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Eighteenth Highest Shelf Vittles: 6.26.00-11.15.00
Back to Stale Vittles
Wednesday 11/15/00
Puzzle On This
rant_2 wrote to let me know that the
rant Outlaw posse
site now has some fun new Java games: there's a puzzle
slider game where you slide tiles to unscamble a picture
from Outlaws (I stink at this one) and a Memory one
where you race the clock to match pairs of Outlaws
textures, pictures and colors. That one's a lot of
fun and since I finished two levels I now feel like
a genius. Oh and the Outlaws wordsearch game now has
some new boards (searching for Outlaws level names
and the like) and there's now a history section on
the quiz section of the week—these quizzes are really
in-depth. Anyway, lots of fun and should tide you over
until Outlaws 2 comes out ('round about the time the
Voodoo 5 6000 comes out... ;).
Voodoo 5 6000 Canned, 3dfx Retreats
Whoa. Some not-so-great news for fans of Glide-only
games. :P On Monday came the
announcement
that the
ridiculously powerful and expensive Voodoo 5 6000
graphics card was being effectively canned by handing
the technology license to Quantum 3d; looks like the
5000 is the end of the line for the V5. Then today
came the announcement
that 3dfx is shutting down its production plant and going
back to pure chipset design, and will let card manufacturers
make the actual retail graphics cards (like nVidia does
now, for instance). Thanks to salmoides for being
the first tipster (he also mentioned a
petition
you can sign to encourage 3dfx to release the 6000).
Sigh. Well I was savin' up fer that darn V5 6000 for a
long time now. Ach. Now I guess I can finally get a new
system and just stick a V5 5000 in it. Then again, I need
a new car too. Car or computer? Hmmm... hrrmmm... err...
maybe I'll just turn to a life of crime.
Oh back on topic, its a little hard to say where 3dfx is
going from here. There are still rumors about their
next-gen "Rampage" chipset but the company itself is
actually talking more about designing chips for non-PC
stuff like set-top boxes, handhelds, etc. Are they
pretty much ditching the PC biz? Will we all have to
find Voodoo2s to keep playing Outlaws in the future world
of non-3dfx graphics cards? Bah!
Wanted: Good Stuff
Kid Macoo pointed me to
this
Gamespy article covering "Wanted!", the western mod
for Half-Life (not to be confused with the Outlaws mod
for Half-Life or the western mod for Quake 3). Talks about
what's in the mod, its distribution (will be in upcoming
releases of Half-Life Game of the Millenium Edition
boxes or whatever) and so forth. There's also a link to
the Wanted! home page which has been updated with snazzy
new screenshots, etc.
* * *
Sunday 11/12/00
Coast to Coast Maps
Yesh I made it back safe and sound after quite a time
in Boston, though Pete and I are pretty sure that
"Sun Country Airlines" used to be ValuJet. They don't
like to advertise that, for some reason... :P I'm also
still a little woozy after taking a 7:00 am cross-country
flight on two hours of sleep yesterday (we were up
late in a 5-person Diablo II LAN game ;) so I hope you'll
bear with any slipshod work on my part today.
On with the new maps!
USMarshal's
Guild House
(shot)
by Alex: Small and fairly basic DM map with a
square building, a cliff ledge behind it and a cave
underneath the cliff. Textures are a bit garish but
framerates are high and object placement is okay.
Purgatory
(shot)
by Krummwaffe: The author didn't put his name in
the text file for this map as "all" he did was take
buildings from the 2nd single-player level and arrange
them in a Sanc-like double row. Well actually he did much
more than just arrange them, you'll find all kinds of
nifty touches that greatly improve their flow make them
easier to navigate. It's also a minor miracle how he managed
to keep the framerate pretty playable with all these
buildings concentrated in one area.
fir
(shot)
by Prowler: Odd first map from this author which
exploits the LawMaker bug (I think that's what it is,
anyway) where floors turn see-through. So this is a small
low-ceilinged room with a "glass" floor through which you
can see a panning brick texture. Very odd. Also the four
powerups (including a badge) seem to be hidden inside a
wall, though you can still pick them up by brushing the
wall. Very strange. Thanks to D.A.D. for sending this one
in.
FF
(shot)
by Prowler: Big, flat and dim map designed for
CTF. You'll pretty much be in for lots of rifle battles
here and it will be really tough to get across the huge
empty spaces without getting riddled with bullets. Thanks
again to D.A.D. for sending it.
WPT Arena
(shot)
by HardknoX_3: Lack of shading makes this multilevel
rectangular canyon map a bit hard on the eyes, though the
layout is decent. Judging by the target range and ledges
chock-full of different weapons and ammo this was built more
as a training map than a normal DM affair.
BiO
(shot)
by InFeCtiON: CTF map with two forts, which appear
to have been adopted from JTMason's "AR Fort," facing each
other across a very long valley with a bridge above a hill
in between and a large tunnel running underneath. Missing
ground problem (not intentional here, I think) on the central
hill. Framerate gets a bit low at the ends, but playable.
Overall the construction is a little "big-boned" but
decent, and the view from the central bridge is impressive.
Rogue
Cheddar, the First of the Cheese Westerns
(shot)
by Krummwaffe: Inspired by a Monty Python bit,
this two-building town in a roughly circular valley
features Krummwaffe's usual brilliant texturing and
attention to unexpected detail. Twin Sanchez-pistols
replace the sawed-off shotgun and these devastating
weapons are fun to shoot and feature a custom sound
from the "Fistful" trilogy, as does the rifle. Lovely
medium-sized, slightly off-kilter DM map.
Winner's
Circle (Shootout Version)
(shot)
by Blackyolero and Picante: Redesign of their
teamplay "Winner's Circle" map takes out the waiting
areas (which are pretty neat if you haven't tried that map)
to concentrate on down and dirty DM play in the central
area, which has had a few curves and a tunnel added to
its gorgeous layout. I noticed slight slowdowns in a couple
of the corners... well actually they aren't really corners
because the rock walls in this map are very organic and
curvy—and the curves can probably be blamed for the
slightly lower than expected fps. Still it plays very well
and should be plenty fast enough to keep your finger
glued to your trigger button. Blacky had some interesting
notes about
the redesign which I've added to the
text
file.
Temple
CTF
(shot)
by Shotgun Joe and OLM_Lankman: Interesting
layout for a CTF map: there's a wall with a few firing
slits separating the two bases so you have to run though
a twisty "W" shaped side tunnel to get the flag. There
are also bunkers set in the cliffs that look down right
into the enemy's base. This is gonna be a nasty one—not
too many places to hide! Lack of shading and repeating
textures take away your depth perception in a few spots.
Framerates are high.
Half-Life Outlaws Mod Shots
One of the authors (there are two) of the Outlaws mod for
Half-Life which I posted about in my last update has
been kind enough to send me more screenshots to show.
He also mentioned that they estimate that they are about
65% of the way to beta and that he's had some responses
since I made the first post and they have all been
nice and supportive.
The textures in these shots are taken from OL, the
HUD is from Half-Life but the maps and models have
been done from scratch and though they are lookin'
pretty good even now, keep in mind this is still very
much a work in-progress. Check 'em:
character
selection,
Pattern
Repair 1,
2 and
3,
Dry
Gulch 1 and
2.
Again, send yer feedback to
[removed].
Hooter's High-Visibility Sights
Hooter sent in two custom crosshairs. Both are
pretty sharp and in easy-to-see yellow, though on a Voodoo
card they'll blur unless you're running at 640x480. Get
the outline
sight and
square
sight.
Other Sites
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Planet Outlaws
Lots of Java, not Netscape-friendly. If you have IE
you'll find pics of Outlaws players, a bulletin
board and a few files for download, amongst other
interactive stuff.
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The Wild Bunch
Framed pages are graphically inconsistent but easy
to navigate. Lots of info on this posse's members,
some history of the gang and several informative
ramblings by the members.
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Shotgun Joe's Outlaws Page
Shotgun J dishes out his opinions on many aspects
of Outlaws multiplayer including characters, favorite
maps, weapons and other players. Also tips on map
making and sound files to download. The individual
pages all have different backgrounds and only the
first page has a menu, which makes getting around
a little tougher than it could be, but everything
is illustrated with screenshots and written in an
informative manner.
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* * *
Thursday 11/1/00
I'm Your Huckleberry
Huckleberry's
Revenge
by HardknoX_3: Big name for a remake of (was it
Marshal's?) "Sniper," keeping the modified rifle, has
an auto-reloading high-ammo pistol and probably some
changes to the level layout that I just can't really
tell about because I don't remember the original level
all that well. Seeing as how much Sniper gets downloaded
from my ftp site there are a lot of folks who seem to like
that modified rifle, so here's more of it.
Out-Life? Half-Law?
There's an Outlaws mod for Half-Life in the works.
Hey, you all right there? You looked a little faint.
Not much to tell at this point, the author is just
trying to get as much of Outlaws into the Half-Life
system as he can. Not a half-bad idear. He feels his
biggest challenge will be the character models: how to
get the fairly wild 2d Outlaws characters converted
into fully fleshed-out 3d polygons. Well from the looks
of things so far I think he'll do just fine. He's been
sending me screenshots for the past month or so... I
deleted the first batch (didn't think he'd ever agree
to let me post 'em) so I'll hafta get those from him
again, but here's a lil'
gat's-eye
view of Orleans fer you ta check out. The map
doesn't have lightmapping in there yet, the shots with
lightmaps that he sent me of Hargrove's Pattern Repair
were pretty darn spiffy. Hopefully I'll have some more
shots when I get back from my trip. He's interested
in player's thoughts on this so shoot him an email
at [removed]
an' let him know what'cha think.
Speakin' of western mods, Martone has a link to
a sharp-looking western mod for Quake 3 over at
OGB
Headquarters. If you're in a modding mood, of
course. Not every game can get things right the first
time. ;)
Space Cruiser Yamoto
So that's all th' news fer now. I'm sailin' off to
the east coast (the "right coast" I guess since a
friend of mine from New Jersey calls the west the
"left coast") Friday morning and will be back Saturday
the 11th if all goes as planned. Catch y'all in a
bit.
* * *
Monday 10/30/00
So Many Maps It's Almost Scary
My emails came through... and how! You know how
usually on Halloween you fill up on candy until you
feel like barfing (at least, in America we do this
because we're pretty stupid)? Well this year you
can do the same with Outlaws maps. How many can you
fit down the hatch at once? Chug! Chug!
Chug!
Hostages
(shot)
by Gas: It's not often these days when I load up
a new map and say "Sweet!" It's even less often when I
am moved proclaim "Holy sh--!" Now I know this is something
of a "family" site so I apologize to my tender readers
for that last sentence but I literally couldn't help it.
First of all, you're in a CTF map set on three fantastically
perilous islands in the middle of a boundless ocean. These
are arranged in a row, the end isles being quaint little
army camps and the middle being a wooden palisade which
blocks the view from camp to camp. That's the "sweet" part.
Then you find that there are twisty tunnels under each
island shaped to channel you in various winding ways...
then you come to the entrance of one and discover that
it flings you across the gap (there's also a bridge for
pedestrians) to the next island over. That's the "holy"
part. This map picked me up and threw me, and I went back
for more. Looks great too, fps a bit low at either end
but playable.
ZoneML
(shot)
by D.A.D.: Dedicated to Zone players who like to
pass on the trimmings, this flat map is shaped sorta like
a squished hourglass, with two wide triangular sides meeting
at their points in the middle. There are canteens around
but not much else. What's the point (haha)? To shoot and
be shot, I should think. High fps, needless to
say.
DadZone
(shot)
by D.A.D.: It's the previous map with the trimmings,
including barricades bolstering the defense of either
side and various powerups like vanishing cream, etc. Still
done in the same grey pseudo-sci-fi style.
RayTown
(shot)
by Kid Macoo: A nicely-done town on a large flat
plateau cut by a railroad. Kid Mac wanted to make it look
open instead of surrounded by cliffs so three sides just
sort of end in a blank wall of sky, which feels a little
odd but doesn't really look bad, though he tells me that
without a Voodoo card you'll see mountains popping up if
you stand on a rooftop. I like the layout of the town
except for the large hotel, which is kind of rambling and
maze-like, and the fact that there are several AIs wandering
around which will add to lag. Framerates are impressive
for what he put in there.
Cripes
(shot)
by Meany: An impressive debut map by this author
(I think? although the email address is familiar... hmm),
Cripes reminds me of the ground level of Thud Tower with
its two layers of simple mazeworks, though here they're
in a light wood rather than a heavy brick tone. But the
layout is more focused here than in Thud and the framerate
is fantastic especially given how many archways you can
see through at once. Also a sharp and consistent use of
shadow here really puts a nice clear edge on things. Very
well done arena-style map.
Ebony
(shot)
by TenTacos: This may be the darkest map I've
ever seen. It isn't completely dark mind you: it has just
enough light bits to make the rest of it seem that much
darker. You're tomcatting through the windows and manholes
of a bayside city street on a dark and cloudy night, with
very feeble illumination from the public street lighting.
This will be one very difficult map to play. Tempting but
probably not the best idea to turn on your lantern 'cause
you'll stand out like a Christmas tree. Then again fps
is kinda low looking down the whole street so you might
get a couple feet before snipers hiding in the darkness
fill you full of lead.
Patriotwar
(shot)
by Warwolf: Smooth green hills. Oh baby, are these
a sight for (literally) sore eyes. This's a classic
hard-core open field CTF map in the lines of "NoMans"
but without the underground tunnels and the field between
the solid earthwork bases is comprised of gently rolling
grassy hills. Simple and very polished with gorgeous
texture selection. Hmm... three of the last four maps
on my "must play" list (which is really long these
days) are now CTF maps. I don't even like CTF. What the
heck is going on? :P
Mini Repair
(shot)
by Excalibur: Edit of LEC's "Hargrove's Pattern
Repair" brings in the fence almost right up to touching
the small building. Cuts down on the advantage of the
rifle in the normally large field. I like what's been
done with the sky here... actually when I first run the
map on my Voodoo3 the sky is this groovy green shade, then
it turns red after a few seconds. I'm not sure what's up
with that, the green is pretty cool though.
Did you really eat all that? :P
Then again, on a "more than you wanted to know" note,
I generally didn't OD on Halloween candy back when I
could get away with Trick'r'Treatin'. Because my parents
were pretty strict "health food" disciplinarians,
Halloween was the one major infusion of sugar and corn
syrup that Slack-Jawed Pete and I could get away with each
year. So I rationed my candy out to last me as long as
possible. I still remember the year I got a bag of
Red Hots (this was back when people who gave out
unwrapped candy weren't immediately locked up on charges
of attempted poisoning) and eventually got down to
allowing myself one Red Hot a night. Sure they got
kinda sticky and hard but Halloween lasted 'til nearly
Christmas that year!
On another light note, Raf (he has some other
nick these days, but I forget what it is) pointed out
that the "Brain Transplanation" web site indicated in
that spam mail I posted in the last update may be some
sort of front for a group also trying to make their
living at commercial web design. Their design site is
here.
I love it... the logo (from the "ABC's of Graphic Design"
school) reads "web desing studio." Man, this stuff's
too weird to make up...
Pete and I are headed to Boston to visit Big Nose Kate
for a week starting this Friday. I think I'll get in
another update before then, but ya never know. We're
flying on an airline I'd never heard of before a search
for cheap tickets turned them up:
Sun Country
Airlines. Should be quite an adventure.
* * *
Thursday 10/26/00
Send That Mail Again
My email finally came back online, I was notified of this
by two spam mails plunking down in my inbox. I've never
been so happy to see spam. Just for that I'm going to
post my favorite-ever spam mail (that I actually
received). But what I'm really making this update for is
to say that if you sent me an email since 7am PST on
Tuesday, you'll have to re-send it because I didn't
receive it. Pretty cool eh? ;P Okay here's that spam:
Subject:
BRAIN TRANSPLANTATION - Be Young Again !
Date:
Mon, 16 Oct 2000 21:20:33 -0700 (PDT)
From:
brain_trans@yahoo.com
To:
[removed] [My old address still gets spam, how nice :]
Have you ever dreamed to be young again?
To relieve memory of your childhood. Or may be you just want
to have strong, beautiful body. It is all becoming possible right
now with a latest advancement in microsurgery. Thanks to the
procedure called: Brain Transplantation. When you car is too
old to fix it - you will buy new car. Your body is that car,
and you just a passenger. Get new body - keep your IDENTITY !
FOR MORE INFORMATION PLEASE VISIT www.ny-best.com
Human always dreamed to live forever. Now when it is became
possible our responsibility is to make it in ordered way.
Unfortunately brain transplantation involves a lot of complexity.
Especially in finding appropriate host body. As a result waiting
for operations can take up to two years. To be considered for
nearest brain transplantation we suggest you to join our waiting
list. We will keep you posted about latest news in Brain
Transplantation, you will be receiving semimonthly issues of
Identity Advancements Today magazine free of charge.
As soon as your term will closing in you will be notified by our staff.
FOR MORE INFORMATION PLEASE VISIT www.ny-best.com
legislation for commercial email (s. 1618 - section 301). " persuant to section 301,
paragraph (a) )(2) (c) of s. 1618, further transmissions to you by the sender of this
email may be stopped at no cost to you by submitting a request via email
SUBJECT = "REMOVE".
Further, this message cannot be considered spam as long as we include sender
contact information.
I love it! And oh man it just got better—when I got that mail
the web URL didn't work so I figured oh well, that was kinda funny.
But there's an actual web site for it now! For only $499,000.00 you
can get a brain transplant into a fresh young body. Best of all, if
you sign up for the waiting list now you get a 10% discount!
Now how about that.
So what I want to know is, where do they get these healthy
young bodies that they'll transplant you into? Do they
grow them in vats? Oh hang on they say that too:
"Most of the bodies comes from Eastern Europe. Age bracket from 13 to 30 years old."
Hmm... that's kinda goulish... Oh and: "Because of the ethical
aspects we do not discuss how and were we getting
new human bodies for
brain transplantation." Darn those pesky ethical aspects! Gee it is just so tempting to fill out
their waiting list form so I can see what this great magazine
has in it... probably some great ads... ;)
Don't forget to re-send your mail!
* * *
Wednesday 10/25/00
Gah Part 2
Gah. Not only have I heard diddly and squat about the
dedicated IP addresses I ordered from Qwest, now my
incoming mailserver is not responding and my DSL is
slower than drivers on the morning commute. So this
update won't have anything that was sent to me today...
which is doubly frustrating because I know there was
a reminder I sent myself from work that now I can't
get—and I can't remember what it was.
:P
Hmm now that I look at it the last email that got
through to me came at 7:30 am Tuesday morning. :PP
Great.
Not Quite Maps
LawMaker
.inf Template
by SnotENoze: A set of templates that mapmakers can use
for making doors in single-player levels. Sounds pretty
useful ta me (but not for me since I don't know word one
about making maps :).
graybo
(shot)
by outlawtrain55: Uh. Never a good sign when the
.zip and .lab file together hold over a score of duplicate
files that I have to weed out. If you like items and
textures jumbled into a small level with a shooting poodle,
this one's all you.
Gurdon
(shot)
by outlawtrain55: Gee this one only had about three
files to delete and a few to rename, so things are looking
up already. But the map name is spelled different than
the filename. That's usually not a good sign. At least
this doesn't have stuff thrown all over the place but three
vanishing creams in a two-room level seems a bit much.
Maybe ghosts are in for Halloween.
shot
by outlawtrain55: Let's see a few files to delete...
oh and have to put the .lab file together for the author
who was apparently in such a hurry to get this two-room,
no-item map out that he couldn't be bothered. I'm not
even going to post this. Don't click link above, it won't
work. I'm just leaving it there because I can't be
bothered. This map will be taken out and... :P
test3
(shot)
by outlawtrain55: Hmm delete those duplicate files...
check the .lab oh yeah those shouldn't be there... and hey
now it runs. This is actually the best of the batch, which
really isn't saying anything. Really.
WarsTown
(shot)
by WarWolf: Well well an honest-to-goodness map
here. Sort of a big-boned charm to this large town
square. Probably could have done without that finely-detailed
well in the middle though as framerates are a mite
spartan. Definitely not ML. Still, this is the rousing success of the
evening. And no, my email being down doesn't make me
grumpy. Not at all.
A Blast of Sax From the Past
I'm still not too sure about that title but oh well...
Saxster, the first big-gun on the Outlaws
web-range back in "the day," is now heavily involved
in Counter-Strike and goes by the name "Foehammer"
on sites like
www.xiles.org and
www.foehammer.net.
Good to see he's still in the web game... game. So anyhow
if you run into FH in a Counter-Strike game, be sure to
embarrass him in front of all his pals by talkin'
"countrified" to him in familiar tones about the old
days. I'm sure he'll love it. :)
* * *
Sunday 10/22/00
Nothin' But Maps
Loads of new maps today. Swiped the first two from
Outlaws
Gang Busters:
Rowdy2.0
(shot)
by Pittbullet: I was pretty happy with this little
canyon map with high fps in a nice open canyon floor and
some small buildings around the edges until I noticed the
little nook with the badge and then also the back tunnel
with spiders (AIs take up bandwidth) and smaller nooks that
are hard to get into. Well made, I just don't like the
item choices.
YeS
(shot)
by ?: Nicely laid-out little town with open horizons
and very nifty tunnel system below-ground. It's a darn
shame it feels unfinished, with unstitched textures and
pretty low framerates. The telegraph poles are a neat
idea though they may be contributing to the low fps.
Casper
(shot)
by Outlawtrain55: First map from this author
so far as I know definitely has that first map feel anyway:
big and flat, with willy-nilly item placement.
Hooter's
(shot)
by Hooter: Revisit of his small (3 sectors!)
"Hooterville" map, this time starting you out with your
character's normal weapons. No pickup items at all, this
is about as pure a DM as you can get!
LMAO
(shot)
by Tater: Medium-sized canyon DM with pretty nice
layout that keeps moving around and through. Lots of
permeable walls (which tend to annoy me) and also mod'ed
rifles, I think they do more damage. Clint says "Groovy"
when you pick them up and they have that "Sharps"
rifle sound whose origin I can't recall just now.
Deserted
(shot)
by D1andOnly with help from TheRock: Well-designed
CTF map with a fort at both ends of a V-shaped canyon.
Double-bunker at the bend will control the map, if you
can hold it, but watch out for the tunnels cutting
underneath and the cliff-face bunkers that guard either
base. Not the best-looking map but they kept
framerates nice and high, even while viewing both bases
at once.
CrazyCTF
(shot)
by SoL_Kil_ler: Two bases in square canyons with
a lot of bunkers around for cover fire, connected by a
short L-shaped channel and a long straight tunnel that
goes right into the heart of either base. Nice trick with
the sky (one fort is night, other is day) pulled off
almost flawlessly—talk about your long day's journey into
night. Framerates good, layout a bit squarish and item
placement a bit clumpy but this is a solid map with some
nice touches.
Liltown2
by Blink: Very minor modification to
MikeDaKid's original "Liltown2" map, taking out
the waterfall primarily, which improves framerate some.
A few other minor changes but still pretty much the same
nice small packed DM map.
* * *
Wednesday 10/18/00
Map This
Wolf
Pack Tribe subHQ
by Morilec: Simply weird little level with four
rooms of different shape separated by long narrow tunnels.
Low gravity zones and glowing textures abound. Sorta reminds
me of the old days when there weren't that many good maps
out. ;)
Hmm I had two other maps but they didn't seem to work,
had to send 'em back for retoolin'. Doh.
Return of GoJo
Didja know he's named after a household cleaner? Anyhoo,
GoJo is back online after switching ISPs and has
move his web site, new address is here:
GoJo's House.
As it has always been, a valuable page with tips, tactics
and a LawMaker school section.
Revenge of SWE
Fimpen sent me the URL to the new SWE site (though
the old one is still up if you want to wander in):
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Team SWE
Ultra-stylish, slightly high bandwidth (but very
carefully budgeted) design by Fimpen, this Swedish
posse's site features a bit of posse news, info on
the members and (soon) a choice selection of maps
to download.
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Gettin' Desperate
Fit ta be tied fer more Old West action? Well it isn't a shooter
and it isn't 3D and it isn't by Lucasarts but the upcoming
adventure game "Desperados" looks fairly high-quality.
Check the
preview
on Gamespot. Thanks to far-roving salmoides for the
link.
LawMaker Help for Flopur
Floper is encountering some odd issues with
one of his maps. Read on ta see if you kin help:
It's been a while since I've sent ya new maps, but this email is about an old map of mine. Flopur's Fortress (flopfort.zip). When I released the map, I did not find any bugs in
it. However, I have noticed the last few times I played the map that whenever it is CTF, a flag seems to disappear and then the game would freeze. This is a warning to all
the people out there to not play my map until the bug has been resolved. Meanwhile, can you post a message on your website to all the mapmakers out there that I need
help with this map. I've checked my map in Lawmaker and did not find any errors. Maybe someone else will have better luck. The problem is with CTF gameplay. More info,
all the games that have done this, Garbotalk from mIRC was hosting. I dont know if that is the problem, but she is a good host with all the other many maps I've played so I
think it is my map. Thanks.
You kin email Flopur at
[removed].
Status Report
Actually not much to report because I don't know what
the heck is going on with my DSL. Haven't seen hide nor
hair of the dedicated IP addresses I ordered. Looks like
I'll hafta find a time ta call Qwest
and see what the heck kind of business they think they're
running. Bah. Also, probably one or two of ya noticed I
missed an update this weekend. Made the mistake of thinking
it wouldn't take long to modify a CGI script to my liking.
Haha. At least now I know more Perl than I ever wanted to.
Oh okay I gotta share this too. Now some of ya may have heard
of a fairly popular mod for that fairly popular game
Half-Life, called "Counterstrike." It's a team-based
multiplayer first-person-shooter where you kind of play
cops and robbers but of course this is the 2000's so it's
terrorists and counter-terrorists. The main twist is that
when you die, you're out for the rest of the match. BUT you
can drift around in free camera mode and watch what's going
on.
So of course if you bite it but say your buddy you're playing
with is still in the game you can ghost around and watch his
back for him, provided you have a means of communication (the
in-game chat doesn't allow deadies to talk to the un-dead).
So after hours two of my co-workers who share an office were
playing and if one died the other became near omniscient as
thanks to the help of his friendly ghost he now got instantaneous
reports as to the enemy's whereabouts: "He's in the monitor
room. He's turning back to the door—don't open it! Wait... he's
moving away again... He's at the monitors... He's looking at
the security monitors! Go! Go!" At which point he busts in the
door and shoots the poor sucker (who is scanning for him through the
level's security cameras) in the back. Well, they do say it
pays to have friends close-by... never thought that
included dead friends though. ;)
* * *
Wednesday 10/11/00
New Rifle Sounds From Aaron
Aaron Sawyer has new rifle sounds at
his
web site, the new ones are the "Slim Beta Pack"
with a playful variety of lighter rifle sounds and
"Henry's Revenge," another version of his Henry rifle
sound. He's been working to refine the timing, since
Outlaws plays the sound at a specific time in relation
to firing the actual gun. He'd like me to mention that
if you're in to these things, his site also has X-Wing,
Tie Fighter and Jedi Knight sections.
ExK Site Move, Redesign
Trooper seems to get itchy all over if he doesn't
come up with a new web design at least once a week. He's
redesigned the ExK posse site, they've also moved to
exk.50megs.com.
DSL Issues
Still haven't heard about my dedicated IPs... that's not
what I'm postin' here about though. Janitor also
has QWest DSL and he's found that even with just one
computer hooked in, under the new PPP mode they made
everyone switch to he can't join any Outlaws games at
all. Doh! Their tech support says that most DSL hosts
are going this way. Well... this bites. If you're trying
to decide between cable and DSL right now, I'd say you're
probably better off with cable. Dunno 'bout where you are
but in Seattle it's faster and cheaper than DSL, and you
get a real dedicated IP address.
Well that's all for t'night, got late on me while
Slack-Jawed Pete was over here tryin' ta get me ta
design a new logo for his engineering company. I hate
designing logos. :P He showed me shots of Vince Carter
jumping and dunking over a seven-foot tall French player
though, that was kind of impressive. I didn't watch any
Olympics at all this time around so I guess I missed
one or two highlights like that. :P
* * *
Saturday 10/7/00
Help Unreal Get Outlawed
soulstripper, a map-maker for
Unreal:
Outlawed, a Western Unreal mod, passed me a note ta
say that they're lookin' fer a few experienced cowpokes
ta help out. So if you got mad h@x0r skillz or somethin'
like that (obviously, I don't), go check them out and see
if there's something you can do.
Hmm uhh...
Gee, slow news these past few days. I'll just have to fill
in with some pointless blather. Let's see...
I downloaded and played the "small" (35MB) version of the
new "Escape from Monkey Island" demo. This version didn't
have voices, I would'a had to download the 80MB one for
those, and ~120MB to get the intro movie. Jeez. Anyhoo,
it seemed to have that old Monkey Island flavor to it and
man, I suck at these things. Just don't have the patience
at all. I mean, the problem is that you have to go through
tons and tons of conversation options to maybe possibly
unearth the one right one... unless you're clever and
figger these things out. Well I'm too impatient for the
first, too dumb for the second. So I finally gave up and
followed the walkthrough. Yay! Then I uninstalled the
demo. :)
Been kinda sick this whole past week and am finally feeling
better today... sleeping for 10 hours probably helped. I
am so bad at getting to bed at a reasonable hour these
days but I forced myself to bed down early last night for
my own good. So cranked the heat up, slept in, had French toast and have
been drinking Tang with extra vitamin C put in it all day
long. Woohoo! It don't get much better'n that.
Mmm what else. Oh yeah, my dedicated IPs are "supposed"
to come along on Monday. What exactly that means, the
guy at USWest ("Now QWest!") couldn't tell me. Guess we'll
see what happens Monday... I won't be surprised if my
internet connection goes down. :P
* * *
Wednesday 10/4/00
Official Strategic Stuff
Truffle pointed out that Amazon.com is selling
Outlaws:
The Official Strategy Guide. I think this is the same
Prima guide that's been around for a while but hey, this
link is new to me so whatever!
Look What You Stepped In
oopupado
(shot)
by D.A.D. The author's first CTF map has an
unusual organic shape. Err. Anyhow, the tricky layouts
with high cliffs and sniping ledges mean it will take a
lot of strategy to conquer this map. Hint: get to the room
with the gat, cream and badge. :P High framerates, nice
lighting effects, textures not really my favorite but
do the job for the most part.
WPT_HQ
(shot)
by Warwolf: Named after the author's "Wolf Pack
Tribe" posse this is a visually impressive level with
generally solid construction. There are a few points,
namely hinged doors and the framerate at several locations
in front of the large barnlike building, that hold it
back a bit but still you should be able to get a good
game on in it, so long as you don't mind a few sawed-offs
and gats thrown in the mix. Nice use of wells, water
towers and underground waterways.
Sitings
|
Outlaws Planet
Mista's "Guide to OL" site has a very attractive,
fast layout with unique news, a poll, gameplay tips,
some interesting files, a selection of favorite maps,
a bit of info on his posse buddies, his takes on the
OL characters (sassy!) and info on playing Outlaws
through mIRC. That all adds up to a whole lot of
Outlaws web goodness. Page may not load correctly in
old browsers.
|
|
Extreme Killers
The ExK's site is another fine design by Trooper.
Not a whole lot of stuff on this new posse site but
hey, he's still workin' on it.
|
Truffle has a mailing list based from his
olhideout.net site.
If you go there and sign up you'll be treated to
regular batches of goodies from him including a run-down
of recent OL-world events, OL-related stories and
miscellaneous humor that he likes to share. Nothin' wrong
with that now is there? Hmm actually lemme just post the
whole darn September issue as a sampler, check it out right
here.
Emerson has a new URL for his "Emerson and the
Outlaws" site,
www.outlaws.cc. Along
with the kind of neat Real Audio stuff (interviews with
Eastwood about Fistful of Dollars, and Ennio Morricone
music... I think a little Dirty Harry thrown in there
too) that plays in the
background while you browse,
he's added a bunch more biographies of famous outlaws,
includin' Pat Garrett and Ned Kelly. Good
reads.
The Zone in an attempt
to do something festive has a list of
Top
10 scary games. Actually... there's only nine on the
list. But Outlaws is one of 'em, go figger. Weird marketing
gimmick no doubt but hey, anywhere Outlaws pops up has
something going for it. Thanks to Bad_Aim for
the tip.
siNJin wants to add that, in light of recent
bitter experience, should you ever have to make a
contentious call to some web vendor that ripped you off,
record the darn phone call. Probably sound advice.
Getting Committed
Well I ordered up some dedicated IPs for my DSL network
here, they're supposed to go in effect early next week.
Hopefully this'll allow me to get my lil' hosted Outlaws
game back online. It kind of costs way more than it should...
maybe once the monthly punch to my wallet starts to smart
I'll ditch it for a cable modem hookup. Right now I just
want to get it workin'.
Had a scary moment today where I caught myself thinking
"Gee, it would be cool to have a t-shirt that said
'Born Again Redneck'." Yikes. I'd better stop reading
the Jeff Foxworthy day calendar that someone left at
the office.
* * *
Saturday 9/30/00
Return of the Outlaws Hideout
Truffle's new college class isn't as tough as
he feared it might be so he's got time to bring back
his olhideout.net site. Not a whole lot up there yet
but hey, hold yer horses.
|
The Outlaws Hideout
Fast tabled layout, some goodies like email services
(yourname@olhideout.net), a few files, a bit of news,
etc.
|
Watch Where You Buy
Well I don't usually handle consumer-protection type
stuff but hey, couldn't hurt. siNjin says his
buddie EasyTarget recently got ripped off buying computer
stuff from the online retailer "Dynasty Express." There's
a site that collects buyer feedback on online hardware
vendors,
ResellerRatings.com.
Check their
score on Dynasty. Ooo, not good.
Actually I'm kind of glad to know about this site myself.
As soon as 3dfx decides they feel like selling their
mythical V5 6000 I'll be going in for a new system.
Probably a Thunderbird system, I guess. Anyhow, so I have
to find a good place to shop for computer stuff too. I was
leaning toward Accubyte
because of their fantastic prices and the fact that they
stock stuff most places don't have, like 512 MB PC133 RAM
sticks, for instance. But they got really bad ratings at
ResellerRatings. Hmm...
Dedicated Pale's Place
So I continued my new favorite past time, calling
USWEst ("Now QWest!") tech support about my DSL. Apparently
the only thing I can really do to get my computers workin'
both on LAN and online is to lease dedicated IP addresses.
Well hokay I guess I can do that, what's money after all?
:P But there's some kind of crazy catch, they only sell
them if you sign up for their small business program or
something like that. Very confusing. Anyway I have to call
them, of course they're only open until 5 M-F and I forgot
to call on Friday. Sigh.
* * *
Wednesday 9/26/00
Ugh
Well my DSL in the new "improved" PPP mode is a dismal
failure. It would be all fine and dandy if I only had
one PC that I wanted to use on the internet, but adding
more gets troublesome because in PPP mode they all need
to share a single IP address. You can try to juggle ports
around but applications like Outlaws, which appear to
require use of a specific port, just won't work.
So I'm gonna hafta do something. First plan is to call
up my ISP and see if I can go back to good ol' bridging
mode, where every computer that plugs in to my hub gets
its own honest-to-god real IP address. If they won't let
me do that, maybe I can buy some static IP addresses. If
that won't work, I'll see if I can get cable modem service...
AT&T's @Home is $10/month cheaper than my DSL, faster, and
offers additional static IP addresses at just
$5/month.
This is really irritating...
Maps, New and Sorta New
Rope's
End - CTF
by Runaway Jim: Reworking of his great (and big)
"Rope's End" map with special attention paid to CTF,
including streamlining the flow a bit and ensuring that
you can't lose the flag in the river. If you liked "Rope's
End" and you dig on CTF, you'll like this.
ItsWindy
(shot)
by Spikerama (with technical help from
Nowhere Man: Maybe you could see this coming from
the title—it's really windy, and the wind is pushing you
through the canyon. You can see refuge behind a house
wall, in trenches or side tunnels. The map isn't amazingly
beautiful (is it just me or does the automap look like
a... nah!) but the bushes and trees (and other things)
blowing in the wind are cool. Definitely an idea that has
not been done before. Take Anderson—he's skinny and probably
has less wind resistence.
Junction 2
(second version)
by Slack: Okay, this is going to confuse people even
more than it did the first time. Slack's original
"Junction 2" map was a reworking of Shifty's classic
"Junction" map (whose last version was version 2.0s, hence
some of the confusion). Now this new "Junction 2" is a
reworking of the earlier "Junction 2," if that makes any
sense. Phew. Slack says he's opened it up a bit and redone
the bridge so it looks a bit more solid. Still hasn't
textured the crates correctly but oh well, can't have
everything.
Webbin's
|
The Official Home of Voodoo
As witnessed by their two old an long-untouched web
sites, the Voodoo posse sort of went away a while back.
Slack aims to resurrect the gang, starting with his
slick-as-heck web site. Not a whole lot there yet but
he's still working on gettin' the Voodoos to crawl forth
from their mouldy graves...
|
|
SOL: Sh-t Outta Luck
It may not be the most original, tasteful or
logical posse name ever but confound it, it's an
Outlaws gang and this is their web site. Pacolero
runs the joint and the handsome woodsy design kinda
makes it feel homey. Info on the gang, info on the
game, new maps to download, CTF maps (SOL's specialty)
to download, utilities, links and so forth. If they
can keep it up to date, well, aside from some
rough-n-tumble spots there ain't much bad you kin
say about it.
|
Slack also wanted to say this regarding the rekindling
of the Voodoo posse: "Im gonna start having tryouts on the zone, need new members. So if you
think that you got what it takes to become a VooDoo member, just challenge
me in a tryout. Cya on the zone."
BTJustice has revamped his
High Speed
Pursuit site, good place to go for learning' how to
use IRC and Outlaws. Loads a lot faster now too. He also
wants to remind people that the relatively new
GameSpyArcade
game-finder supports Outlaws, BT says it looks cool
and games run pretty smoothly.
* * *
Sunday 9/24/00
Tale of Four Cavarly Towns
Hooter and I knocked our heads together and
figured out that there have actually been two versions
of Cavarly Town, "cvtwn10s.zip," online all this time.
His summary was: "The one posted at
OGB has
all the 3dfx errors and it has all the doors. The one you sent me
[from my map archive] still
has 1 3dfx error and 5 doors in it. In the last version [of "Xerox"]
I sent you, I removed all the doors and fixed the remaining
error."
So. I checked the file dates and OGB's version is dated
8/12/97, mine 8/13/97. The 8/13 readme has notes about
fixes for 3dfx problems. I was thinking of renaming my
version "cvtwn11s.zip" but judging by the name the author,
Walker, chose, and the severe nature of the 3dfx problems
in the 8/12 version, I think he intended to obliterate that
version entirely by not even acknowledging its existence. ;)
This means that while there were in fact two Cavarly Towns
and two Xeroxes, I'll just pretend there was only one of
each. Yay!
Wilderness Goes Canadian
Canaderness
(shot)
by Oze: Sent in by DonMaximo who contributed
some ideas, this map gives LEC's "Wilderness" the Canadian
treatment... probably the drunk Canadian treatment, really.
You've now got Canadian and US bases, the Canadian is
snowed in. Each is festooned with custom graphics and
billboards (apparently one has a certain Outlaw's real-life
phone number on it, sans area code). There are also
some wacky props thrown in and Mary has boxing gloves.
Does it make sense? No. Did anyone involved in making it
care if it made sense? I doubt it. :)
The End of Pale's Place?
Well, October's almost here so that means I have to switch
my DSL from bridging to PPP mode, after having put it off
for several months. The main difference appears to be that
under PPP mode, computers connected to the digital
model/router will not have real internet IP addresses, just
local ones. So I'm not sure but this may make some things
problematic, like running my
Pale's Place hosted Outlaws
game. We'll just have to see. I'm hoping I can still
get email... :P
* * *
Thursday 9/21/00
Xerox Again
Hooter released an updated version of his map
Xerox,
which fixes a few things in Walker's classic map
Cavarly
Town though I never saw horrible 3dfx problems in it
(in fact going back to the readme for my version of Cav
Town it says "All known 3dfx bugs have been fixed" so I
guess there must be at least two versions of the original
Cav Town). This version of Xerox gets rid of the
framerate-killing doors... which never existed in my version
of Cav Town. Hmm.
Use That Mouse Wheel
Gojo found out how to bind his mouse wheel to
Outlaws functions with the latest Intellipoint drivers.
Check out
his
page fer th' scoop and a screenshot showing what the
setup looks like in Regedit. Seems he also has a joystick
rigged up as a foot pedal for Run, pretty crazy
stuff!
Actually, there's a deficiency in my own OL controls
setup that has been nagging at me lately: I can't jump
forward and to the right very easily, 'cause I have
jump on E and use WASD for the movement keys. Originally
I used SPACE for jump, but marathon sessions of OL started
to give my tendons some trouble about that. I'd love to
put jump on a mouse button but I need those for Fire,
Alt-Fire and Reload. Dang. I need my mouse to grow
another button.
Western Mod for Rogue Spear: Urban Ops
It seems that many of you are interested not only in
Outlaws, but in any other Western-themed game. At least,
many of you send me non-Outlaws news on that assumption. :P
BTJustice called in to mention the
"Wild Wild West" mod for Rogue Spear: Urban Ops. The
mod's home page is
here and
here's a
shot
BT took from the mod.
The Life of Paco
It's been a really weird news week. Paco sent in
a little story about his experience playing Outlaws. It's
pretty gruesome, with a slow buildup, action-packed middle
and finale and a twist ending. Uh well here goes:
The adrenaline had not subsided yet; the idea of a disgraceful
ending had become visible on the mental horizon. The heavy
broiler plate which once seemed near was now, sadly, separated
indefinitely, by my nemesis WM_Dysleixiamaximus. Was it true,
have my ammo deposits gone painfully low? As I crouched behind
the bullet -stricken barrel, gun shots ripped across my torso,
further reducing my life force to only a mere life token.
Without a single med bag in site my hopes for survival were
fleeting.
How could I lose this game? This game?! This harsh reality
I call life was no game.
The mocking words of WM_Dyslexiamaximus were burning into my
soul, destroying the pride that I held on to still in these
very last moments of struggle. Again I could hear shooting,
this time the shots were close at hand, I could hear the
shotgun that foretold my death, fearless, merciless, and mad.
As my pummeled body was at last separated into pieces of
lifeless flesh by the brutal force of the twelve gauge, my
lifeless torso collapsed on the floor. I was utterly
destroyed, utterly broken. And then I
respawned.
Well I guess we can all relate to that, eh? And that's
"boiler plate" kids... can't blame that one on
Dyslexiamaximus.
rant Site Update
Mike Rega aka rant_2 wrote to let me know he's
updated the
rant Outlaw Posse site
in a big way. There are fun puzzle games to play there
now :) as well as maps to download and more info about the
gang members. My favorite part of the new update is
from the brief history:
"Somewhere along the line we lost the distinction between
a joke and starting the posse seriously..."
* * *
Saturday 9/16/00
Let Me Draw You Some Maps
1875
(shot)
by Kid Macoo: Made in tribute to Turok's
"1872" map (by the way people if you're in doubt as to
who made a map, try using my site's search function,
mmmkay? :), 1875 is one of those maps that plays a lot
bigger than it's size due to the use of weird angles,
narrow corridors and constricted fields of view. In
short, you're lost much of the time. ;) This can be good
or bad, depending on your mood. Mostly short range fighting
in this well-built map.
Indian
Creek
(shot)
by Kid Macoo: Most maps that try running a river
across end up taking a big hit in the framerates. Kid Mac
has avoided this pitfall, while adding a few of the
physical, painful variety. ;) Made with Two-Feather's in
mind, this map gives the big chief lots of opportunity to
show off his ability to fall long distances without taking
damage and to use that nasty knife of his in water. Watch
out for riflers at the ends of the canyon, however. Odd
entrance to the creek at one end: you walk into the side
of the water! Otherwise again very solid construction from
the Kid.
Xerox
by Hooter: New version of Walker's "Cavarly
Town" with fixes to the 3dfx rendering glitches. Actually,
I had to look hard to find these in the original but if
you really play it a lot I suppose they might have started
to get irritating. Hooter adds in a few doors but they have
that problem where the framerate chunks terribly as they
open. Doh.
Grape
Shot
(shot)
by sshep: Cool theme for a map, a Civil War battlefield
where giant artillery rounds have smashed things up.
Brilliant touch with the spent rounds resting in little
craters (see screenshot). Very nice looking map with a lot
of variety, particularly nice use of vertical movement.
Unfortunately there are a few really slow spots, especially
one up by the bridge seen in the shot.
SOD me
Whoops, I had the old SOD link up for uh well at least
over a year after they stopped updating it at that address.
So if you wanna catch up on SOD stuff, check out the
current
SOD posse site. Thanks to Moose for setting me
straight.
Shoot Henry the Third
What's this? A cry to assassinate the founder of
Microsoft or a
medieval English monarch? C'mon, you know I'm strictly
a peaceful rabble-rouser. ;) No, "Henry 3" is the
third version of Aaron Sawyer's great custom
rifle sound for Outlaws which you'll find at
his
site along with all of his other great custom weapon
sounds. This latest version (actually version 3.1 but that
doesn't make for as catchy a headline) still packs all the
whallop of the previous one but he's cleaned up the sound
so that it blasts through louder and clearer than ever before.
Top notch.
* * *
Wednesday 9/13/00
Outnet Author Out of Net
lindow, author of the very handy
Outnet
mIRC script which makes hosting and joining an Outlaws
game through that chat program a matter of a couple mouse
clicks, passes on the regrettable news that he has found
his new college dorm has no internet access. Not sure what
sort of stone-age college he's been exiled to, poor soul
(they also won't let him install mIRC on the lab computers),
but it looks as if Outnet version 3.0 will be delayed,
at least until he can get network access piped into his
dorm room. Doh!
Feudin', Killin', Lovin', Hurtin'
LetsKill
(shot)
by Spikerama: CTF/DM version of his "LetsFeud"
teamplay map, set in a jagged canyon with serrated
clifftops on either side for lots of rifle action. Nice
looking, large map for strategic play.
Spikerama also adds that Gojo pointed out you can
get your own time-trials in Spike's
KFCtest
map by running Outlaws twice on your computer—see the
"Shoot Yourself" tip under registry editing on the
tips and
tricks page for how to do that (you can't normally
run your own time-trials because the KFC timer won't start
until someone else joins the game).
Love
Hurts
(shot)
by Brother Love: Had to snag this one from
OGB.
At first this little corral town in a wide canyon looks
overly simplistic but after touring the level you realize
that the buildings were kept simple to keep the framerate
high even when viewing the entire town from far away in the
desert distance. And the buildings, though simple, are
quite well laid out, giving the small town a real solid
feeling and allowing access to the rooftops, with a little
effort. Sniperoos may lurk out in the desert but then again
they'll have to come in to town from time to time for
supplies, not to mention fending off foes from getting their
mitts on one of several gatling guns. Well done, fast
and comprehensive DM map.
Reply from LEC on Win98 Join Problem
I got a few replies from LEC tech support about the problem
joining Outlaws games while running under Windows 98 (you
all went to their
E-mail
LucasArts Tech Support page and did the same,
right?).
In the first reply, the support guy, Jason, ran through
the standard troubleshooting stuff—it contained references
to Win95 and IPX networks so was obviously a bit outdated
and cut-n-pasted. At the end it suggested going to the Zone
and trying to play. So I mailed back and said yes this
is a problem in the Zone too, if you go there I'm sure you
can get plenty of immediate feedback on the problem.
;)
So Jason went and did a little checking around (I hope) and
replied back with this:
I spoke with one of our senior reps and he informed me that Windows 98 is
indeed the culprit and a fix is not obtainable. We apologize for the
inconvenience. At this time, no plans have been announced for a revised
patch for this problem.
Now, this sounds disheartening though in a way it is at
least the first step in getting a fix: they admit there is
a problem. Thing is they understandably don't want to spend
the resources putting together, testing and releasing a patch
this late in the game's cycle. The short reply above is
rather interesting in that it sort of contradicts itself:
first he says "a fix is not obtainable," which seems to
imply either 1) they can't fix it because it's a Windows
bug or 2) they can't fix it because they don't have the
resources, but then he ends with "no plans have been
announced for a revised patch" which seems to imply that
a fix would be obtainable, if they were to make plans
for it.
Sounds like they just need some convincing. =] If you
haven't already, please
E-mail
LucasArts Tech Support and tell them you would really
like a fix for the problem of joining Outlaws games using
Windows 98. Get on, now!
Site Updates
Toad aka "Desert Z" aka "Mental" passed a note to
tell me the
BmF Homepage
has been filling out with lots more detail on the gang,
game tips, a message board and so on. Real nice design work
by Chucky (aka "Simon" and according to a post on
their board he'll be changing his name again soon ;), go
check out the updated site.
Truffle is pretty happy with the new bulletin
board system they're sporting over at the
LawMaker's Team
site these days. It's got private messaging features and
groovy stuff like that, once you register. Of course, the
LMT site has other attactions such as details on the team's
upcoming Outlaws maps, well worth a visit.
Die Gatling Gun Die
Peter Jensen plays
Sanchez and like me knows the
pain of being mown down by a
gatling gun burst from a camping
enemy (this does not stop me from using them at every
opportunity as I play very cheap these days but *cough*
I digress ;) so in the interests of Sanchez players
everywhere who face these mechanized terrors daily, he
wants to publicize his strategy: throw a stick of TNT
right at them. That is, don't lob it
at their feet like you normally would but throw it
straight into their line of fire so that their volley
hits it and blows it up in their face. This may take a little
luck but, if done correctly, means you don't have to wait
for the fuse to burn down while dodging bullets. Of course
if you do it wrong it will blow up in your face, or miss
completely, but that certain mix of chance, timing and
high explosives is exactly the fun of using
dynamite, honey child!
* * *
Sunday 9/10/00
Dogs Not Hogs
In my doddering old age I'm starting to get my mammals
mixed up. The map "Law Dawgs" posted in my last update
is about prairie dogs, not ground hogs as I stated. Gah!
The embarrassment.
Unreal: Outlawed
There's a Western mod in th' makin's for Unreal Tournament.
Big Sexy pointed me to the mod's
home
page and Silverwire was kind enough to send me
a large
screenshot
of one of the maps. Looks like all they really have so far
are maps but it looks as if they're planning new character
models and weapons. Well... good for them!
Tell LEC About Windows98 Join Problem
Well Raptor recently dropped me a line to say that
he and others still experience problems joining games with
Windows 98. One of the reasons I've stuck with 95 myself.
He points out the LEC may just not realize this is a real
problem. Now at this point another patch is pretty unlikely
but maybe if everyone who has experienced this problem
in some form or other were to tell their tech support about
it, something might get done. Worth a shot, anyhow.
Go to the
E-mail
LucasArts Tech Support page and tell 'em all about it
in thorough detail. Even if you don't have '98 you've
probably tried playing with those who do and had trouble
getting in a game together. So get on the horn and let's
make sure LEC knows about this issue. Make sure to point
out that yes, you have all the patches and they did not
fix the problem (LEC likes to pretend the 2.01 patch did
the trick).
* * *
Wednesday 9/6/00
Dawggone
Law
Dawgs
(shot)
by Runaway Jim: Are ground hogs taking over the
world? We have here the second ground-hog-based map in...
uh... well a very short time anyway. This time you go
even more in-depth, if you will, gettin' right down into
th' critters lil' homes and bedrooms. And wait a sec, why's
th' house aboveground so big? Like giants lived here
unless... uh-oh! You're a groundhog yourself, and so is
everyone else! Very cute to see everyone waddling around
on their two hind paws wearing nothin' but fur, a gun
belt and a big cowboy hat. Great looking map with lots
of subterranean twists, clever little custom textures and
sound clips and a great change of scale. Go to ground for
the winter with this one. Warning: big fat 768k download.
Small Voodoo5 6000 Preview
salmoides pointed me to a brief Voodoo5 6000
preview
over at
Eurogamer, based on the behind-closed-doors showing
3dfx made at the recent ECTS show in London. Not a whole
lot new here except rough speed estimates ("fast"), a few
shots of the foot-long beast (the video card, darnit)
and a rough shelf date (before the end of October). Grr
I want one now, I have a feeling that I'll feel pretty
silly plunking down that much cash on this card in two
months. Ah well, get it out of me while I'm young I
suppose.
Shots from the Simon Jeffery Chat
The chat with new LEC president Simon Jeffrey went
down this Tuesday evening. Outlaws fans were represented
and made themselves heard though from what I understand
the response to questions about a sequel was slightly
underwhelming. Kohna asked a very carefully phrased
question and got a pretty stock response. Here's a
shot
he took of it, and
another
taken by James Emerson. Well, I can't say I'm
surprised there wasn't a more positive reply, unfortunately,
but still ya never know. In fact, if you look on the bright
side he didn't say "heck no we're never sinking money
into such an offbeat project again." ;) :P
Henry 2: The Next Big Bang
Now this baby has some KICK. Aaron Sawyer has
made a sequel to his previous "Henry" rifle sound called
of course "Henry 2." This sucker nearly knocked me out of
my chair when I played it the first time. I'm serious:
I had my volume up a tad as I had been listening to a new
CD (Portishead Roseland NYC Live :) and the massive blast
of base this sucker unleashed freaked the heck out of
me. Go pick it up at
Aaron's
site—you stick it in your Outlaws directory to replace
the normal rifle sound. He's also got a ton of other custom
OL gun sounds of course, like his "John Wayne."
Newbie Update
Newbie wanted me to say that his
personal HQ site
has been updated with some news, preview of a new TOC
site design, and so forth. Well okay... even if he did
list my site as "Paleface's optional Outlaws site" I
guess I'll overlook it just this once. ;)
New mIRC
There's a new mIRC, king of the IRC chat clients. Why
care? 'Cause plenty of rough-n-tumble Outlaws types meet
in the #outlaws_players channel on Undernet IRC, silly.
Anyhow, go to www.mirc.com
to get 5.8, the latest version.
Desperados Previews
Desperate fer more digital Western action? Well, RAF
pointed me to previews for the game "Desperados" being
made by Spellbound, a German company, and published by
Infogrames. There's a preview
on
Gamespot and on
Gamespot
UK (coincidence? I _think_ not). So it ain't a 3d
action game, still ya gotta admit those backdrops are
real purty.
* * *
Sat'day 9/2/00
Chat Tuesday with LEC Pres. Simon Jeffery
salmoides, DrDeath2 and Kohna all
pointed out that the latest LEC email newsletter mentions
a chat session with relatively new Lucasarts President
Simon Jeffery. In case you didn't get the newsletter
(dunno what I did with mine hehe) here's the notice:
~~~~~~~~~~~~~~~~~~~~~~~
LUCASARTS.COM SPECIAL EVENT - Chat with LEC President, Simon Jeffery
~~~~~~~~~~~~~~~~~~~~~~~
Join us on September 5th at 7pm (PST) to spend some time with LucasArts
President, Simon Jeffery. Simon will be on hand to answer your
questions and bring you up-to-date on current and future activities
here at LucasArts. Pass the word and get your questions ready!
http://www.lucasarts.com/exclusive/chat
That link is doubly important since you have to register
first to get in, so if you're interested in attending the
chat session, probably oughta register now so you'll be good
and ready. I'll be at work when this goes down so somebody
be sure to log the chat and send me any good OL-related
tid-bits! Kohna wants to turn the event into something
of a "Outlaws II Rally" as he posted on his
Outlaws Tournament
on the Undernet site.
Remember folks you'll have the
most impact if you're polite, supportive and enthusiastic
and heck throwing out some compliments to butter him up
couldn't hurt either. Also remember that this won't be
(if past chats are any indication) a formal press release
type of thing so even if LEC does have any kind of Outlaws
plans, Mr. Jeffery will still have to be fairly non-commital
in his replies. That's just how it goes. :P
Link That!
Surf's up, baby. Hang 10 at the following new links:
|
Axe56's Place
Small site with this LawMaker's levels for download,
a little info on the author and a handful of custom
textures in Outlaws format.
|
|
NBK: Natural Born Killers
Guess what? Yet another NBK posse site by MistaMan.
Let's hope this one lasts longer than the past three
or four. Nice graphics, a selection of maps and
a brief summary of NBK's turbulent history, which
includes such twists as "It was going good for
about 45 mins."
|
|
WAC Underground
Large site by Notolero with news, list of WAC members,
handy files and a few maps for download and tons and tons
of very detailed playing strategies and tips all in
a zippy interface. Very nice.
|
|
The Outlaw D.A.D.
Unusual through stylish radioactive green design
highlights D.A.D.'s fairly quirky site. All kinds
of things here from various filez to Outlaw photos,
strange "news" and D.A.D.'s resume. Offbeat to say
the least.
|
Just Deserts
Deserts
o' Death
(shot)
by BillyKid: CTF map with raised ledges overlooking
a very large squarish valley that slopes down toward a
large central pit. The central pit is a low-gravity zone
and there's also a hidden low-grav zone allowing quick
access to each base. The huge open central valley will
mean a field day for snipers posted at either base, though
they will be somewhat exposed themselves. Weird raining
cow skulls in the central pit and a dozen chickens wandering
the valley floor won't help lag, however. Good framerates.
BANG!
Aaron Sawyer has cooked up another excellent
custom rifle sound for use in Outlaws. It's called
"Henry" and you can get it over at
his
site. This one has a real punch to it, if you have
your sound turned up you can almost feel the shock hit
you and roll off. Great stuff!
* * *
Thursday 8/31/00
Bunches of Maps
Whoa! Bunch of new maps and links rolled in over the
past few days, let's see how many I can get through
tonight.
Prairie
Dog Town
(shot)
by Axe56: [note: If this map doesn't work quite
right, it's because it was missing a .rcm file and I
hacked one in. Uh... hope it works.] Quite a different
little map this, take a circular plot of prairie grassland,
enclose in fence, sprinkle with man-sized round holes,
connect holes with tunnels, ladel in weapons and ammo, then
bake. Mmmm... tasty! It's going to be funny to see Outlaws
popping in and out of lil' burrows to shoot each other.
Framerate flags a bit if you stand on the outside of the
field and look across but most of the action will happen
underground.
Danger
Zone
(shot)
by Oze: An interesting expansion of the normal
dueling-forts-across-bridge CTF design, with long one-way
tunnels in the cliffs on either side affording nice fields
of fire over the central bridge, as well as side-routes
along the cliff bases and a well that, by shattering all
laws of hydro-whatsit, allows access to the bottom of the
ravine. Framerate low across middle, bases look a little
simplistic but CTF gameplay should prove meaty for a good
number of players.
dEniAl
(shot)
by Creek: Loosely designed level with squarish
buildings scattered about the floor of a very large, long
twilit canyon. Bunker-style buildings and long open spaces
of ground make this a rifle map, no question. Clumpy item
placement, sometimes ugly texturing and lack of lighting
effects don't really endear this one to your eye and
framerate can be low due to the open building designs.
deserted
village
(shot)
by tater: Small rural town in an oval canyon.
Somewhat garish texture mix pokes you in the eye a bit but
the architecture is solid, if slightly sluggish in a few
spots. Building layout lacks a real plan but on the other
hand I guess you could say things remain a bit unexpected.
Bridges
(shot)
by ShiftyTuco: Strict square geometry rules this
small arena-style canyon map, with criss-crossed bridges
forming an upper level. Not too sexy but it gets the job
done, solid construction with very high framerates.
Did You Know
Way more people use AOL than you might expect. Frightening,
isn't it?
Oh dear it went and got late on me. Have some new web links
for you in the next update.
* * *
Sunday 8/27/00
Sequel Petition Cracks 2000
I've finally updated the Outlaws
sequel petition which is now
at a total of 2061 signatures! Signature 2000 was (if I
can count right) made by Chris Hibbard who on
the 10th of last month penned
the immortal words "please make the sequel for your
fans!!!!" *sniff* Brings a tear doesn't it? I'll go ahead
and mail LEC a little update on the status of the petition.
There's always hope... and there are most definitely plenty
of fans. I'll be honest with ya, when I started it I thought
that maybe I'd be lucky if I could get 500 signatures.
Well it's far exceeded my most optimistic expectations.
Thanks to everyone who's taken the time to sign
the petition!
Two Links in One
The following is kinda two sites in one, but if you went
to either branch first you'd uhh ah heck I dunno.
|
Emerson and the Outlaws
Starts out with a very large (and listenable)
rendition of "Ghost Rider in the Sky" by the band
Outlaws. This'll
probably slow things down quite a bit for those
on modems... Anyhow, then you've got a very large
personal site by Emerson with neat Old West biographies,
artwork and info in himself and his buddies. Then
there's a completely separate site by him for his
posse, the Hotrod Cowboys (HRC), which has quite a
bit of info on the gang. Both sites have lots of
info in an easy to browse format.
|
A Fussin' and a Feudin'
LetsFeud
(shot)
by Spikerama: Spikerama just can't be satisfied by
ordinary Outlaws gameplay, he's always gotta be inventing
his own new game! He even insists that he hates mapmaking
but he just has to get his ideas out, and invites others
to take his ideas and run with them. Well, I gotta say
that this map shows perfectly solid mapmaking skills and
definitely a wagonload of inspiration that you aren't
likely to find in many other maps. In this one you can
only play in teams, you start at the same spot and divide
up to opposite sides of a canyon. Spike says it's based
on the histority feud between the Redfield's and McBlue's. ;)
Anyhow, it comes down to a big rifle fight between two teams
on roughly (emphasis on rough—lots of places to crouch and
hide, etc) equal ground. A good place for an old fashioned
family showdown.
* * *
Thursday 8/24/00
Hotlinks and Bacon
New sites bloom even this late in summer:
|
rant Outlaw Posse
Mostly a one-pager with short descriptions of the
members of this "first numerical posse." Unique naming
scheme, certainly. Also a page of links to Western
movie trailers.
|
|
GRS: Ghost Riders of the South
The beautiful, seemingly airbrushed GRS site comes
in two flavors: Light is an efficient, quick browse
through the guts of the site while Enhanced takes you
on a tour of Sanctuary where each building you enter
is a different page. Places to visit include maps
to download, extensive details on GRS posse members,
an edutainment "Newbie Jeopardy" Javascript show that
is actually kind of fun, and promises of more stuff
to come. A lot more fun than your average site, an'
better lookin', too.
|
Map May I?
Updated KrummWaffe's just-released
Team
Fortress, he found a bug which somehow snuck past
LawMaker's consistency checks, where a couple flag points
were out of their sectors. Since this is strictly a bug fix
update I've overwritten the previous version.
Flaggers
(shot)
by BillyKid: Simple and sorta original CTF scheme here,
narrow enclosed course of small number of rooms in a row,
end rooms are bases. The ceiling is split into light
and dark sides... not that it matches the bases but it's
kind of interesting. Hidden straight tunnels down the
sides, exceedingly high framerates but no pickup weapons or ammo
at all. A chicken wanders around to confuse chicken-snatchers
in KFC. Wandering chickens add to lag but just one won't
be too bad, kind of a unique idea for spicing up your
KFC a bit.
KACarena
(shot)
by BillyKid: Looks like a pretty tortuous
small DM map. Only three pickup items, a double-barreled
shotgun, a rifle and a sawed-off spaced around a wide
roughly-circular arena with raised embankments at two
opposite sides, the embankments can only be climbed from
opposite ends. Solid in a simple way, the red and black
repeating texture is a little hard on the eyes though; where's
that darn Visene...
And
Nintendo revealed their next-gen console in Japan today,
dubbed the "Game Cube." Maybe this will give MS's "X-Box"
a run for its square-sided money in the next-gen field
rounded out (haha... oooh) by Sony's Playstation 2. Actually
I hope they swap names, then we'd have
"Game Box" and "X-Cube." Those sound a lot
sharper, don't you think?
* * *
Sunday 8/20/00
Oops, Try This Newbie
Guess the link I posted on Thursday was to his old
site... this is the kind of embarrassment I get caught
in when people don't include their URL in their mail. :p
Okay, so try Newbie's new site
here.
Another BMF
Does the Outlaws world need another BMF gang? Well looks
like we got no choice, Desert_Z announced that he's
started up another posse by that name. Here's their
new site:
|
BmF Homepage
Entertainingly terrible grammar makes the short
stories of the BmF members that much more entertaining.
Other than those you'll also find a handful of maps
for download, and the tidy black brick design promises
more stuff to come.
|
Map Extravaganza
Wow, I feel like a used car dealer with that headline.
Whelp, we just got us a truckload of shiny new maps here
fellers, dig in. Whoops, well one less than I thought, one
turned out to be a return-to-sender. :P
Broken
Treaty
(shot)
by Truffle: How do you get some real cowboys and indians
action? Take an old map of Sleepy's, put in a lot of custom
items and stuff by GoJo, whip together some teepees and voila!
CTF setup between a Native American camp and a western fort,
the indians have bows and arrows and good stuff like that.
The bow is fun to shoot, check the screenshot. The fort
is decent if a little strangely shaped, teepees are nice
though.
OL Town
2 - The Battle Continues
(shot)
by Truffle: The sequel to his first map from way
back when, OLTown2 sprawls a bunch of buildings, some
definitely reminiscent of buildings from LEC levels,
around some irregular canyons. Designed for 3 on 3 CTF
the item layout is definitely of the clumpy variety.
Some nice use of roof accesses to spread the action up
and down, though parts of the map feel a bit disjointed.
Cannonball
Run
(shot)
by KrummWaffe: A shamelessly modified weapons
map sporting a deadly Buffalo Gun, a portable gatling
gun (yee-haw!) and a Semi-Portable Cannon (see screenshot)
in something of a quadruple fort layout—but the good stuff
is in the center. Got th' guts ta go fer it? Ouch! All this
and good looks too...
Team
Fortress
(shot)
by KrummWaffe: Based on one of his favorite
Team Fortress (Half-Life mod) maps (hey, I even recognize
that one) complete with custom heavy-metal theme, team
insignia and a rather familiar, and painful, crowbar...
should be an excellent CTF map in a non-Western way,
don'tcha know?
Down
& Dirty
(shot)
by KrummWaffe: Ye olde No Mans Land map. D'ya love
barbed wire? How about barbed wire and mud? How about
crawling around in mud while stuck with barbed wire? Then
this here's your map! Straight shot across to either
base to keep yer head in the trenches. Very solid design
work among the bunkers.
War 2
(shot)
by Warwolf: Kinda confusing layout in a grey canyon
under a dark red sky with weird angles everywhere. There's
no place like home, there's no place like him... click
click. Darn shoes... Uh, anyhow this is an odd DM map,
try not to get lost. Very high framerates in pretty
close quarters.
KFCTest
(shot)
by Spikerama: Another new game from Spikerama!
This one is based on the ingenious idea that, in the KFC
game, you've got a built-in stopwatch... so why not have
a race? In KFCTest you grab the chicken at the start point,
then race through one of three trails, completing difficult
jumps and maybe even a test of weapon skill on the way.
When you get to the end you jump into the central "Death
Pit" where you drop the chicken and stop the clock. Then
the next player takes the chicken and gives it a whirl.
Best time wins!
Odds and Ends
In addition to the two new maps, Truffle has a new
poll at the
SBD site, this one asking
who's in favor of his proposed "LTW" ("Law of the West")
rules which would allow sawed-off shotguns while banning
cream and badge (as opposed to ML which generally bans
all three).
RAF read an article in PCGamerUK about
gamediscovery.com,
a site to which you can submit game ideas—not so much with
the idea that a developer will use your idea, but that they
will be able to see the types of games people are interested
in playing. What surprised me more than anything about the
game ideas on the site was how lacking in originality
most of them were—in fact most are along the lines of
"this would be like Quake but with [strange
feature]." But you know, that's what people
want...
Nothin' like squishin' bugs with yer own two hands. I'd
been noticing a few fruit flies here and there in the
apartment this weekend but when I went to take out the
trash this evening—ay carumba! They sallied forth to
protect their rotten fruit hive. My hackles raised and
lacking a flyswatter, I went for them barehanded. Fruit
flies got gooshed by the dozens!
My palms are still
tingling...
I thought I'd got all but about four and
was prepared to let those go (they seemed a little bit
smarter than the others, and refused to fly down into
my hands) but when I went to wash up and turned on the
hot water, the steam flushed more out of the woodwork.
Ack, they're everywhere! Take that, and that, and a little
of this! Eck. Phew. Seem to have taken the fight out of
'em, though a few hardy survivors have been taking flyby's
as I'm tied down the keyboard here. Now my legs are itchy...
I swear these things are bloodsuckers, a few that I
smashed bled red. Yeck! Ahh summer.
* * *
Thursday 8/17/00
Tourney Brackets By Newbie
Newbie has the brackets from the recent #O_P
tourney on his
site. C'mon, you know you love a good bracketing.
Stronghold and SaveMe
Stronghold
(shot)
by Squigglebox: Mary in a cage. A high bridge crossing
a perilous river canyon, transfixed with sniping positions
from all sides. One-way ladders. Signs. Narrow tunnels
through grey stone. Two fortress-like cliff bases. All
this goes into Stronghold, a CTF map from Squigglebox.
Texturing and lighting could be better but he more than
makes up for them with sheer creativity. Get ready for
some pretty fierce cliff-dwellin' CTF action here. Oh,
and don't fall in the river...
SaveMe
(shot)
by Spikerama: Slightly easier version of Spikerama's
"RescueMe" survival game where you have to fight off foes as you
navigate perilous paths to rescue a maiden fair. A little
more forgiving this time around but it is still crazy
stuff, give it a whirl if you haven't already.
* * *
Sunday 8/13/00
News From Truffle
Truffle has been a busy dude lately, here's
some new stuff he's got:
The Law Makers Team
site has a new bulletin board. In their news section
they've also announced that that old semi-retired
lawmakin' hand DrDeath2 is back in action working
on a LMT project. Yay Doc!
There's a new poll on the
Silent But Deadly Clan site
asking whether or not you think the sawed-off "should be
taken out of ML." Now back when I used ta care, when people
declared a match "ML" (Marshall Law) that meant you
couldn't use badge, cream and sawed-off. Nowadays maps
are either made for ML or not so there's no question of
rules so I kinda lost track of how things are done, but
it seems there's some confusion. Anyhow, go head on over
and throw your weight in on the poll.
Outlaws Take New Orleans
The OL Bash 2000 in New Orleans seems to have been quite
a party and Beignet has updated her
webzine
with the pics to prove it. Yes, this means pictures of
drunken Outlaws players! Ohhh baby! Judging by the smiles
on their faces and the empty glasses blocking the camera
view they had a good ol' time down in the Big Easy.
:)
Taunts from MasterTimbo
MasterTimbo sent in a pack of
taunts
taken from movies (779k, in my temporary directory).
A large helping of Monty Python in there as well as Bond,
Bogie, Austin Powers and more. Oh and come on, you know
you love Flash.
Anyhow, good general deathmatch taunt material, check
the
readme
for all the details.
A New Link
Point and clickety-click:
|
Redeyed Pete's
A quick, simple and somewhat nebulous layout hosts
a huge map collection, a photo page of real Outlaws
players (send in your own) and a few handy links.
Sounds like a fine site to me.
|
WildGun By HardknoX_3
Wildgun
(shot)
by Hardknox_3 (and Gambit): Simply-made
building-in-a-canyon map with ledges and caves in the
canyon walls for sniping. This one's made for rifle battles,
no doubt about it. Texturing and lighting didn't get a whole
lot of attention and object placement is clumpy
but the general layout is solid enough and
framerates are decent.
* * *
Thursday 8/10/00
Maps!
Well last update didn't have any new maps, now you
can rest easy with these new babies:
River
Rat
(shot)
by Savior: Based partly on work by Grifter, this
CTF map has the standard two-bases-separated-by-river
layout with two differences from the norm. First, the
bases are similar in function but fairly different in
actual design. Second, the flags are not in the forts
proper but in narrow defiles tucked up in the cliffs
behind them with only one way in, which will make for
quite a fight to grab one. Oh eheh and okay there's
a third, the antigravity elevators marked out by the
black rectangles in the screenshot. Zzzzzzip!
Creeks
(shot)
by Creek(?): Not sure about the author's nick.
This is a very long CTF type level, you'll be pretty
tuckered out when you finally make it to the enemy base,
not to mention running straight back to your own. There's
also an even longer secret tunnel route along the side.
Lighting and texturing have some rough spots, overall
not a bad looking level but for one slightly odd looking
3dfx error in the larger base. Despite the size framerate
is very high just about everywhere. Also sports a custom
machine pistol, uhh I think we've seen this elsewhere
before but I'm not sure where so I'll just gloss over it
like so (and there's no readme provided).
RescueMe
(shot)
by Spikerama: Based on his "1v1CTF" map, RescueMe
has players all joining the same CTF team (the map supports
only CTF) and racing to rescue a girl by picking her up
(she's the blue flag) and carrying her back through a grueling
and very long series of obstacles to their horse (the
red base). Well I cheated like crazy and still only made
it about halfway through the course before plummeting to
my death. Ouch. Imagine what it would be like with yer
buddies trying to shoot you down. You could probably cut
glass with this map, it is really hard!
Rifles Galore and More
So you've got enough new maps but you still want to download
some Outlaws goodie? Then head on over to
Aaron
Sawyer's site. Aaron, the "Blackhawk3d" who brought
you the cool new rifle sound a few weeks back, now has another
new rifle sound, "Roofer," available from his site. In fact
I see he's got a big .zip file weighing in at over a meg
of more than a dozen rifle, pistol, fist and other sounds,
plus a custom graphic for Bob's rifle: check it out in this
shot. Cool stuff, well
worth a download.
* * *
Sunday 8/6/00
BDO Site Moved, Redone
The Rock tipped me off ta th' fact that his
BDO: Best Dang Outlaws Homepage site has changed
addresses and in fact has been completely redone. Mostly
only of interest if yer lookin' fer info on th' BDO posse
but there's lots of stuff ta dig around in.
Oh Yeah, That's How It Works...
Based on something Krummwaffe said when he sent
me his last map I got to wonderin' how it was that
LawMakers were finally able to edit the "Handful of
Missions" add-on maps. He reminded me that it's all
thanks to a converter utility made by Raptor
which you'll find hosted over at the official LawMaker
site,
code-alliance.com.
Just thought I'd mention it in case anyone else had
forgotten about it besides me. :)
Wanted! Half-Life Site Updated
Several folks, Anthony Lacey being the first,
pointed out that the
Wanted! For Half-Life
site has been updated recently with new screenshots and
a note on progress. Wanted!HL is a Western-themed mod
for Half-Life (there's also been a Wanted! for Quake).
Since some folks seem interested in it I thought I'd
mention it. The screenshots look decent though the
hand-held weapons still look kinda funny. Wanted!HL is,
I believe, going to be both single and multiplayer and
from the look of the screenshots will have quite a variety
of Western stuff to mess with.
Kinda New Wire Up
lifewontwait passed on word that he's got a new
issue of
The
Wire posted. It's actually the issue that Blackthorn
never finished so the mails and responses aren't in fact
brand new but Outlaws being timeless and such it doesn't
really matter all that much now does it? You know you've
been pining away for a new Wire all these months, here it
is!
Site From Spain
Curro Jimenez was kind enough to pass along his
Outlaws site address:
|
Curro Jimenez's Outlaws Page
A fun, bright site by this Spanish Outlaw features
a beautifully organized map download page and a gallery
with pictures of Clint Eastwood in various Old West
roles.
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LMT Site Up
Having recently lost it's home when Truffle's olhideout.com
went down, The LawMaking Team is back online thanks to
the efforts of Bare and Truffle himself:
|
The LMT and #LMT on Undernet
Nice easy layout makes the LawMaking Team's site
a breeze to navigate. You'll find LMT-related news,
past and current projects, info on their Undernet IRC
channel and more.
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* * *
Thursday 8/3/00
Map News From Truffle
Truffle, though he recently shut down his
OLHideout site, has some map making news to report. First
up you'll find shots of work in progress by The Lawmakers
Team
here,
here
and
here.
Truffle himself is working on a sequel to his map "OL Town."
[Note] If the above screenshot links come up with a weird page when you click
them, do this: right-click the link, select "copy link location" or whatever, then open
a new browser window and paste the screenshot address into the address bar.
OLBash News at Beignet's
Beignet has updated her
Webzine
with a detailed itinerary of the imminent Outlaws Bash 2000
(not the latest update, but the one before—I can't keep up
with her these days).
Activities will include a streetcar ride, a wedding, an
Irish pub, an oyster bar, karaoke, Cajun Zydeco music and
dancing (I have no idea what that is but I'll bet those who
are going will find out!), a casino, various activities
involving *cough* beads and much more.
KrummWaffe's "Skull Valley"
Skull
Valley
(shot)
by KrummeWaffe: KW continues to consolidate his
lead as one of the foremost current LawMakers with this
large CTF map shaped, in his words, "like a Mercedes
symbol" with three bases at the end of voluptuous canyons
joined at a central hub. The convoluted rockwork of the
canyons is amazing especially combined as it is with
brilliant texture work. But the real kicker is that all
three bases are unique maps in their own right; there's
a sawmill, a
southern-style
mission and a timber
stockade.
Makes me wish Outlaws supported 3-team play.
:)
The readme
also hints that he's going to be releasing a new map named
"Cannonball Run" sometime later this month.
* * *
Sunday 7/30/00
Rifle Sound Gets Its Own Site
|
Aaron Sawyer's Game Website
Aaron Sawyer, aka BlackHawk3d, he of the cool "Lorde"
custom rifle sound, now has his own web site. Not much
here besides that sound but man, is it a good sound.
Go get.
|
The sound has graduated up to version 4, gettin' better an'
better. Aaron adds "I got these sounds from a great
western movie called "Covenant Rider" from Willie George
Ministries."
Two New Maps
Fisher
Town
(shot)
by DrDeath2: Neat fishing village with an interesting
undertow effect should you venture out into the bay. Looks
nice, good framerate, rather linear layout will lend itself
to team play.
GrimBunx
(shot)
by Warrior: Not a whole lot of visual variety in this
small all-indoor level, but it has a decent circular arena
type layout.
Western Web News
In addition to sending a new level, DrDeath2 beat a lot of
folks to the punch be lettin' me know that
Lucasarts has some
stuff on their site of possible interest to Outlaws fans,
namely a thingy where you could ask questions of LEC
developers and also a poll for your favorite game music.
Uhh I may be a bit late with this news, I went to the site
and couldn't find 'em. Then again I didn't look too hard,
'cause Big Nose Kate is in town and playing DiabloII, which
is somewhat distracting. ;)
DrD2 also had this to report: "I just got an e-mail from Maverick. The company that is doing the Old West
add-on pack for Half-Life WANTED. They informed me they will have many
multiplayer modes including a mode they call "CAPTURE THE CHICKEN". Anyways
it should be out this Septemeber!! I'm excited."
LMT News
Lots of developments concerning Truffle's
"LawMakers Team." First off, they have registered the
channel #LMT on Undernet IRC for chattin' about LawMakin'
stuff of all flavors. I think Bare is runnin'
this now and may be doing a new LMT site soon, 'cause
Truffle is shuttin' down his
olhideout.net site,
which was their web presence. |