers and for some reason figured I'd post it for him... hmm.
Everyone playin outlaws multiplayer has 1 primary objective other than killin' ppl... That's high frame rates! FPS! The more the merrier! Well unless yer willin' ta spend $100 on a voodoo card, then ya can simply install tha MGL Drivers from yer OL cd #1 or download it from pale's! It sounds all good an' easy, an' it does it's job of gettin' ya some higher PFS by about 20% or 30%. And at tha lowest resolution, which I've used for the longest, and get about 275 FPS! That's swell and all but the only prob with that is that you cant see what yer shootin'! and your gun looks like ice cream in the Sahara desert! The only way I've found to succeed like that is to shoot anything that's blurry an movin'!! I have been usin MGL drivers for about 2 months now just fer the higher framerates. Now since I obviously don't have VooDoo, but I have been playin against people with VooDoo (needless to say I've been gettin' massacred!) I have been tyin to squeeze evey last frame out of my system. And when I use MGL drivers, I notice somethin'!! Now everyone knows that its really hard fer people with WINDOWS 98 to join a game on the ZONE. Well, it's even worse with MGL! If you can't connect to the game, guess what? You gotta reboot!!! This gets REALLY annoying cause MGL tends to lock up more what Direct Draw which would let you use the Ctrl + Alt +Del tactic to exit (also called "exiting illeagally"). However, if ya try an pull this stunt with MGL, you see whatever screen you saw as you lock up and you can hear your computer workin in the background cause it IS! But MGL wont update your display and let you see whats goin on! Therefore, you gotta press Ctrl +Alt + Del 2 times or hit the little RESET button. THis has happened to me at least 30 times in the last 2 months and it gets REALLY annoying. So I have switched back to Direct Draw drivers. Although I only get 50 FPS, i dont have to reset every other time I join a game! I get into 90% of all games with Direct draw while I get into 50% with MGL. I for one don't think it's worth having to wair 3 minutes for your comp to reboot and do that SCANDISK which takes a minute or two if ya do have errors. Anyway, I have stopped using MGL and I plan to get VooDoo3 which will put a stop to all my problems with FPS and freezing up (hopefully).
 
Another Western Grame?
     Raf says Infogrames plans to release a Wild West "Commandos"-style game called "Desperados" around Christmas time. Are you as stoked as I am about this? Yeeee-hawww. Okay so I'm not stoked at all especially since there's nothing about it on the 'grames site.
 
Aureal Sound Off?
     Rumor has it that Aureal, creators of the Vortex sound card chipset that gives Outlaws 3d sound through their "A3D" API, has finally kicked the bucket. One clue is that their web site is down. They've been financially troubled for some time now and it's a darn shame b'cause their sound cards are soooo much better than Creative Labs. I mean I got my Vortex2-powered MX300 I think nearly two years ago now and it's still cutting edge as far as sound cards go. At work I had a Soundblaster Live! and it died on me and I replaced it with an MX300 and suddenly everything sounded better. Anyhoo... I really hope some nice company comes along and saves Aureal, they make darn good sound cards.
 

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Thursday 6/15/00
 
New Outnet
     Well I am still way behind on news stuff but this one cuts straight to the front of the line: lindow sent along the much-anticipated new version of his mIRC Outlaws launcher, Outnet v2.0b. Version 2.0b adds fantastic bells and whistles like auto-detection of your OL directory, server pinging, a map selection list for hosting, a button to launch the OL config utility, auto-nick renaming and more; this is basically an elegant multiplayer front end to Outlaws. You simply MUST try this out. Check the readme for all you need to know (aside from basic IRC stuff). I'm hosting it here because lindow doesn't have it on the official Outnet site which hasn't been updated for like three months anyhow. For future reference you'll be able to find it on the other useful files page.
 
Bah
     Humbug. Three months and 70-80 hour work-weeks is getting to be a real drag, even if it is working on video games. Erg. Hopefully won't go much longer than the end of this month... then also hopefully the V5 6000 will be hitting stores, I'll have time on my hands and a pimpy new system, not to mention Outnet 2. Soon, soon... maybe if I keep telling myself that I'll believe it.
     I did get my 19" monitor as a beginning to putting together the new system. I like it. :) It's a "short neck" style monitor so it only takes up the space of my old 17" and boy does it seem a whole lot bigger. I can actually see what 1600x1200 looks like now... very tiny hehe.
     Oh yeah... if anyone knows where I can get an Act Labs "PowerRamp" PC arcade stick, please let me know. These are great joysticks that don't take drivers or anything because they work on a pass-through keyboard connection... I found one in an old joystick compatibility bin at work but now I need another for the rare times a friend comes over to play stuff. :) More info can be found at the official Act Labs page; they aren't being manufactured anymore so I have no idea where I could get one, nuts.
 

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Sunday 6/11/00
 
Voodoo 5 in Stores
     Yup yup I saw with my own two beady little eyes a Voodoo 5 5500 in Babbages this weekend. I was going around looking for NGPC games I didn't yet have 'cause they're going to pull them from stores this week, doggonit. Umm but yeah V5's are out, someone send me some FSAA screenshots from OL or something.
 
Outlaws Soundtrack Album Available
     A bunch'a people, Joonas Linkola of LucasFans being the first, told me about LEC selling a special version of OL (you'll see it on their store entrance page) with a separate "soundtrack" CD. Here's the description: Buy "Outlaws" for $19.95 and we will include the original soundtrack featuring the music by Clint Bajakian with your order. A $12.95 value - yours free with purchase. (While supplies last)
     Hmm. Seems kinda funny since you kin just play the music tracks off'a th' game CDs anyhow but maybe this puts the tracks from both CDs on to one... guess that would be kind of handy. Or you could just go get the actual Ennio Morricone soundtracks from the "Dollars" trilogy since that's where Bajakian ripped the music from.
 
New Maps Galore
     These rascally LawMakin' types always send me a TON of new maps whenever I announce I'll be missing a few updates. :P So this isn't nearly all the new ones I got but this is all I got time for t'night...
     Forgiven (shot) by Tater: Loose layout of small buildings, a river, a water tower and a few tunnels in a roughly triangular, sloped canyon. I kinda like the ramshackle layout. Features a modified 2-shot sniping rifle and plays music off the 2nd CD.
     New Water (shot) by Tater: Three ramshackle buildings on stilts in a flooded, roughly-triangular canyon (is there a pattern here) with tunnels around the sides. Didn't notice if there was a modified rifle... Like Forgiven it could do with a bit more attention to texturing and lighting and it plays music off the 2nd CD.
     Strip Mine (shot) by TenTacos: A die-hard sniper map. Extremely long tunnels beneath a huge open arena. One beefy modified sniper rifle. Those who love to snipe (bastards! ;) should get a real kick out of this one.
     The Spiral of Doom (shot) by Truffle: Good original canyon design with a path twisting up around the valley below. The building interiors aren't the most fascinating but the general layout is very nice.
     Moose sent in updates to three maps: DomusDM, MRanch and Pesach. MRanch and Pesach are some of Moose's early designs, don't really care for 'em myself but the romanesque DomusDM is lovely and well worth your time. Not quite sure what's new in these, Moose just says "i adjusted them, made them better and more playable..." for a recent mIRC tourney. [Update: re-read Moose's mail, DomusDM is actually a smaller version of Domus, preventing you from going outside the villa]
     P.B. wrote to warn that he and a buddy have both experienced lockups when running the recently-released "Scalped" map so uh you've been warned.
     Let me just close out this update with a big thanks to Hoder for helping me clear a lot of deadwood out of the links page. He also pointed out three sites I'd listed twice in a row... how embarrassing!
 

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Thursday 6/8/00
 
Two New from Flopur
     Doh it's late but if I don't get some sort of update in everyone will think I'm dead. Actually I thought I was dead earlier this week when I was at work until 9:30 am but after 8 hours of sleep it turned out I wasn't. Sucks to get caught in morning rush hour traffic when you've been at work all the past day and night. :P
     Got two new map versions from Flopur, Garbo Map v2 and Muddy Ditches v3. The snow (if I remember aright) from the first Garbo has melted into flowing water in the sequel, kind of a nice change of seasons (shot). The water ground animation is a bit chunky and may prove distracting to some but you gotta love those weird curly cracks. MudDitch3 removes the roofs on the outer buildings of the previous versions and adds more detail to the central pyramid (shot). I'm not sure I'm too keen on the new look, also the central part now seems to account for some rather low framerates.
 
Tombstone's Homepage
     Austrian Outlaw Tombstone sent me the link to his German-language Outlaws site. Am I gonna let a little thing like a language barrier stop me from reviewin' a new site? Sheesh is that a silly question...
 
Tombstone's Homepage
All-German site by this Austrian outlaw, fortunately you kin get a translated version through Babelfish. A bit heavy on the ripped graphics, animations and Java stuff but there are a few things of interest like the snippets of movie Westerns to download, some fan news, odd music mp3's to download and an account of Tombstone's Outlaws history.

 
Ze Stuf
     Saw "Shanghai Noon" this past weekend. Not a lot of Jackie's trademark martial-arts action but it's just a darn fun movie and to tell you the truth I enjoyed the story and characters so much that I didn't even notice the fighting bits were few and far between. A real charmer—with two cute princesses to boot, you really can't go wrong. :)
     Uhh what else has been goin' on... oh 3dfx's Voodoo 5 5500's should be back on their way to retailers, goody goody. I'm still waiting for the 6000 and there's still no word on release date for that bad boy. I kinda jumped the gun today by ordering a 19" monitor for my planned new system. Pete said I should'a gone fer 21" but I don't think my apartment is big enough. ;)
 

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Sunday 5/28/00
 
Time to Steal Some News
     Not a whole lot of news today. I had a new map but thanks to a timely warning from Martone I found that it has a crash bug in it so I'm not gonna post it. :P
     Hmm speakin' of Martone I'll jus' steal some news from his OGB Headquarters, namely a new Outlaws site... which led to two other site's I hadn't seen before:
 
Boothill Bob's Outlaws Page
Sets out to do things a bit differently and succeeds. With things like best excuses for losing, signs you're addicted to Outlaws and tall tales from Outlaws battles, Boothill's put together one entertaining site which also benefits from handsome design.
Jake Big Chinn's Page
Very brief singlepager though the energetic rough and ready presentation sort of makes up for the lack of anything really useful to download, etc. Plain fun.
Kickyerarse's Homepage
Sort of a lot of stuff, mostly cheesy graphics, thrown together across several pages. Hard to make out anything really worth the trip except for the Shania Twain page—just seeing someone tie his obsession with her in to Outlaws is rather impressive.

 
Where is Klie Now?
     There's a really really long article on the history behind the making of Diakatana right here on Gamespot. I mention it because deep inside the article (trust me, it is way longer than you think, just about did me in trying to plow through it) if you can survive the onslaught of innumerable smiling John Romero photos you learn that Ion Storm hired Chris Klie as lead level designer—Klie was the lead level designer of Outlaws, he of the olanalklie cheat. Poor fella, not really the project you'd wish someone to end up on. And they didn't even get an Old West time period into the game, what the heck is the deal with that? :P
     I guess I should warn y'all that later this week a friend is moseying into town for a visit so I might not get in updates next weekend... mebbe we'll go see that new Jackie Chan East-meets-Western or somethin'.
 

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Thursday 5/25/00
 
Was ist Passiert?
     Anthrax has the unusual distinction of being a native English speaker amongst a rowdy gang of Outlaws loving Austrians, the Mad Austrian Desperados. Now being as how many English speakers on the net use a barely comprehensible pigdin (and I count myself among them), Anthrax is doing his best to compile an Austrian Outlaws fan's guide to gaming language, which you can find on the site under the "info" section. He's off to a great start and the cool thing about this for us English speakin' types is that it works in reverse too, so now I know that "Crème zum verschwinden" means "Vanishing Cream". Yay!
     Anyhow to get to the real point Anthrax could use some help getting more English "abbreviations and banter galore" to translate into his adopted tongue so if you'd like to help in this great project of bringing Outlaws internet gaming illiteracy to the rest of the world, mail him ideas at [removed]. Danke!
 
Mytie Mause Strikes Again
     Speakin' of site updates, Mytie Mause has been workin' hard pumpin' out updates to Mytie Mause's Outlaws Site. Th' mystery mouse now has two more custom Outlaws Winamp skins, Sanchez and Bloody Mary, as well as a new "high visibility" crosshair plus updated news, Outlaw quotes and game tips. Whew!
 
Tra Laa Tra Laa New Maps
     Art's Place (shot) by Kid Macoo: A recreation of some dude named Art's apartment. Now I'm gonna be real worried if this dude's pad actually involves two dimensional walls, sawed-off shotguns and deadly fire escapes, but I guess you gotta use what you have. Kinda small and close quarters, not the most attractive place but if you had say two or maybe three players could have some fun. Definitely not ML.
     Scalped (shot) by Kid Macoo: Ye olde two forts divided by river CTF plan here. Some of the water sectors are kinda funky and perhaps a bit many big bushes laying around but otherwise this is fairly solid CTF action, so long as you don't mind bobbers in the middle.
     Flopur's Fortress (shot) by Flopur: A large CTF map along the (long) lines of Smo's classic "Smo's Feud" with a number of important differences, mainly that the drop to the bottom off the bridges is easily survivable and that the bridges aren't hollow (so far as I could see) but you can run around the backs of the forts and climb up a ramp. Also the base forts are fairly large. Pretty good looking semi-arena style CTF action.
 
Voodoo5's Delayed
     Doh! 3dfx pulled their Voodoo5 5500's back from retail outlets where the were supposed to go on sale tomorrow in a last minute quality control check. Hmm. Overclockers shorting out boards by frying eggs on them, no doubt. So basically you'll hafta wait another week or two to get yer grubby mitts on 3dfx's latest hardware. Durnit.
 

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Sunday 5/21/00
 
Map Help for Silverspurs
     SilverSpurs could use some help with a Co-op level he's been working on:
I have created a Co-op level for Outlaws and its all done...but Im having problems runnung the level. I tested it on mutli-player and it worked a few times, but after playing it 2-3 times the level dosnt load again and I have to re-publish the level in order to run it again...I dont know whats wrong, I was thinking maby there was a file I need to create special for co-ops or if just certain ITMs just dont work in multiplayer. If anyone out there who has made co-op levels can help, please write to [removed]. Appreciate any help I can get!
Twiddler on the Loose
     D.A.D. sent me his second map, Twiddler. Now this is... uhh... it's... hmm. Funny angles, bizarro animated wall textures, some juiced-up AI characters, gravity zones—it's just plain nuts. Check the screenshot and uh shield your eyes. One of a kind map I think you can safely say.
 
Voodoo5 5500 on Friday
     Voodoo5 5500 cards are supposed to hit retailers this Friday. I'm planning on holding out for one of the 6000's... hopefully they'll be soon to follow. Anyhow if ya pick up a V5 send me a screenshot of Outlaws with that newfangled anti-aliasing stuff goin' on. :)
 

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Thursday 5/18/00
 
Three New Maps
     Cave Arena (shot) by Outlaw and MikeDaKid: Sure there are plenty of two-fort maps, but how about three? Aha! Cave Arena has three forts arranged in a T formation around a sunken cave area. Novel arrangement, lovely texturing, high framerates; what's not to like?
     Quack (shot) by Bad_Aim (aka JZombie): Taking a lead from a message by Mudduck on the Outlaws Message Board concerning Manco's recent "Quake" map, Bad_Aim gives us this tongue-in-bill deathmatch map involving a small armory storehouse in the middle of a half-frozen lake. Make sense? Nah, but it's good icy-cold fun. Framerates dip a little around the edges but the big surprise is... music! Playing off your second Outlaws CD. Should make a nice change from that dang rave music I know you all play while shooting people. ;)
     Outlaws 3: Straight to Video (shot) by Bad_Aim: Okay now any map featuring an old truck up on blocks has got to be an instant redneck classic. The previous two installments of his movie map series took place in theaters, but this one moves in to the more modern era of home video rental. So you enter the western town (a mix of building borrowed from Sanctuary and Dry Gulch) through a big-screen TV. I still think the first in the series was the most inspired, but hey it's on video so you can watch it any time, right? Look for this baby in the five-day-rental section, pop it in and enjoy.
 
Skin Your WinAmp
     Mytie Mause sent me this mousey new URL:
 
Mytie Mause's Outlaws Page
Cute site with thorough game info, tips, some handy files (Mause's own Outlaws WinAmp skin), sporadically updated news, chat quotes and jokes. Sometimes hard to read but a good bit of fun and useful info to boot.

     Mause's "OLAmp" skin is pretty nice... I still kinda prefer the look of the old Outlaw Amp skin by err I ferget who for the main window as Mause's isn't as easy to read but OLAmp has skins for all the little additional WinAmp windows as well, which is a nice addition.
 
Outlaw Bash Info
     Beignet has updated info on the second annual Outlaw Bash get-together at her site. This year's is in her own home town of New Orleans, 40 die-hard varmits are already plannin' on attending. That's a lot of varmits in one place! :)
     Ah, thanks to vijohna for lettin' me know that TRH stands for "The Rage'n Huckleberries" which is of course the posse site you'll find right here.
 

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Sunday 5/14/00
 
Maps for Mom
     Isn't it always tough to figure out what to get Mom for Mother's Day? Well why not give her a fresh new Outlaws map? We've got a large selection today, guaranteed to put a smile on Mom's face:
     Belly Acres (shot) by Martone: Continuing the friendly rivalry between his OGB gang and the WAW posse, Martone brings us Belly Acres, "Home of the Wit and Wisdom Gang". A sprawling single-storey farmhouse in a wide valley with some caves around the edges (naturally!), this one looks good enough to settle down in. Watch out for a red stick of dynamite that packs a tremendous wallop. Martone's even got a little song about the map (to the tune of "Green Acres") right here.
     Quake (shot) by Manco: A conversion of the "Outer Base" level from Quake II and I'll be darned if it doesn't come over pretty well on the OL engine. Good "port" here, even sports a "chain gun" (gat modified by Spidy with lower damage but can move while firing) and lots of customized textures. A bit dark... but so was Q2. Well done and a nice change of pace.
     hojo (shot) by Tater: Small town in a grey rock canyon, solid construction, emphasis on the vertical makes everything feel a bit narrow. Interesting lettering in the lawn but no apparent relation to the Howard Johnson motel chain (which is probably a good thing ;).
     Stock (shot) by Gandalf: Very large CTF-style map in two sections, one with a castle theme and one with a western theme, joined in the middle by a wide permeable wall that plays rap music when you walk through it. Texturing isn't the most attractive and some surfaces lack running sounds. The map as a whole feels rather abstract in design... but the real drawback in my book is the flock of chickens that will add to lag.
     ihlaw (shot) by Gandalf: I like the bright sunny palette, and the willfully abstract layout brings a certain unpredictable charm to this large deathmatch map but again some sections of unattractive texturing, missing running sounds and chickens hold it back.
     Mad Dog (shot 1, shot 2) by SnotENoze: Large multi-level single-player campaign starts off stylishly (shoot a poster to choose your mission) and delivers tons of people to shoot in all sorts of interesting environments. Oh there is actually a plot about recovering three stolen idols from the nefarious wretches who absconded with them but thankfully it doesn't get in the way of the running and jumping and shooting. I did hit a crash partway through the Dynamite Dick level but I haven't tried to repro it so I'm going to cross my fingers and hope it was just WinNT sneezing, 'cause this looks like a darn fine jolt of single-player action.
     Garbo Map (shot) by Flopur: Unusual half-frozen look to this small close-quarters map of ice walls and twisting tree paths (hard to describe, see screenshot). Worth a look-see.
     Wacky 2.0 (shot) by Sticky: Second version of his old map, can't say I remember the original well enough to recognize the differences. Nice fast DM map around a building with funny angles.
     Wicked 2.0 (shot) by Sticky: Another remake, the textures here are definitely different and there's a sort of bunker at one end of the cliff ledge now. Can't say I like the combination of the textures and the lighting. Also, both of these remakes from Sticky use a cheap filename trick to show up at the top of the level hosting list, out of alphabetical order. I really hate that.
     sky (shot) by Squigglebox: Now this one's really up in the air—or the clouds, to be more exact. High-concept, you might say. :P A CTF layout with two cloud forts on opposite sides of a large cloudbank, you run on cloud platforms through the bank to the other side. Actually though running is the old, land-dweller way of doing things—with a little practice you can ride air currents from base to base instead. Pretty smooth, too bad there's no in-flight movie (though if the in-flight movie would be "Snow Falling on Cedars" that would be a good thing (darn United)). Getting the flag back if it falls from the clouds can be tricky but I did manage to fall in such a way that I was able to run around down below for a little while. Some disappearing scenery at certain angles/spots on the map, framerate dips a bit at either end.
     Whew! So that was 20 maps to catch up on since I got back from my lil' trip. Man, what th' heck happened? Sheesh...
     Oh just a side note here, Slack-Jawed Pete and I finally completed our (his) nearly year-long quest to find good ribs in the Seattle area. If you're in town you'd do well to drop by Dixie's BBQ in Kirkland—a welcome and hearty dose of soul in the center of the snobbish, techy East Side. I haven't yet met "The Man", Dixie's fabled tongue-shriveling hot sauce lovingly ladeled out to lunchtime patrons by the owner but now that I know it's right down the road from my office I will, O yes... :d
 
Time is Coming
     Bladester00 sent along two shots from a work in progress and a description of the map, apparently to be named "Time":
This one is a biggy ,no doubt its going to take some time to play and to make.Just got the lay out started and 6 big gun towers,tons of cells,four big outside court yards.Plan on making this high security prison a night mare to get out of. If you live through the guards that will be looking to take you out in this coup shot out.Far from done but as I see it some heavy fire arms will be here and a few tricks will be imported in this map.So when the big doors close on you it will be every man for him self.
     Oh and the shots: shot 1, shot 2.
 
News Roundup
     In other news:
     Raf pointed me to Lupine Games' page for their upcoming game Western Riding, apparently a rodeo game of some sort. The description says: "Ride in a variety of western events such as barrel racing and other western themed competitions. Buy and raise horses as you train them by competing in events."
     TonTo E sent me an Outlaws font, Tonto E OL Normal. Pretty nifty work, actually does look like the OL logo if you use it to type OUTLAWS.
     salmoides sent me a link to an interview with two LEC level designers, Kevin Schmitt and Ryan Kaufman, from last November. Both these guys worked on Outlaws, though they only really mention it in passing in this interview which mostly covers their work on Star Wars titles.
 
Sites Sites Everywhere
     Outlaw sites popping up right and left:
 
RaW: Rebels and Warriors
Fast text-only layout, very nicely done. As long as webmaster Hoder keeps th' news a comin' they're top notch in my book.
Mad Austrian Desperados
High points for genuine Outlaws style, points off for lack of content, but still ya gotta love that font and those backgrounds.
SBD - Silent But Deadly
Truffle brings another OL domain name, sbdclan.com. Decent layout to this posse but fonts get a bit confusing and aside from history and roster of the SDB posse there isn't a whole lot here.
The Outlaws Hideout
News, some game info, posse list, links, etc on this general Outlaws site. Framed layout doesn't quite work right in my crusty old browser. Truffle makes the most of his domain name by offering URL redirection (yourname.olhideout.com) and email (yourname@olhideout.com).
TRH
Web-based casino games, a little java saloon and some ripped Outlaws graphics can't entirely make up for the uneven layout, missing images and poor (and often crass) writing. There's a lot of energy here but the sketchy presentation and lack of useful content (not even a mention of what their posse prefix stands for, for instance) leaves a lot to be desired.
TLL: The Last Lawmen
History of the posse (used to be TLG), a few maps for download, game cheats. If you can stand it, the MIDI background tunes are actually kind of decent (if loud).

 

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Saturday 5/13/00
 
Map Madness Continues
     Okay I'm delaying going in to work for an hour so I can make a bit more headway into the massive map backlog engulfing my inbox. Yeesh!
     Law Town (shot) by TheRock and D1_and_Only: Nice square layout to this two-building town, watch out for sniping caves at either end of the main street. Minor 3dfx errors, doors won't help lag but framerate stays surprisingly high.
     Scorpion Ridge (shot) by KrummWaffe: How many maps come with a history of the Sharp's Buffalo Rifle in the txt file? And how many come with a modified single-shot rifle in the map that sounds straight out of a spaghetti western? This is KW's "heavy weapons" map featuring the aforementioned portable artillery piece as well as sawed-offs, gats and shotguns galore. Set in a big, lovely red rock canyon the framerate gets a bit low at the ends (cave/building base at either end with central tower, CTF style) but what with the gorgeous construction and textures you probably won't care—you'll be too busy dodging lead in any event.
     Claim Jumper (shot 1, shot 2, shot 3) by Hoss and ForkTongue: Based on an unfinished LEC level, the ins and outs of this map take a bit of exploring before you'll feel comfortable but this is a map you will want to keep playing. Mostly fairly close quarters in and around mine shafts and a small town, custom props and lovely details abound. Excellent.
     Macoo (shot) by D.A.D.: Author's first map is an extraordinarily odd affair with several AI bosses (playable both single and multiplayer I think), two skymaps strange black water on the ground, bottles levitating above a bed, etc. Very odd indeed.
     Colvins (shot) by Hot_Pistols: Flat, bush-riddled desert canyon thing with pitch-black caves and a few AI characters. Bushes or darkness make it hard to see, though the layout is so simple there really isn't a whole lot to see anyhow. Strange one.
     Wharf Rat (shot) by Runaway Jim: Unique small map by Jim featuring his usual payload of ankle-crunching jumps and good looks, though unlike previous maps this one goes with a dark and forboding look. Don't like the blue cliff texture but otherwise very attractive (and dark) small swamp canyon with warehouse in the middle. Nifty.
     Winner's Circle (shot) by Blackthorn and Picante: The author's have invented a new play style they call "Winner Stay's In"—the map is meant for team play but teams wait in booths on opposite sides of an arena and one member of each team launches into the arena at a time for a series of one-on-one combats. Innovative idea, lovely map, humorous sound effect--great stuff all around.
     That's all for today, hope to finish catching up with a huge blowout tomorrow. :P
 

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Thursday 5/11/00
 
E3 From Home
     Well the online E3 media blitz has begun, bigger than ever this year. Gad. This means of course that you lost a week of development time working on a demo for the show and another week because all the big-wigs take off to take in the show. So E3 sets you back two weeks and for what? A moment of glory on some cheesy game news site. Grahhh. And I don't even get to go. I hate E3. :P
 
Too Many Maps to Post
     Boy oh boy this'll teach me to leave town, I've got wayyy to much new stuff to cover. Guess I'd better start with the new maps and see how many I can get through tonight.
     Big Heist (shot) by Chet: It's tough being a hero when your first inclination is to hide in the closet. But hey that's what stories are made of and though you start in the closet you'll soon be shootin' it out with all kinds of lowlifes, if you live long enough. I haven't got too far through it (that darn viking guy keeps killing me) but this looks to be a fun single-player adventure promising four levels of excitement. He's got a large, copiously illustrated guide to the adventure right here.
     Indentation (shot) by Chet: A sloping bowl with a hole in the bottom that goes down to the top of a subterranean hill. Interesting layout but not a whole lot done with it. No footstep sounds below. Guess that's why Chet says the map took 10 minutes to make.
     Venture Ridge (shot 1, shot 2, shot 3) by Chet: Gorgeous textures and surprising architectural touches abound in this vertically sprawling outdoor map. Fast and diverse, this one will keep you busy for a while.
     Ohh-K so I only got through maps from one person. Oh boy it is going to be a long weekend... argh and there's Mother's Day too. :P I mean uh hooray for Mother's Day! Yay!
 

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Sunday 4/30/00
 
GeForce Does Wrapper Well?
     Well when I tried Slack-Jawed Pete's GeForce with the XGL200 Glide wrapper and Outlaws framerates were unspectacular to say the least, 30's on his P2 400, but according to IAmTheLaw he averages about 100 fps, up to 250 at times on his GeForce + Athlon 500. Now that's nowhere near Voodoo performance (I average something like 140 fps on my humble P2 333 + Voodoo 3 2000) it's definitely nothing to sneer at and indicates there's a fine chance that Outlaws via wrapper will work quite well with a GeForce 2 should you choose to go that route.
 
Two New Maps
     Two squeaky new maps for your clickings this evening:
     The Big House (shot) by Bad_Aim: The Big House is, of course, the pokey. The slammer. Jail. Prison. Okay? This one has a nice exercise yard for the inmates (you?) as well as several ghoulish touches including an electric chair... brr! You could call it the Big File as well, weighing in at 911k (in my "temp" folder so get it quick) but for that downloading time you get to play characters and bosses from the single-player game rather than the same old dirty half-dozen. Texturing is a bit rough in places but on the whole a good fast map with nice custom touches.
     dead2 (shot) by tater: This isn't a sequel to anything, it's just that the filename "dead" was already taken. So the author isn't too big on creative names... fear not 'cause he has still made one darn fine old-style CTF map. In fact this one gave me some pause—I mean, it isn't a new idea (two buildings facing across a pool) but somehow the implementation here seems fresh and exciting. The scale is certainly smaller than the usual expansive CTF map, in fact you could probably say this one's designed for 2 on 2 action. Then again each base has 2 gatling guns so I'm not quite sure... There's gonna be a lotta death in no-man's land in this one, fortunately there's a knife an an elixer down at the bottom of the pool, should get you out of just about any scrape, right? Ahh back to basics here, brings a tear to my eye. Oh but not all is old school... almost forgot this but there are... modified shotguns! Gasp!
 
Trip Down Video Card Lane
     With all this recent hubub about the upcoming Voodoo 5s and GeForce 2s a little bit of work this past week served to put things in interesting perspective. My manager had a huge pile of old video cards kept around for compatibility testing purposes and I needed some 8MB cards... and in the search for them got sucked into finally organizing the whole big silicon mess.
     Man, the crazy stuff that was in there. The Cirrus Logic boards, the Tridents, the red Permedia reference board, the Real3D Starfighter (just about the most clumsily constructed card I've ever seen), the lame old ATI cards in untold variety, the Oak Technologies... whew! Quite a few museum pieces in there but I admit it was with a certain glee that I tossed duplicates into the "garbage" pile. ;)
     The kings of the collection however are undoubtedly two Quantum 3D cards: the Obsidian and the Obsidian 2. The Obsidian 2 I'd known about, basically Voodoo2 SLI on a single card—and MAN is that one big card! I remember back when we tested on the thing it was the fastest card in the house... but tended to overheat and lock up when run at resolutions over 800x600. ;)
     Ah but the original Obsidian... this was new to me. At first I mistook it for some kind of early Voodoo 2 reference board and for this I think I can be forgiven as it clearly had two TMU units just like a Voodoo 2. Well not just... the second was on a small daughterboard that plugged in on top. Basically the Obsidian was a 6 MB Voodoo (1) with a 4 MB Voodoo plugged in on top—a single-slot SLI Voodoo 1! Wow. Who'd'athunk it? One of those Obsidian's will be mine one day... oh yes, it will...
     Other'n that the last surprise was when I grabbed what I thought was an 8 MB i740 reference board... only to find that Intel's i740 reference boards had only 4 MB RAM, 2 of that coming on a plug-in card that I had removed... so I was running on a 2 MB card. Yargh!
 
Pale Skips Town
     May be a little longer than usual before my next update, I'm headin' out to the Midwest later this week and won't be back 'til next Tuesday. So if I don't get in an update b'fore I go (and I don't expect I'll manage it) then I'll fill y'all in when I get back.
 

* * *

 
Thursday 4/27/00
 
Outlaws Does Fog
     Truffle has been messing around with palette effects some more and came up with some funky "fog" type shots—colored fog at that. Dig it: shot 1, shot 2, shot 3.
 
Voodoo 5, GeForce 2 Standoff
     Two days ago Voodoo 5 previews hit the web, then the very next day GeForce 2 previews come along. Anandtech.com has pretty thorough previews of both. I must say that it sure looks as if nVidia is a bit ahead of 3dfx these days... mebbe 4 months or so—which in the current 6-month product cycle of the computer video card market is a big gap.
     What'sit mean for Outlaws? Well, I think the Voodoo 5 will still be the better card for OL, 'cause you'd have to run the GeForce through a Glide wrapper—and as far as I have seen the first generation GeForce boards didn't run very fast on the XGL200 wrapper, for instance. However, if you play other games a good deal of the time and Outlaws just a little, you might want to go for a GeForce 2. I'm still contemplating holding out for a Voodoo 5 6000 but man, $600 is a heck of a lot to pay for a card these days... I guess if we're lucky the stuff competition from nVidia will force 3dfx to go in for hefty price reductions. :)
     I'd like to point out one thing that all the previews seem to gloss over, however. The favorite benchmark of new cards is Quake 3 because its highly optimized engine really shows video performance well... but this just happens to be the one game (not counting other Quake-engine games) that really takes advantage of the GeForce's hardware T&L, so the Voodoo 5 might compare more favorably in other games...
     Oh! Speaking of the V5 6000, Dude directed me to the first real photo of the V5 6000 that I've seen, from Shugashack.com. There are two more shots if you hit the "next image" button... Good Gravy that is one ridiculously large card—and that's not even showing the external power supply. Four fans?!?! Yowza. The only vid card I've seen that comes close to that size was the old Quantum Obsidian...
 
Kali 2.0 Official
     Saw on Blue's News that Kali v. 2.0 has finally been released after a very long beta period. If you haven't seen it, 2.0 is quite a bit more configurable and user-friendly than the 1.x versions—you really ought to check it out.
     On a related note, BTJustice wants to point out that Kali (even counting the $20 registration fee that actually for Outlaws you don't even need to pay) is his favorite online Outlaws venue because of "Superior game play thru IP instead of DirectPlay (which is what The Zone uses), interesting people, file sharing (i.e. LEVELS), away messages (i.e. games being hosted) chat font and color options, no OPs of any kind, IGNORE features." All good points, my favorite Kali feature has got to be the individual fonts—everyone can set their personal font and others see whatever they type in that font. Makes chat feel a lot more personal... in a good way. :)
 
Talk It Up
     I haven't used Roger Wilco in a while but BTJustice also pointed out that there's a new free internet voice application on the net with Outlaws multiplayer support, BattleCom 1.31. Well not quite new, but newly free, or something.
 
Obi-Wan, Not OL2
     ToddSm66 pointed out that the thumbnail that looked kinda like OL on the Lucasarts E3 Preview page was actually from their upcoming Obi-Wan game—the thumbnail link to the full screenshot can be found on their Obi-Wan page. Well... that sure seems to be the case... but I'd swear those aliens are holding six-shooters... :P
 
Skull Rock Strikes Again
     ShotgunMc sent me a new map, Skull Rock II. Well okay you can tell from the title that it isn't a new new map but rather a sequel to his fine previous map of the same name (minus the "II" :p). He's done quite a bit of renovating to This Old Skull but you will still recognize a good deal. The new additions consist of a mysterious stone block, funky new textures, a couple tunnels I don't remember from the original that appear to improve the flow and some home-boy beats when you're struttin' your stuff up on the big skull—after being blown up there through the eye-hole, of course. If none of this makes sense to you... just try it, you'll like it, man... how about a shot or two to convince ya (just had to get in one of the revamped teepees, prob'ly th' finest you'll see anywhere).
 
New Sitez
     Down wit da homies... yeah... hey does anyone remember someone named "Arabian Knight" from the old NWA group? (I only remember Easy-E (may he rest in peace) and some guy named "Yella". :P) I guess I work with him now, sorta. At least, that's the rumor. Life is odd. Uh where was I... oh yeah two new sites for your dialecting, from Gandalf and TwistedTweak:
 
OKP: Outlaws killing posse
German Outlaws posse site. I don't sprechen zie Deutsch but it appears to have news, members list, map reviews/downloads, guestbook, forum, links. Also cheezy animations: the universal language?
Sh-t Outta Luck
Well, the spelling on the site isn't quite like that... I guess I'm getting sensitive in my dotage. Almost nothing here yet except for slasher photos of the webmaster's sister. Not that that's a bad thing mind you... oh nevermind.

 

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Sunday 4/23/00
 
Go to 8x6!
     salmoides wanted to point out to folks that now that computers are getting ridiculously powerful you can probably run OL at 800x600 without really losing much in the way of meaningful performance. He says that on his P3 500 w/ V3 3000 he still averages 140-160 fps at 800x600, so he's going for it!
     But wait you say, my olcfg.exe only lets me go up to 640x480 in Glide mode! Well then me bucko you've obviously overlooked Mark Lütkefend's "Outlaws Banshee/Voodoo2 Setup" utility—run over to the OL video config page and check it out.
     Oh hey and happy Easter to everyone who cares to celebrate it. I think Cadbury runs Easter these days... anyhow they sure spread those cream eggs around. Mmmm... :d Three-hour movies and uncomfortable seats is a bad combination, remember that.
 
First Glimpse of OL 2?
     Okay okay so that was a cheap headline. But scrutinizing RAF has been taking his keen eye to the Lucasarts E3 Preview page and thinks that one of the tiny little thumbnails looks a heck of a lot like an OL sky—it's the upper left one in the right-hand set at the top, or look directly at the image here. And hey I just noticed that the image name is "o1.jpg"—yeah that's a "one" not an "L" but hey, what could the "o" stand for? Man, we really are getting desperate aren't we? Oh well heck speculation is fun. The titles will be officially announced on May 10th... hmm I'm actually going to be out of town that weekend, guess I'll have to catch all the excitement when I return (no not going to E3 :P).
     Yoda happened to mention that LEC has confirmed one of the titles officially announced will be Monkey Island 4, for all you Threepwood fans (and you know very darn well who you are).
 
Outlaws in New England
     I guess this is a shameless plug but Bladester00 is putting together a new posse, GMB: Green Mountain Boys. All the current members live in Vermont but they will take members from anywhere in New England which strictly speaking means Vermont, New Hampshire, Maine, Massachusetts, Connecticut and Rhode Island. Interested parties write to Bladester00 at [removed].
 
Chet's "BigHeist" Nearly Done
     Chet imparts the happy news that his four level single-player adventure "BigHeist" is "days away from being done." His NNO site has info on the map and his Chet's Place sports "tunz" of screenshots and even some hints that will come in handy. Hmm actually his site now says the thing is done and just needs testing—in the 'biz we call that "beta." Check the site, lots of goodies.
 
New Site for Tweak
     TwistedTweak sent me the URL of his new posse site:
 
TPR: The Psychopathic Rydas
Minimalist framework of a new posse site. Loads fast, layout fairly consistent. Not much here yet.

 
Crazy 8 Canyon and Salt Creek Ranch
     Two new mappies t'day!
     Crazy 8 Canyon (shot) by Runaway Jim: A remake of Jim's first map "Octagon" featuring a large castle-like fort, canyon and broken bridge. Fort and surrounding areas are more detailed now with more tunnels and such, fort has been retextured and touched up somewhat. Nice looking map, improvement over Octagon, only down side would be slightly slow framerates at the outsides looking in as was a problem in the original version.
     Salt Creek Ranch (shot 1, shot 2) by Truffle: First of all let me say that this map uses a filename trick, purposeful or not, that puts it at the top of the in-game hosting list. I don't like that. :P
     The map itself comes in two versions: color and black & white. Say what, you say? Well, Truffle realized that since OL uses per-sector color palettes, you could create your own custom palette for interesting visual filter effects. So the black & white version simply uses a custom palette that is all grayscale. The map itself is a small ranch enclosed in a tall thick fence with tunnels running through the surrounding cliff faces. Decent layout, framerates stay pretty high even with a lot of stuff all out in the open.
     Back to Truffle's custom palette. I think this is really just the tip of the iceberg here. He did straight greyscale but imagine a sepia-toned map, or one that changes to sepia for just certain areas, or heck in to red-scale for hellish areas or what-have-you. Obviously this could create some pretty odious-looking maps but used correctly this really opens another very powerful dimension to map makers!
 

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Friday 4/21/00
 
Whoops! Nawlin's Not Norleans
     Thanks to Martone at Outlaws Gang Busters fer pointin' out that I overwrote a map yesterday. The original norleans.zip is a map by Hagen. The new "N'awlins" by Grifter has been renamed nawlins.zip following Martone's lead. :)
 

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Thursday 4/20/00
 
Eyes On Voodoo 5
     Got a gander at a Voodoo 5 in action today. Looks pretty darn good, especially with that anti-aliasing stuff goin' on. The 4-pass (there's also faster 2-pass) anti-aliasing caused about a 40% framerate hit in the game I saw it on but man did it look smooth. Well I guess you could still see a little bit of jags on lines near vertical or horizontal at 640x480, but at 800x600 you don't really see pixels anymore, just one beautiful seamless image. Anyhoo, I guess I'm still savin' up my beans for a Voodoo 5 6000 whenever they come out—the one I saw today was the 5500, which has a little power-port on the side of the card. Cute.
 
Maaaaaaaaaaaaaaaaaaaaps
     Uh-oh. I dunno what happened but suddenly everyone an' their mother-in-law is sendin' me new maps. Yipes! Don't think I'll get through all of 'em today... well let's just get goin'...
     Boozehound (shot) by ShiftyTuco: Not the prettiest map, texturing could be better but it's fast anyhow. Simple buildings separated by twisty canyon paths, pretty straightforward layout.
     Basehome (shot) by Warrior: Another simple windy canyon layouty type of map, the dark tunnels in this one aren't quite as smooth but the texturing is more attractive.
     Casa Loca (shot) by Axe56: Very small bar building, probably went a bit overboard with bottles and railing posts but otherwise looks pretty cozy for one on one games.
     Red Valley (shot) by tater?: His first map, a big boxy canyon type of thing sporting an unusual red/black type of look. As far as big boxy canyon maps go this one isn't so bad. Rifles will definitely hold the fort in this one. Did I hear running sounds? Hmm can't remember now.
     Sol (shot) by TenTacos: Man they musta had a sale on big boxy levels this week, here's another one. Nice texture and light work here, definitely a CTF style layout with two forts opposite, some unusual tunnels in between. Kind of classic style CTF if ya know what I mean. Looks pretty solid.
     N'awlins (shot) by Grifter: Grifter dried up LEC's "New Orleans" map to nice effect, particularly on the frame rate. Seems kind of plain without the water and the central pier but definitely a good alternative for those on slower machines, or those who hate bobbers.
     Trench (shot) by EARCARAXE: Now this is one big flat map. Actually looks are kind of deceiving, you can't really see the river and trenches in that screenshot. Dim and not-so-attractively textured but people who like to pick off suckers toddling across large open plains should get a kick out of it.
     Tommygun (shot) by Bladester00: If you dig on ambushing people you will really dig this map, the dim light, low contrast, profligate shrubbery, dark buildings with many narrow windows and sniping towers should pretty much be your dream come true. If your preference is more for the running and gunning deal you just might as well slap a big glow in the dark SHOOT ME sign on your back, those gats with 500 rounds of ammo in the towers will make hash of you right quick. Sound like fun? Then this be yo map.
     BEBE (shot) by Brume: Hmm a big deserty canyon, sorta jagged rather than box-like, with a sizeable (and dark) underground tunnel area. No running sounds, doh.
 
Chet's Okay, Okay?!?
     Chet sent me a plea for help... 'cause he was getting too much help. ;) His problem was solved with a hard drive wipe (ooch) so uh don't email him with any more helpful suggestions, thank you very much. :P
     Well I got through all the maps. Still got over neferious news bits accumulating, guess those'll hafta wait 'til next I update...
 

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Sunday 4/16/00
 
Grrrr
     Ugh. As I write this my machine cannot get an IP address going—which doesn't make any sense to me since it connects just fine in '95 (I'm "working" now in NT) and the other machine on my little home LAN here is also connected just peachy. Arrrrrrrrgh. Who knows when I'll get this uploaded...
 
Pulled a Magoo on Macoo
     Yeah apparently I should'a tried Netscape 4.x on the Macoo.com site I posted a link for in my last update. I'd do that now except... you know. Grr. Anyhow I'm assured it does work, the member list just requires a certain flavor of Java which your browser (NS 4.x or IE 4+) probably has.
     Okay network connect back up, yeah it does work under NS 4. Can't say I like the site, but it works (and now it got into back-to-back updates ;).
 
Getcher OLHideout Email Address
     It isn't enough for Truffle to have a thorough Outlaws site with lots of good stuff to read and download. Noooo, his OLHideout site now has to offer you a custom email alias, like yourname@olhideout.cjb.net. Isn't that swell? It'll forward to yer regular address and err... it probably looks cooler, I guess is the point. So why not, it's free and will make you feel special. Head on over to the Hideout and get yours today.
 
Rough Week for Maps
     Hmm well two outta four ain't bad... waitasec yeah it is. Four people tried to send me maps, one was just a text file and one was link to a download that didn't work. So that leaves two...
     Err no actually one of those crashes when I turn a certain way, and now my mouse is moving about half as fast as it should. Arrgh....
     Hey my network connection is back! Okay so the only map to make it is Trailer by Mercedes. And I'm being generous here, had to remove an extra .lab file from the .zip. Ah well. This is a weird map, can't say I understand what's going on. Readme mentions a sniper gun. Seems to be a movie trailer lot of some sort, with big metal pits and rather ugly custom textures. Except for ones of Batgirl and Robin—check the shot of batgirl.
 
Help Chet
     Chet was in a pickle, for all I know he still is. Help him out! Here's what he wrote:
Hi there... BigHeist WOULD have been done for Saturday morning, and would have been tested then, and probably released Sunday, but now my Lawmaker has stopped working... And I don't know why. I have attached pix of the 2 errors I get. I am thinking of re-installing Windows, and think this is a hacker problem... Maybe you can just out it out there, and maybe someone knows exactly how to fix this without reinstallin windows. I have already reinstalled OL, and Lawmaker. and rebooted at least 50 times. I re-downladed lawmaker as many times as I re-installed it. c ya
 
Chet
 
PS- The first error is when I open lawmaker, the second is when I hit TEST. I made the quality poor so you didn't have a large download... they are still readable I think.
     The pics are error messages. One is a Windows access violation caused by LawMaker, the other is an error message window that says "The process cannot access the file because it is being used by another process." Durn them processes, can't they share? Well if ya know what's ta be done mail Chet.
 

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Thursday 4/13/00
 
Sequel Petition Updated
     Finally updated the Outlaws Sequel Petition, now at a whopping 1839 signatures. Keep 'em comin'! :)
 
Uh A Tourney or Something
     Man most sites I see these days sorta have the basics down. This one has some issues. If you have IE 4 or 5 you may have better luck. Anyhow The Outlaw wrote me about it to say that the guys who run the site are going to have a tourney on the 16th, but you have to be signed up as a member. I can't seem to bring up the signup bit of the site. Hrmm...
    
Macoo.com
Supposed to be some kind of gang member list or something here, doesn't seem to work in any version of Netscape. Can see some ugly ripped cowboy animations and hear some annoying sounds over and over, however, so that's something anyway.

 

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Sunday 4/9/00
 
Well Well Well
     Yikes, didn't get in an update all last week. Which means, of course, that I got a whole slew—or two—of relatively recent news ta slap down here. So hold on ta yer sombrero, cowboy, 'cause th' news is about ta start flying fast and furious.
 
Ten New Maps
     Hot enough for ya yet? Ten new maps should keep even the rowdiest roughnecks busy fer a bit...
     Toxic2 (shot) by Sleepy: His second rendering of an old west toxic waste dump (what, you didn't know they had those?) is much more accessible than the last, leaving behind the damaging pools of waste (my blisters thank him) and coming through with a very polished look... as polished as toxic dumps get, anyhow. In a long-canyon CTF style with lots of crates and fences, framerate gets a bit low at the ends.
     Hazard (shot) by Moose: Creative arena-style map here, reminds me of a small "Wiper" without the big pit below the intersecting paths (my bones thank him). Detailed "curved" areas scream out for texture stitching, really like his use of that wood floor texture though. Looks like a fun one.
     Die in the Dark (shot) by MikeDaKid: Simple, big-boned map based on an idea by CID. Twilight adds a certain atmosphere to this somewhat plain canyon town. Good framerates even with an open river, not something you see too often—nice lookin' river too.
     Roman Arena (shot) by Angua: Another arena-style map, but really Old World. Actually does look like an ancient stone arena with detailed tiers of seats that don't hurt the framerate nearly as much as I would have thought. Nice texture job. Two beefs: chickens in the basement will hurt lag and could use more ways to get from point A to point B. Riflemen will like perching up in the cheap seats however. Running long distances with no footstep sounds is a bit surreal.
     Toyster (shot) by Leroy Brown: Weird world in a wood panelled canyon. Uh... high framerates though. Man, Voodoo5 antialiasing is really gonna make the horizontal lines on those walls look a lot better than they do now... I hope.
     Stopit (shot) by Leroy Brown: Picture yourself in a round, high-ceilinged room with no exits, four gatling guns and tons of TNT. Maybe this should be called "make it stop?" Hmm. Could be fun for a minute or so.
     Los Cazadores 2.0 (shot) by Sonic55: Second version of this big, rangy CTF map with two turretted forts claims to be bug-free. I always take that sort of thing as a challenge. See if you can spot something out of place in the screenshot. Nice to have the 3dfx issues out of there though. Still missing running sounds.
     Heck (shot, shot2, shot3) by Krummwaffe: Never thought I'd say this but you all really should go to Heck. No seriously, it's a darn fine map. The completely custom texture set makes for one darn spooky castle of the damned. Skulls skulls everywhere, oh yeah baby. Tight design, high frames, what's not to love?
     Heck Lite (shot) by Krummwaffe: Very slightly pared-down version of Heck, intended for smaller DM play. Say you like Heck, but only have a few people on hand? Heck Lite to the rescue.
     49er (shot) by hownow: CTF in a very long canyon with a third fort/building in the middle. Spare but solid construction give his framerate, could use some lighting touches but CTF fans won't mind that one bit.
 
Voodoo5 Web and Store Spottings
     3dfx has been pimping their Voodoo5 boards a lot lately, salmoides pointed out one such preview on HotHardware.com. The low and mid-end cards are supposed to come out at the end of this month, with the top-line card to follow in a few months. In Babbages earlier this week I was surprised to find a Voodoo5 5000 teaser box on display. Oh, a box, the excitement!
 
Mad Dog Comin'
     SnotENoze sent along a few preview shots of the single-player adventure he's working on, now titled "Mad Dog." May not be that much longer before single-player fans can get a new fix, here's what he has to say:
Actually, the end is in sight. The first two maps are complete and the third is well underway. I've been able to get things written so that it will be a Historical Mission along the lines of "Marshall Training". You will be able to randomly select one of the three missions at your office and upon completion it will tally up your score for Gold, Kills, Wounds, Bounty, Level Score, and Game Score then return you to the office. Not that the score means anything. In the level for Dynamite Dick there are plenty of bad guys to earn enough points to go from Deputy to Marshall. But it sure will give your mouse a workout shootin' 'em all!
     And don't forget to check the screenies: shot 1, shot 2.
 
Truffle Dug Up
     Aha, Truffle has at long last revealed himself as the mysterious webmaster of OLHideout. He's also been working quite a bit on the site, the current new layout looks quite similar to a certain site I visit a lot but he says he'll probably be changing the design frequently. Frequent updates on a site always puts a smile on my face, go check it out.
 
Back to the Grind
     Phew, that does it for another of what has sorta become weekly updates thanks to my current schedule. Hopefully I'll get one or two in during the coming week but we'll see. As an extra bonus Karrde sent along a little western cartoon fer yer enjoyment.
     On a lark today I tried out the "preview release" of Netscape 6. Man, that browser is going straight downhill. Was pretty shocked to see that it just looked and felt... bad. Of course AOL who now owns Netscape doesn't really have to care I guess, they can spoon-feed anything they want to their dialup customers. Gack. Looks like the old Pale browser of choice remains NS 3. :P
 

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Friday 3/31/00
 
Dairy Desperados
     Was alerted by several (Larry, Stryker and a dude who's public 'nick I always forget) to the recent release of a valu (tm) priced western title Desperados. Now I haven't played this game and I doubt I ever will but from the screenshots all I can say is that it looks ultra-cheesy. And I don't mean good cheese like from Wisconsin. Umm... I think I need to get some sleep.
 
Fistful of Fallsdown
     Ever mirthful image-slinger and raconteur Fallsdown has been poking some good-natured fun (or so I'm told) at the widely-respected OGB posse lately. I didn't post it a while back when he sent it but well heck time heals all wounds or something right so here's the original OGB-edition of Falls' "Western Enquirer" rag: link. What he recently followed up with was a err possibly illegitimate screenshot from the Zone chat where he got "permission" from the gang to appropriate their likenesses. ;) But lest you think he's just about pulpy scandal sheets, he's got a preview of an OGB movie poster he's working on, and a Western Cartoon of the day, this one by a certain well-known cartoonist whose daughter I went to high-school with but didn't realize she was that Larson until afterwards. Not that it would have mattered. :P
 
CrayZ New Map from Moose
     Moose sent in a new map, CrayZ. He simply went nuts with stone staircases here and to curiously pleasant effect. Framerates stay high despite a wealth of stairy detail as you can see from the shot. Darn good exercise going up and down those all day I'd say.
 
BillyKid Gets WildWild
     BillyKid sent in WildWild, a pretty darn simple map—back to basics in a big way I guess you could say. A simple block building in a cubic canyon. Didn't catch any running sounds. Texturing could use some work though surprisingly the general effect of tones and two waterfalls ends up fairly pleasing in a plain sort of way. Framerates are quite high, needless to say. How do you get on the roof? A low-gravity zone along one wall, of course! Man, do I have to explain everything? ;) Check the screenshot.
 
Camp with Warrior
     The description in the text file of Warrior's new map Camp says "1 building, 1 pond, and 1 well." Pretty accurate self-assessment there, lessee if I can get a screenshot with all three in it... ah yeah there we go. Notice how the framerate dips when all three are in there at once. Very small level, pretty in a bright, sandy, big-boned way.
 
PaW Does Twin Towers
     PaW sent in his very first map, Twin Towers. Actually it isn't quite his first, this is v1.1, the first version had a little error corrected in this revision. A very neatly thought-out level of two three story buildings interlinked with bridge, awning and basement, kind of a circuitous route of stairs and tunnels and a jump running through everything. Nifty in a slightly linear sort of way. Take some lamp oil along for the basement. Check the shot.
 
Interesting 3dfx Article
     Wow, that was an amazing title there. Sometimes I even amaze myself. Especially when I'm groggy with lack of sleep and licorice-induced sugar low. Mmm... Uhh oh I wanted to tell you that Penstar has a very thoughtful if slightly 3dfx-biased article on 3dfx past present and future. Got that link from VoodooExtreme. Lots of discussion on why 3dfx actually knows what they're about with the Voodoo 5, due out (in certain flavors, anyhow) this very next month. Of course the big question is will that hardware anti-aliasing work in Outlaws and there's no word on that yet, but you stick around right here an' I'll let ya know just as soon as I get word.
     "But Pale," you'll say, "Outlaws is sprite-based characters, you can't anti-alias those." "Shut-up," I'll say, as I slap you ever-so softly upside the head. :p
 
Outlaws Hideout Tricked Out
     The oh so mysterious webmaster of The Outlaws Hideout has redone the site in a new style and posted a photo of Dead Horse Point, Utah, to celebrate the occassion. Break out the watered-down beer and the cheap party favors!
 
Me Sleepy
     No that's Sleepy, I'm Paleface. I'm also tired. Gee, I always thought "I wish I wish I could some day work 80-hour weeks" and now that they are upon me I just love them all to death. Think about it—who needs rest when you could just... stay late at work every night? It's brilliant I tell you, why didn't I think of this before? O the many wasted hours I could have spent more productively (but not more profitably—that's the trick, you don't get to work 80 hour weeks until you're salaried and ineligible for that whole "overtime pay" concept). But I think I'm already starting to lose my edge and slack, I may take this Sunday off. Oh shame...
 

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Sunday 3/26/00
 
Don't Let Sleeping Maps Lie
     Krummwaffe (now goes by "Exul" in chat) sent in a very revised version of a previous map of his, "Hardgrave's Pattern Rigor Mortis." The new revamp goes by the moniker Hardgrave - Exhumed. Here's his comments:
Hardgrave's Pattern Rigor Mortis had several consistency errors and a low FPS. The first thing I did was eliminate Hargrove's Pattern Repair from the map. The only thing left in the map from Hargrove's is the fence. Deleting Hargrove's not only increased FPS but it also removed most of the consistency errors. It seems that the original Hargrove's map has several consistency errors (and I thought they were mine). I deleted most of the sound bites to make the zip file smaller. However, I included two new sound bites in the LAB file for taunt use. Sneaky.wav and Sucker.wav are from the movie Johnny Dangerously and I thought they would make nice taunts during game play... For CTF I only put in two flag positions on the map in order to ensure a good flag dispersal.
    So there ya go, here's a shot to refresh yer memory of what the place looks like. Nice farm, fps has improved though still low from spots (mostly sniper spots so I don't have too much pity hehe) and if you don't think the map is huge then you haven't been in the underground part yet--I got lost. Dark. Eek.
 

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Saturday 3/25/00
 
Wrapper Stuff
     Ugh. I really shouldn't have gone in to work today, considering that almost nobody else bothered to show. Garrr. And now my DSL is down... see how far I can get here without being online.
     Stuff about running Outlaws on a Glide Wrapper. IAmTheLaw sez "I got an Athlon 500 with a Geforce and using the XGL2000 I got around 70 fps, however with massive graphic errors when shooting at water and when getting hit. Those forced me to turn off the tinting. I then tried Creative's Unified drivers, that do emulate Glide mode as well and I get around 60 fps without graphic errors. Overall, it's way to slow considering I got one of the best graphics cards available, but it's OK."
     And three_fingers adds "I have a ATI all-in-wonder pci 32mg card and was pretty disallusioned with the framerates in outlaws also. I tried the glide wrapper, which made for a nice picture (minus tnt), but as it says in one of your original comments, the price you pay is in framerates. Direct draw was also a washout as the movements all seem to float. So I ended up using the game supplied mgl drivers, that despite their tendency to crash going in and out of games, they really jacked up the frame rates. These seem to vary with resolutions and ended up fastest on my 400pII with 400xwhatever it is. I actually queried Lucasarts on the prospect of supplying drivers for other cards than 3dfx, but the reply was "they had no plans to do so". Another point for outlawsII."
     Hmmph. I say save yer beans fer a Voodoo5. Well, hopefully they won't completely suck heh.
 
Six-Shooter Still Kickin'
     Not exactly OL news, but a number of folks have asked me from time to time whatever happened to "Six-Shooter Studios," the group that licensed Lithtech to make a Western shooter last year? Their web site went down... but apparently they're still around, though mebbe not gettin' much game development done at th' mo'. Karrde sent me this scan from an article in the April issue of PCAccelerator. Not so positive for any true believers we have out there, but alive is better'n dead.
 
Who Knows? Chet Knows
     Or not. I love wacky map names. Chet sent in a new map done by himself name of DuNNO; NNO is Chet's posse so isn't this a clever word play. Chet has really got a seemingly effortless way with fluid, organic structures now that is so amazing you almost don't notice it's there. Sez he's learning some new techniques... I'd say he sure as heck is. High framerates, creative medium-sized map and a real looker too. Check the shot.
 
Worms and Nasty Things
     Got an email from laylow or err someone forwarding it from him, something about a nasty new virus called Wobbler that comes through your inbox by way of an email titled "California." So be on the lookout for that, if you see such a mail don't even open it, delete immediately. And I guess "Win a holiday" is another nasty sneak virus lurking in email waiting to bite your nose off.
     Speaking of nasty computer things, I seem to have one. Or rather, I keep getting one. F-prot (freeware antivirus program, see handy files page) calls it "VBS/Netlog.A." I call it a royal pain in the bum. I think it's a worm that somebody is putting on my "Pale's Place" machine by scanning my IP address with a portsniffer or something like that. Anyhow I can't seem to block it from getting on there. So far it's completely benign, but I just want to get rid of it. Oh and don't worry, this isn't something you could get by joining my Outlaws game hehe. Just in case it couldn't hurt for you do grab a copy of F-prot and make sure yer clean of all assorted (and sordid) infections.
 
Web Stuff
     Hey my DSL is back online! And first thing in the gate is an email called "Big Busty Babes Hanging Out Everywhere!" I guess I have friends in high places... :P Gosh I love the internet.
     Okay Outlaws web news. Beignet has something of a write-up front-lines report on recent spam wars inflicted on the Zone by new IRC converts. Go check out the full scoop on her site. What a mess. IRC old-timers know of course that part of the whole reason to go to #outlaws_players is, or was, to avoid that kind of thing. Ahh newbies. Hopefully this is just one of those growing pain type of things.
     Bloodeye has done up a massive revamp to his site which looks on it's way to being pretty smooth. I see he's got a pretty frequently updated news page which as far as I'm concerned is a prime-requisite for any decent gaming web site. :)
     Speaking of IRC, Kohna has some interesting tidbits:
    I'm looking for a new logo for the Tournament page. So I'm calling out all you fine graphics designers to submit one that will be suitable to have the honor to fly over the website. I'm also considering providing an Outlaws_players Tournament jacket to the Champion of the Grand Event. If the logo is spectacular it will also be worn by the Illustrious Champion with "Graphics by yer nick" on the jacket. ;)
     Submit yer entries to [removed] and I will make a page to show them off and have the OL community vote to see who will have the honors.
     Don't forget we have a Tourney this Sunday and the Champions playoff coming soon.
     For more information visit www.outlaws.simplenet.com

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Wednesday 3/22/00
 
IRC Hoppin', Web News
     Dr "semi-retired" Death2 sez that the #Outlaws_Players channel on Undernet IRC is really hoppin' these days, if you haven't seen the scene lately go check it out. I actually forked over the money to register mIRC several weeks ago, call me a sucker but it's just a darn fine program that deserves support.
     The Outlaws Center continues to pump out the hard-hitting interviews, latest being with Grifter who gets grilled pretty good by intrepid reporter Robond on map making. Here's a taste: "[Grifter] of course it's 'easy' to make a map, the tough part is making it good."
     DarkJedi.com, home of the LawMaker level editor, has moved to Code-Alliance.com. Still got the same LawMaker downloads and forum though. Thanks to Tweak for the tip.
 
Two More Petition Mentions
     salmoides, having managed through hard work and favors best left unmentioned to get the sequel petition mentioned on just about every gaming news site in existence, has now begun to track down fairly exotic sites that are new to me, I'd never heard of bennyland.com or Dayton's Misc but there they are with nice news posts about the petition, thanks to sal (and to Benny and Dayton). Thanks guys!
 
Wrapper Slow on GeForce?
     My brother Slack-Jawed Pete got a shiny new GeForce card some months back and my first thought of course was to try in with Outlaws running through the XGL200 Glide Wrapper (see the handy files page to grab the wrapper). Behold and lo, the graphic quality was perfect but on his P2 400 I was only gettin' about 30 frames per second. I think I mentioned this here at the time. Well Breakaway just wrote in the other day to say that's about all he's gettin' too on his GeForce. Hmm.
     So I tried out OL w/ XGL200 on the PIII 450 w/ TNT2 they stuck me with at work. Framerates off the charts (hitting the 120mHz refresh rate, that is). So there seems to be some kind of holdup running XGL200 on GeForce cards, 'cause it runs much more quickly on TNTs and TNT2s. If anyone has any clues about this lemme know.
 

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Monday 3/20/00
 
New Marshal's Ravine
     Angua fixed a prob with one of the respawn points in her map so you'll want to get the new Marshal's Ravine if'n ya downloaded it yesterday.
 
Mysteriouser and Mysteriouser
     Makin' up words is fun... Anyhow I posted a link to the new site OLHideout yesterday, and now the mysterious webmaster thereof is tellin' me that his/her identity will be revealed 12 days from today, on the 20th. "12" may somehow be significant, I really dunno. I'm horrible with names and numbers, ta tell ya th' truth. Mebbe one of you smarter folks can figger this one out.
 
Call Me Paleface
     You know them, you dread them: literary references to Paleface. Here's another I stumbled across, this from the first chapter of James Joyce's Ulysses:
Young shouts of moneyed voices in Clive Kempthorpe's rooms. Palefaces: they hold their ribs with laughter, one clasping another. O, I shall expire! Break the news to her gently, Aubrey! I shall die! With slit ribbons of his shirt whipping the air he hops and hobbles round the table, with trousers down at heels, chased by Ades of Magdalen with the tailor's shears. A scared calf's face gilded with marmalade. I don't want to be debagged! Don't you play the giddy ox with me!
     Hmm, mebbe it helps to be Irish to understand that. Aha, there's the tie-in I was looking for with Saint Patrick's Day, just a couple days late is all. Blarney!
 

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Sunday 3/19/00
 
Three New Maps
     Squigglebox sent along his new level Black Forest (I do believe he's German so he knows a Black Forest when he see's one, I'd bet). This is a very very large outdoor level with a soothing dark blue moonlight palette. There's a neat lodge and a small sniping tower among the hills and trees. Very nifty stuff, though the oddly bright path, 3d tree and a passel of minor 3dfx errors slightly mar the otherwise lovely looks. Still those looking for a big, stylish place to practice their rifle skills should like this one. Here's a shot. Watch our for a really freaky sound effect when yer out alone in the dark woods...
     Moose sent along his latest, Domus, which accordin' to him is Latin for "house." He was shootin' fer a kinda Roman villa look with this one and well I think he did a pretty darn good job, 'specially considering he didn't even use any custom textures. Gotta love them smooth black columns and the framerate for the most part holds up well even with the open roof design. TNT all around the rooftops, woohoo! Actually no wait that's bad, I like it better when just Sanchez has the boom-sticks. Hehe. ;) Check the screenshot.
     Angua sent in her first map, Marshall's Ravine. This is an impressive first map, very solid construction, texturing and lighting and object placement. If it errs in anything, in fact, it would be that it is a mite too ambitious, cramming canyons, tunnels, sheds, a waterfall and a full-fledged town all into one spot, leaving low framerates in several major areas. It's got a good look to it though, as you can see here.
 
Sites an' Stuff
     An anonymous person sent me the URL of their new site, which doesn't have their name either. Hmm...
 
OLHideout
Attractive framework for a general Outlaws site. Some files and links and a message board there now, layout also has spots for maps and news.

     I pity th' foo who tries to resist the world domination of Mr. T. Banjo sent me a handy URL which transforms my humdrum site into a T-enhanced extravaganza. Now I know what's been missing here for so long...
     owlofdoom is thinkin' that if everyone wants an OL sequel so bad, why don't y'all just get together and do a Western mod for Unreal Tournament or somethin'? Anyhow he's all fired up to get started on this project, if'n yer innerested in helpin' out (mod experience not necessary a big plus :) go ahead an' mail owl at [removed] or hunt him down in the Zone from 7-9 PM Mountain time most Fridays.
 

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Thursday 3/16/00
 
A Prayer From Grifter
     Grifter just recently made his return to LawMakin' but is already goin' nuts like a hog in a trough (uh no I don't know what that means either), he's got yet another new map for us: Sinner's Prayer. Intended as a small 1 on 1 deathmatch map it's just one small church and a well, the church has a bunch of nice big open windows that you can jump through. Sky's kinda odd but a nice little map, here's a shot. Grifty thinks there may be issues running the map in software mode, I didn't check that.
 
Two From TenTacos
     TenTacos, not to be outdone, sent in two maps: Cover Me and Redwood.
     "Cover Me" is a full-on CTF two-base-mirror map, the bases have kind of an Aztec feel to them and nifty features such as a slide that accelerates you toward the center of the map and very nicely designed sniping ports. Sniping in fact is the name of the game here with bunkers and a custom sniper rifle taken from "Rampage." Here's a shot.
     "Redwood" is a nice-looking forest map that, like all forest maps I have seen that attempt 3D trees, sucks up framerate like nothin' else. So if ya got th' hardware fer it ya kin play in some nifty arboreal forts an' such. Heck you can even kiss the sky since he faked the skybox. Here's the shot.
 
Outlaws in Print
     Exidor mentioned that the April 4th edition of PC Magazine has a review of online gaming sites. The Zone is in there, of course, but he says the nifty part is that they used a pic of the Outlaws Main for the screenshot. Well, it is kinda purty...
 

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Wednesday 3/15/00
 
GameSpy Arcade to Support Outlaws
     Just learned about GameSpy's latest brainstorm, GameSpy Arcade. The old GameSpy software (now "GameSpy3D" :p) lets you pull up lists of dedicated servers running various client-server type games such as Quake, Unreal, etc. "GameSpy Arcade" aims to do a similar job for peer-to-peer games. Who cares? Remember, Outlaws is a peer-to-peer game and in fact is listed in the ranks of the 50-odd games GSA will support when it comes out for download at the beginning of April.
     Of course, a fair number of online gaming services have aimed to offer Outlaws play and none of them have done it amazingly well, and I include the Zone and Kali in those ranks. For my money I really doubt it will beat the sheer grace and elegance of using Outnet and mIRC but hey, I guess we'll just wait and see. Speaking of money, GSA is ad-supported freeware, meaning you get to wait for ads to load up and animate as you use the software. I love animating ads, they make me feel pampered and catered to.
 
Misc Ramblin's
     They made me install Windows 2000 on a dual-boot for compatibility testing at work, hoorah. It's pretty slick and stable, the thing that just gets me about MS operating systems is that each "evolution" requires twice as much RAM as the previous one. Oh they've also fit more ads for MS services in there, that's nice. I hadn't realized 'til now though how much the look of the Sims (the blue background, the fade-in menus) is based on Win2k.
     This whole X-Box thing really sticks in my craw. All the journalists go bonkers over those ridiculous "demo" movies they showed. What do those mean? What can they mean, seeing as how they don't even have a CPU or video card built for the darn thing yet, not to mention the OS? They don't demonstrate actual performance, that's for darn sure. But everyone seems to have swallowed them lock, stock and barrel.
     Most of ya won't be surprised to hear me say I hope MS loses a lot of cashola on the X-Box. As far as I can see from the paper specs, it's gonna be a buggy, complex, expensive game console and/or a dumbed-down, unexpandable computer. What's the point? Oh well I'm forgetting, according to MS X-Box "guru" J Allard, "X-Box is the international standard for fun..." Gee, I hope Outlaws is Fun Compatible (tm). Sheesh.
     I had one more ramble... oh yeah, the Voodoo4/5 is set for release at the end of April. Of course that'll probably slide back a bit but dang, I'm lookin' forward to that anti-aliasing stuff.
 

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Monday 3/13/00
 
Fistful of Maps
     Five, that's right I said five new maps today. If'n ya recall last week I said I was gonna have way less time fer updatin' startin' this week so I'll probably be experimentin' with newer speedier formats...
     Bastille by Chet (shot) — Gotta love a good castle map. This one's mirror-image CTF style with two large stony castles. Lots of sniping from battlements and stuff, fps a bit low in just a few spots.
     Monkey in the Middle by Axe56 (shot) — Another treatment from the "PlayICQ" map from Grifter's Unfinished Maps set, using some of the new textures from the DBTS texture pack I posted a while back. The new textures may be a bit obtrusive here, but a very solid open CTF design with a big tower in the middle.
     Passages by Barefoot (shot) — Another CTF map, this one with narrow passages, watery and dry, between areas. A bit more free-flowing than the others, fast framerates, worth a look-see.
     Rebellion by Grifter and Taco (shot) — A map Grift and Taco started over two years ago and never finished. Grift's story: "The evil Bob Grahm's iron fisted rule has pushed this border town too far! An uprising has occured and the town is destroyed and abandoned, luckily, you and a few other Outlaws arrived just in time for some deathmatch/team play/ctf fun!" Different thinking than most maps, makes it very hard to access many areas... I couldn't even figure out how to get to the second floor of the warehouse (respawn?). Tricky one.
     Vulture Canyon 1.1s by DrDeath2 — Just an update to the readme file.
 
Site Stuff
     Greenhead wants people to know the SIO site has the maps page back up after recovering from some nasty hacking. GodZilla has a NCAA basketball pool going on at BOC Outlaws. BTJustice has started a perpetual poll of who's yer fave OL character, and has a link to the growing CNET User Opinions for Outlaws page, all on his site.
     New link from TheRock:
 
BDO: Best Dang Outlaws Homepage
List of members, entertaining analyses of weapons and characters and err rap music to read by. Fast layout.

     And to wrap up, another work d'arte from Arrowsmith, this one purporting to show Bob's secret membership in err some sort of bad boys paramilitary organization. No I'm not sure I get it either.
     Phew that still took a long time... sheesh. Gotta get quicker at this and not run off at the mouth so. :P
 

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Saturday 3/11/00
 
Hunters, Take Two
     Grifter got the footstep soun