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Nineteenth Highest Shelf Vittles: 11.19.00-5.5.01

Back to Stale Vittles
 
Sunday 5/5/01
 
A Newsome Twosome
     AKO Headquarters (shot) by Gambit: A simple quasi-arena-style map dedicated to his posse, AKO HQ features a boxing arena building in a valley with uh another building. Not the bestest looking place but nothing really wrong with it, especially (I should think) if you're a member of the posse whose name is emblazoned on the walls. The actual filename is "pistol" so this level will show up in the P section of your map hosting list.
     WRM_80 (shot) by El_Torro: Thanks to Prowler for sending this one in. No idea what the name means / stands for. Your basic generic building in valley with sniping caves type of deal, with the apparent twist that you can't get back into the two long side caves once you (I assume?) spawn in and leave them. Item distribution is handled pretty well, textures sure could use a stich or two on the stairs.
 
Desperados = Fun
     The Infogrames-published "Desperados" real-time strategy Western adventure game thingy has been out for a little while now, Badger reports that not only is it out, it's actually fun! Always good to hear. As he puts it: "those who liked Commandos will LOVE Desperados. The gameplay, the graphics, everything is simply at it´s best."
     If this sounds fun, you might wanna check out the 60MB demo of the game.
 
OL Fan Site Screensaver
     The enterprising Redeyed Pete has made a screensaver of Outlaw fan site graphics which you can download from his site linked above. It's about 4MB and displays a slideshow of Outlaw site logos to the accompaniment of Outlaws music. Kinda neat, of course probably violating all kinds of copyrights and such, though I'd be surprised if anyone was stingy enough to actually protest. This will probably baffle anyone who isn't involved in the OL internet "scene" but that's part of the fun, eh?
 

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Wednesday 5/2/01
 
Mapzzzzzzzzzz!
     Sorry, started to nod off there. Not because of these new maps here, of course, it was just a long day. And now my cable internet connection is down for the second time this evening... I sure hope... it comes back online... soon... arghh...
     ¡Viva La Rebelión! (shot) by Runaway_Jim: Gosh I love those upside-down exclamation marks. I wish I could write in all upside-down letters. *sigh* Well back in the real world good ol' map-maker Runaway_Jim has another fine map on his hands. It's a remake of Simms at Night, but now it's in daytime, with lots of nifty new places to explore like basements with flickering lanterns and rooftops (see Jim's trademark water-tower? hmm framerate in that shot was a little low, elsewhere in the fort it is nice and smooth though) and you can even go miles out into the canyon around the fort... I ran straight out for a while but didn't get close to the end of the canyon and started to get thirsty so I had to turn back. Well actually I cheated and flew back, 'cause I was tired and had a little too much sun. Where am I? What named is me? Uh... Oh yes so Viva! Viva! that rebelion, I say! ¡Viva! ¡Undale! ¡Hecho en Mexico! ¡Agua! Stand Up Sit Down Fight Fight Fight!
     TheEar (shot) by leader1: TheEar! Comin' back'atcha! Woo! This replacement version fixes that darn 3dfx problem so you've just got one nice smooth sandy ear-shaped basin with shotguns, shotguns, shotguns. I mean man, that's a lotta shotguns! There really isn't anywhere to go (that tunnel entrance in the screenshot is a ¡dead-end!) so you'd better like shooting, and getting shot by, shotguns. But who doesn't!?¡?
 
Cheat Codes of the Stars Revealed!
     Now I could have sworn, SWORN I had OLREDLITE on the cheats list but dang, it just wasn't there. Well what it does is freezes AI characters in their tracks so you can run up to them and tickle their belly-buttons. I was reminded of that code while perusing GameFAQs.com so thanks to webmaster CJayC and Vegetaman or whoever it was who it said (my internet connection is down still :p) posted that code there.
     Also, I figgered out what that OLBOUNCE cheat does! You have to hack your registry and get the "Very Fast" key bound to something (see the tips and tricks page for how to do that), then you enter this code and press the X key to jump while moving Very Fast and you uh jump farther and stuff. ¡¡¡¡moM (That was "Wow!!!" in upside-down talk, see?)
 
My Internet Connection = Still $@!# Down
     Oop, sorry about that little outburst. *sigh* That's about all the news I can come up with while my internet access is cut off though. Looks like I won't get this uploaded until tomorrow, and won't get through any of the email... gahhh. ¡Viva!
 
It's Back Up, Yay!
     Upload little pages, upload with all your might!
 

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Sunday 4/29/01
 
Retro Load
     Warped CTF (shot) by Shotgun Joe: The author returns from an absense with a pretty nifty effect up his sleeve. The "warp" shuttles you quickly through a flashing white and black tunnel—it's a fun, disorienting rush complete with very appropriate whooshing sound effect. An effect does not a map make, of course and fortunately the rest of the map is sturdily made with nice defensive positions at the simple bases. The lighting and texturing are quite plain. Framerates are good. Don't even think about going for that badge, neither. Don't say I didn't warn ya.
     OldWest (shot) by Kbyrne: One of the real old-time mappers returns with what feels like a fresh take on Sanctuary, with four small buildings arranged in a roughly circular canyon around a Dry Gulch-like town square. Good frames, handsome design with good flow and some nice jumps. The AI shopkeeper will add a bit of network traffic but I suppose that will go away as soon as someone knocks him off. The rooftops open up another level to the playing field, don't jump too high though or you'll poke your head through the sky.
     Mother Lode (shot) by Cutter: Pair the old mining building from his "Mining Co" map with another old weather-bitten building across a dry river bed and you have one awesome looking deathmatch/teamplay map. The framerate isn't the highest but you're well rewarded in realistic scenery to play in. Sports some great custom textures—dig the rusting sheet metal roof on the new building fer instance.
     (No)More Whiskey (shot) by Cutter: Adds Team play to his fantabulous "More Whiskey" map. Since they're both darn near 1MB and this one has everything the earlier had with one more option I'm gonna remove More Whiskey and just keep this one. Swiped this from the good ol' boys at OGB HQ.
     river (shot) by Werner Grund: Very sound construction in the author's first map, two groups of buildings (one impressive stone tower) separated by a wide curving river. Object placement is clumpy in spots as is the framerate (in fewer spots though) but nothing terrible by any means. The bridge over the river is neat.
     illcity (shot) by Werner Grund: You'll probably get ill (catch cold or something, that is) if you hang too long in the damp caverns and tunnels around this map... unfortunately that's hard to avoid since they're rather on the dark and maze-like side. Item placement is better here if you can stand the badge (it takes a little jumping to get to, at least).
     LEC Marshal Law Maps by Martone: Sure we had sporadic ML versions of most of the LEC maps (most notably from Saxster) but nobody ever set about doing them in a comprehensive fashion until now. Martone presents all the LEC maps with Marshal Law enforced (he swapped out the badges, vanishing creams and sawed-off shotgun for more balanced items) all in one handy download pack. If you'd like to download them separately you can do that over at Martone's OBG HQ. Great work by Martone, I have a feeling this is gonna be one of the most-used map downloads.
 
Desperate for Desperados?
     Stryker passed along word that you can snag a demo of the real-time Western strategy game "Desperados: Wanted Dead or Alive" from Happy Puppy. It's a big one, clocking in just under 100 MB. If you're on a slow connection you might settle for reading some reviews, I think... hmm dang I forget where I saw those. They weren't overwhelmingly positive but heck neither were Outlaws' so just set ye olde modem on overnight download if real-time strategy appeals to ya.
 
Search Works
     Ehh the site Search function is working again... it had been screwy for a while, not because the script changed but because some cut'n'pasted HTML in one of my news updates was screwing up the results printout. This was actually a shortcoming in the original script from Matt's Script Archive... anyway that sounds better than blaming it on my own willy-nilly HTML pasting. :P At any rate I've made that part of the script (the part that finds the page title) more robust and the Search function should be working again for the 0.5 people aside from me who use it every month.
 

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Wednesday 4/25/01
 
Triple Dose!
     TheEar (shot) by leader1: A tiered sandy basin with gently curving walls, possibly ear-shaped. Looks like a nice hardcore small DM map, perhaps slightly overstocked with powerups. A rather unsightly 3dfx glitch mars the level on Voodoo cards.
     DeathO (shot) by KiL_Ler_: No two ways about it, this one is completely overstocked. Unless you like nonstop frantic fighting with none of that running and hiding and looking for stuff business, in which case this map should be right up your alley.
     Stairway (shot) by Prowler: You might be thinking this map involves a stairway. That's where you're wrong, sucka! It involves eight stairways, all inexplicably converging at the top. What is it? What strange ancient civilization built it, and to what purpose? Did they like to exercise—perhaps this is the Stone Age version of the StairMaster? It is quite likely that we shall never know.
 
Petition for Permanent Ignore in Zone
     As you all know I don't hang in the Zone so I don't know first-hand what this is all about, but Fratricide let me know he's started a Petition for a Permanent Ignore Feature on the MSN Gaming Zone, presumably to give channel users some defense against onslaughts of chat spam and general stupidity. If you're thinking to yourself right now "you know, it might be nice if the Zone had some sort of defense against onslaughts of chat spam and general stupidity, like a Permanent Ignore Feature or something" then Fratricide is already way ahead of you and you might as well go sign this petition.
 
Mystery Posse Site
 
Home of MVG
Not incredibly informative (I still don't know that MVG stands for) but this rather colorful site has a small selection of the posse's favorite maps for download, a list of cheats and a couple polls. Layout requires Javascript.
 
Wanted: First Person Western Shooter
     Rather out of the blue, Stomped.com has an interview with Zombie Studios designer John Williamson regarding "Wanted: Dead or Alive", the working title of a first-person Western shooter they've got in development using the Lithtech engine. The game is still in the early stages but they've got some nice looking screenshots (pretty horsies) and a good deal of info about the game including the basic plot (guy returning home finds family dead, tracks down killer—gee what does that kinda sound like?), details on the weapons (branding iron?), transportation (horses, train), multiplayer options (DM, team DM, CTF variant, Jailbreak variant) and "more." They don't have a publisher yet (uh oh) but the screenshots look real purty.
 
Monkey vs Robot
     I don't usually post links to random weird stuff but I'm in a random weird mood so may I introduce you to the carnage that is Monkey vs Robot. Windows Media Player required, unfortunately. :P
 

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Sunday 4/22/01
 
Mailbag Rummage
     Well what's in the ol' mail inbox today? Let's see here... Well waddaya know, some new levels!
     Recried (shot) by Prowler: Remake of the old map "Cry" (neither Prowler nor I can recall who the original author was). Fixes stuff for 3dfx cards so now it'll look like a proper multi-story building rather than some fifth-dimensional funhouse.
     2LifeS (shot) by Rambo: Speakin' of 5D funhouses... this map has some 3dfx funkiness in the jail area. Otherwise it's an all-indoor affair with sorta plain funny-shaped rooms and lots of hidden nooks. Pretty small, high framerates.
     Trench WarFare (shot) by Number1_KidEver: Unusual layout here with a tiny battlefield in a square canyon. Two trenches zig-zag across it. You can't jump up out of the trenches, in fact all you can really do is run into the bunker, up some stairs and out into a gatling gun turret overlooking the battlefield, though from here you can drop (it hurts!) down to ground level. Quite vertical, definitely different.
 
Invite > To Start Outlaws
     BTJustice noticed that "If you use the MSN Messenger Service and have Outlaws installed, you can get buddies on your list that also have Outlaws. When they come online, you can right-click once on their name and left-click on INVITE > TO START OUTLAWS." He hasn't tried it out himself so if you use IM and you're bored...
     Speaking of uhh internet Outlaws stuff, a big thanks to Blackthorn for rooting around the links page and finding the dead ones for me. That takes a lot of time and patience which I why I'm really bad at it, so I'm quite grateful for his help. :)
 

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Wednesday 4/18/01
 
Boot This Hill
     SoulStripper was kind enough to drop me a Boot Hill Online screenshot from the upcoming Unreal Tournament western mod. There are more shots and development details on the official site, the counter there estimates that the mod is about 30% complete.
     Mod team member Anthony Potamitis also dropped me a line with a little summary of the project: "We are making a total conversion for UT set in the wild west. We are making it most historically acurate game ever made, with levels set in different times ei Civil war levels where you can only use weapons that were available for certain ppl at those times. This stops eveyone using the same weapons and has ppl using the correct guns for the type of character they have chosen. Also we have a list of character types that should cover every type you can think of :)"
     Anthony also happened to mention that they are shopping for modelers to help make some of those historically accurate weapons come to life, if you got some 3D Max skillz (or Maya or Lightwave or whatever) and a hankerin' for six-shooters and the like, go check 'em out.
 
Lonesome and Nekkid
     Lonesome (shot) by Prowler: In the flat, jagged and single-textured category, Prowler's latest is pretty dull to look at but uh at least it loads and runs fast and with the piles of powerups everywhere you certainly won't have to worry about running out of ammunition.
     Naked City (shot) by Kid Macoo and TheOutlawDad: This map wins the dubious honor of being the first "adult" Outlaws map though as with most products labelled "mature" or "adult" the content is actually completely juvenile: let's just say it starts with South Park taunts and goes down from there. Waaaay down. And then it twists around, comes back and squirts you in the eye. Not even the powerups or, goodness me, the crosshair is safe. Much less the characters themselves. You know how geeks everywhere beg for "nude skin" patches for games like Tomb Raider so they can see Lara run around in the altogether? Well, I don't recall ever seeing anyone ask for a Bloody Mary nude patch. And now I know why. *shudder* The tragic part is that the map itself is actually pretty good aside from some slowdown looking across the map from the corners. Err. Anyway, the map can be found on TheOutlawDad's site. But look, if you don't think you'd enjoy seeing poorly-drawn, low-res male cartoon genitalia, there really ain't much reason to download this thing. :PP
 

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Sunday 4/15/01
 
Bang Bang Bang
     Blackhawk3d (aka Aaron Sawyer) has three new rifle sounds which you can use for Outlaws available in the "Lorde5" file on his site. Lots of report and blowback here, though in fact the three sounds are pretty much alike. Of course real picky fellers may prefer one over the other, they all sound pretty good to me.
 
Everything Old is New Again
     Lots of new maps! Or... are they?
     Minisimm (shot) by Prowler: Update of his cut-down version of the night-time LEC level takes out the TNT which was causing some lag, apparently.
     Repapered (shot) by Rambo: Reworking of Gojo's joke map "Paperbag" tosses in a surprising number of secret rooms in this tiny little brown level. Something is pretty screwy with the sky here, there are probably too many powerups and the civilian AIs will add to lag.
     151 (shot) by YsidroMtBSki: Scratch "Saratoga," this map of the author's very large, very odd house is now definitely called "151." And the chickens are gone, woohoo! Still some minor 3dfx flashes, nothing blinding. Hey, there's a hole in the roof that shoots you up into the air, allowing you to fall to your death in the spot of your choosing in the yard. Woo!
     SeaDogs (shot) by chaabo: A bugfix update, doesn't way what the change is but maybe a fix for that one where you could pop outside the playable area. I found another where, if you swim up and down below the phantom square rafts behind one of the boats, you kinda fall into a blue-greenish limbo. Pretty trippy. Got a screenshot. :)
     lilgulch (shot) by chaabo: Modified version of LEC's "Dry Gulch" squeezes the buildings together a bit, lowers the surrounding cliffs and adds rooftops for another level of action. Looks good, though some of the underground tunnels have been cut. Should be kinda fun and a nice change of pace for Dry Gulch veterans.
 
Happy Easter
     On a definitely non-canonical note...
 
GoD's HeaVeN
Trash-talkin' posse site lookin' fer trouble. Nice color scheme and layout has a few rough spots but overall is looking pretty slick. Not much here yet aside from profanity-laden posse member rants which pretty much look guaranteed to amuse some and anger others. Well hey at least the site is being updated.

     If you skipped the above let me summarize: if you are easily offended, do yourself a favor and don't visit the site.
 

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Wednesday 4/11/01
 
Left Lane: What's It For?
     Bahaha! Well it's been a while since my last update, I've been keeping myself far too busy. Not much time left tonight so I doubt I'll get through it all but we'll see.
     Just have to say this, I know MY regular readers aren't clueless enough to need it and it probably won't help me but maybe it'll help some people, somewhere: the left lane on multi-lane roads is for passing. So if you're in the left lane and there are people behind you who look a little miffed and may be a tad closer to your rear bumper than you would like, CHANGE LANES!!!! Gah. Sorry. People in Montana, Idaho and eastern Washington know this, I can testify to that personally. But half the people in Seattle apparently took a discount driver's ed. course where they didn't mention that handy little rule of the road. :P
 
Getcher Hot ReOutlawed News
     Well not like piping hot, but JacO (used to be "Oze") alerted me to the fact that he's updated the ReOutlawed user-sequel site with a fancy new logo and uh a progress report on the project and stuff. GoJo plays golf?!?
 
SWE Where?
     The Team SWE site has been moving around, I got confused but Lefty helped me nail it down to it's current location. Here's the goods:
 
Team SWE
Latest incarnation of this Swedish posse's homepage, now by Lefty, sports a bright look and fast organized layout. Lots of info in team members, news, play tips, favorite maps, favorite players, message board and email services and more.
 
Levels You Can Download
     SeaDogs (shot) by chaabo: Nice looking seabourne map of two galleons facing off, with boxes and things floating in the water allowing you to jump from one to other. Framerates on the slightly low side and chaabo says he couldn't figure out a few of the weird blippy things where shadows shift around underwater if you have transparent water enabled, but it isn't grotesquely aweful by any means. I did manage to get outside the map somehow underwater and couldn't get back in but I was kinda looking for trouble. The boats look really spiffing.
     Saratoga (shot) by YsidroMtBSki: The author's first map, took the popular route of making his house. Now this dude has a big house. I mean I've seen hotels way smaller than this. Anyway the size is impressive and I love all the windows you can break, can't go wrong there. The textures are a mixed bag, some are downright ugly and others, though nicely chosen, could use some alignment. Framerates are good and there are some nice tricky ledges and jumps in the house's five levels. I like the altitude you reach on the rooftop. The flock of chickens in the yard will slow it down on the internet though, and if you only have a few players you'll probably be hard pressed to locate anyone in the large, somewhat mazelike manse.
     Oh by the way Saratoga shows up as "151" in the level list. Umm it's like a secret code or somethin', yeah.
 
All Your Babes--Oh Nevermind
     Base sent a cell from a new character he's working on, a purty gal in a blue dress. Lookin' good so far! He wants feedback on this character, and any suggestions you have for other characters, so feel free to mail him at [removed].
     Oop, didn't get through everything, gotta hit the sack. More next update.
 

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Wednesday 4/4/01
 
Armageddon Round Two
     Armageddon Secure (shot) by PahPah: Armageddon is supposed to be the end of everything. In this case it wasn't and that's a good thing because Armageddon "Secure," the second version of PahPah's massive CTF map with modified weapons, is a whole lot more polished than the first. Mainly the framerates are now quite playable, you'll notice that he removed a lot of incidental details and closed off the middle area, among other things. Also fixes to popping and stuff like that, and stairsteps instead of a sloped hillside. Anyway it's all a lot tidier so if you thought the first was kinda cool you'll definitely appreciate this update.
     The .zip contains a "local.msg" file. No it isn't monosodium glutamate, it's a text file that puts in custom messages for stuff in the game, so it can say you picked up "Buffalo Rifle" when you pick up the gosh darn Buffalo rifle. It's too bad it can't go in the .lab file or something but I tried that and it didn't work so oh well... I've got a feelin' there's some way to do it but I'm all thumbs when it comes to that kind of thing. So anyhoo don't worry about it, it won't make you fat or give you cancer or whatever.*
*Paleface does not guarantee that this file will not adversely affect your health, use at your own risk. And don't forget to floss. :P
 
Now That's a Gun
     A Mr. Guilmette referred me to The Gatling Gun Company, "Manufacturers of fine Gatling guns, suitable for display, reenactments, or actual use." They say their live-fire Gatling gun reproductions ("authentic replicas") can fire up to 600 rounds per minute but in their movie (which fires smoke into the screen for half of it) they can't really be getting more than maybe 300, and half sound like misfires. ;) Anyway it's kinda fun stuff and they look good so that's all that really matters. They also have an interesting history of the Gatling gun article.
 
Ooo... Shadows
     TonToE let me know that he's updated the Outlaws Mod for Half-Life site with a bunch of really keen looking screenshots—I think it's safe to say that Bunkers and Buckshotville have never looked so good. For those who missed this before, the OLMod4HL is about taking the Outlaws sounds and textures and recreating the characters, guns, weapons and levels in full 3d. Pretty keen stuff, they seem to be doing a bang up job. Word is it's getting close to play-testing time...
 
Sites for Sore Eyes
 
Rockdawg's Dawghouse
Kinda multimedia-intense minisite for the DawgPack posse. Definitely colorful however. NOTE: The webmaster wanted to point you to the link in the lower right corner of the first page to a site with a ton of very ... colorful... Redneck Rampage .wav files for your taunting pleasure.
Fugitive Recovery Agents
Very slick Flash intro and menus and stuff, not a ton of content but a kinda neat layout (if you've got a modern browser) and some good files for download.

     The Outlaw once known as QOT_Doc wants folks to know there's a CounterStrike clan of old Outlaws players, name of "sLOw" (Silently Lethal Outlaws from the West). Their site be here.
     Moose and Newbie are planning on starting up a ladder over at The Outlaws Center, Moose's summary is "Posses' select players to take part in dm, tms, ctf games, then arrange games themselves, and email me the results." Well that doesn't sound so hard now does it? Sounds like they're taking signups now so head on over.
     Truffle has been updating The Outlaws Hideout a bunch lately (he scooped me on the OLMod4HL news, f'r'instance), his latest big feature is a preview section currently sporting previews of the OLMod4HL and ReOutlawed, the project making their own OL sequel with the OL engine.
 
Heretical
     ShiftyTuco ripped some spiffy textures from the game Heretic using the "Game File Explorer" utility from Code Alliance (they make other stuff besides LawMaker, go figure). Here's a screenshot he took of a sample level using some of the textures (he's quick to point out that it looks crappy 'cause it's running in software mode) and here's the texture pack with 15 textures in it (and under 50K to boot!). This is an extra super bonus file in my temp directory so if you're interested you'd better download it now.
 

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Sunday 4/1/01
 
Gimme My Hour Back!
     You know it's bad news when you only find out about the Daylight Savings Time adjustment when you're at work at 3:00am thinking hey, it could be later when BING your computer pops up a window telling you the clock has been updated for DST and now it's 4:00am. :PP Anyhow this is my way of making excuses for the fact that I won't get all the updates updated tonight, so if you sent somethin' in and don't see it here well hold your horses, it'll get in later this week.
     Actually nobody ever complains about me taking a little time to get their update in... I just like to bitch about Daylight Savings in spring.
 
Take My Maps... Please!
     Los Inkas MOD (shot) by Bamz: Large arena-like area with grass-covered stair-stepped grey pyramids with little sniping bunkers at the top. And two sniping bunkers overlooking the whole area from the side walls (looked kinda like Jai Ali goals or something... well heck what do I know). Kinda blocky and the tunnels are on the long/narrow/dark side of things but there are some clever twists hidden below the surface. Also, the framerate is quite impressive considering the detail in the arena (not to mention that this is the author's first map. The MOD part of the title gives away the fact that there's a "buffalo gun" modied heavy rifle in here, Bamz promises to follow up with a mod-free version of the map as well.
     Spirits (shot) by chaabo: Conversion of LEC's single-player "Cliffs" level for multiplayer. It's been done before but I don't remember it looking this good—could just be my Voodoo 5 but I'll give chaabo the benefit of the doubt. Item placement looks well done and hey, there's a roof on the joint now (and you don't fall through it as in his Sanctuary conversion, happily :). The vertical switches in this level are just insane with all kinds of surprising jumps thrown around. Looks like just the thing for large-scale deathmatchin'.
     Huckswar (shot) by WarWolf: Alternate version of his "Warzone" map made for his pal Huckleberry, some of the modified weapons and hidden doors are removed. Other'n that you can just take what I said for Warzone, or just don't worry about that and download the darn thing.
[11/14/01 correction: "Warzone" was made by ELCobra1, not WarWolf. Thanks to ELCobra1 for the correction.]
     JacK (shot) by KiL_Ler: Compact valley in nice reddish tones, I like the wooden spars jutting out of the corner towers. Feels a little over-bunkered though with four really nasty bunkers lording it over this relatively small area. I guess that could make for some really strategic (or "cheap") play.
     More Whiskey (shot) by Cutter: The readme for his nearly two year-old map Little Whiskey says "My last map." And in a way it still is, as this is a remake of it. But whatta remake. This small little desert town is now bristling with even more sounds, billboards, props, windows and tunnels than before. In fact the sheer detail makes it feel a little crowded sometimes but then you run off into the desert and run, and run, and... get impatient and zoom the automap out and gape at the size of the area. Then you start on back to town. ;) I loved Little Whiskey and this pretty much outdoes it in every way. That detail doesn't come cheap though: be prepared for a large download. Also Cutter states unapologetically that the new detail carries a framerate hit; well maybe it does but y'know the level is still faster than most. So c'mon back to Whiskey, pardner. Say hello to the dimestore Indian, and the fella swingin' from a rope behind the jail. Oh and here's fun, see if you catch the name of the map in a sound clip in one of the buildings.
 
Heeeeere's... Wally?
     Base sent in a custom character file, Wally. I'm gonna go ahead and stick a link to Wally at the bottom of the character page just because he's a top-quality example of how you can create a standalone custom character sprite. Base is an old hand at this: though the name has changed he's the guy who made that old Batman character sprite in the "Gotham" map as well as a Punisher character that I had up for download a long time ago. Base had some help from Oze on this guy and he's really nicely done. Never saw an Outlaw with a red and white polka-dot bandanna before? Say hi to Wally. Just don't point at him. He hates that.
     The readme says Wally can be used for anything folks might like, so hopefully we'll be seeing him popping up in some other folks' upcoming levels (one nice thing about Wally is his trim size: while most custom characters in the past have added about 100k to a zipped map, Wally's archive weighs in at a slim 51K. That's 'cause he lives on what he kin catch with his knife, of course.
 

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Wednesday 3/28/01
 
Two for the Road
     ourtown (shot) by chaabo: Conversion of the full town of Sanctuary from the single-player game (not just the side street from LEC's "Sanctuary" multiplayer map) with the addition of being able to run across rooftops, which is pretty cool. Somehow I fell through one on top of the bar though and ended up in this weird alternate dimension with no ground textures and screwed up physics (see screenshot). So I guess if you can avoid whatever that was this should be a fun, big multiplayer map; not the highest framerate but a darn fine level layout as everyone already knows. Update: just ran into the rooftop thing a second time, use rooftops at your own risk. :P
     grabgold (shot) by Spikeramas: His levels are always not just a new level but a new game to play. This is a team deathmatch level where you have to escape a valley with a bag of gold. To do it you'll need a crowbar to get past a certain large rock. Once you get out you shoot a bottle of your team color to register the point, then fall to your death to return the items to the point where they can get captured again. Or at least that's what the readme says, this kinda thing is kinda hard for me to try out in my little review run. Sounds pretty cool if you can get a cooperative teammate along. The map itself, or what I saw of it, is a little on the monotone side with large steps that you have to jump up and which really tire you out quickly, which is kind of frustrating. High framerates though. Nice body prop in there too...
 
One Cheek in the Sack
     If this update seems a little half-assed (pardone mon francais) it's because I'm short on midnight oil. Got more stuff but it'll hafta wait 'til next time. C'mon back now, y'hear?
 

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Sunday 3/25/01
 
Sequel Petition Updated
     Believe it or not the Outlaws Sequel Petition still gets a steady flow of new signatures each week. Been a while since I updated but it's now got all 2337 signatures to date on it. Always fun to read through these and see what folks have to say about getting more Outlaws action.
 
WildBill Strikes Again
 
SBD: Silent But Deadly Outlaws Killers
Posse site by WildBill. Decent speed and layout though other than the SBD members list, the site's other features (Outlaws feature summary, player photo gallery and a very handy archive of pretty much every map every released) are identical to those found at WildBill's Outlaws Bar.
 
Serious Single-Player
     You all know I'm a pretty critical cuss when it comes to games. In fact I haven't bought a first-person shooter since Outlaws. Yeah that's right. Sure I played demos and stuff but nothing has grabbed me for years. Until now. I bought "Serious Sam" a few days ago and am insufferably wildly giddy about it. In fact I wrote out a whole long review here but deleted it because it's pretty off-topic. The multiplayer doesn't grab me (DM is a cheap Quake rip and co-op, while briefly fun in an insane kind of way, runs slow even on high end systems with broadband connections and there's so much going on that you don't have time to really interact with other players: it screams "LAN party" though ;) but the single-player... well... I'll just say that this is the most fun I have ever had with a first-person shooter in single-player. A'yup. It costs $20 and it would still be a treasure at twice the price.
     Enough outta me. Gamespy has a review of it here with lots of screenshots and good descriptions of the major features (much as I detest their cut'n'paste "Planet" sites and their constant hawking of GameSpyArcade, their mother site still has very well-written and thorough reviews). Developer Croteam has a downloadable demo. And here's a little screenshot I took showing some hot double-six-shooter action (also the main standby weapon is a double-barrel shotgun, and there's a cowboy character model for multiplayer; oh and the final boss is over six times the size of that dinky little 45-foot demon in the picture ;).
 

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Wednesday 3/21/01
 
Oh Hey, Outlaws!
     I always find it amusing when folks stumble across Outlaws and think they've rediscovered a miracle that nobody else knows about. ;) Such seems to have happened to a fellow over at 3dactionplanet.com (the closest they came to doing a PlanetOutlaws.com I suppose) as he wrote up this article discussing why Outlaws should be considered a classic. It isn't amazingly well written or informative but it's kind of cute. Doesn't mention multiplayer of course. :P Thanks to Blue's for the URL and Lefty for reminding me.
 
#Outlaws_Players Moves to DALnet
     Garbotalk wrote to tell me that the most-loved Outlaws IRC channel, #Outlaws_Players, has moved from the Undernet to DALnet, naming unreliable Undernet servers as the main reason for the switch. You can catch the full scoop in the news at the #outlaws players site.
 
There's Gotta Be One Here Somewhere...
     Loophole (shot) by SgtGemini: Rather in the big and flat mold of things, nothing terribly wrong with it though and framerates are high since there isn't much to render. Object placement isn't very creative. Map may get frustrating if people keep sniping you from the bunkers hidden behind intangible wall sections... But if you like sniping people from behind intangible wall sections, especially when there's no cover available to them, you'll pretty much love this map.
 

* * *

 
Sunday 3/18/01
 
Holy New Levels, Batman!
     Stage Express (shot) by sunset_rider: Short but fun two-level Historical Mission. You get to fight let's see I think three boss characters but the placement of two of them makes 'em pretty easy to pick off from long range. Very linear adventure through some canyons and caves, nothing too spectacular but about the right mix of shooting and moving for me. sunset adds that this is the last map he plans to make, he'll still be doin' his share of shootin' online though.
     Garboville 2 (shot) by WaRRioR: Nice broad-shouldered frontier feeling to the three wide buildings in this canyon. Very nice sky as well. Not too many places to hide out though and tons of items so this will be a very fast DM indeed. The shading work with several holes that break down into a basement is very nice, that area is about the only loop in the place though. Framerates are good.
     Oklahoma City (shot) by Hooter: A sequel of sorts to his "Love Hurts" map, what you've got here is a nice bright sunny town with lots of buildings, a train track running through some tunnels, and a nice lakeside view. Size of the town is impressive and so is the framerate which only dips if you look over the city from one of several second-story balconies. Item placement is good and the fighting on rooftops, in alleyways and through buildings should keep things mixed nicely. Texturing and construction are on the whole quite attractive.
     LawTown2 (shot) by TheRock: Kinda small but longish canyon with two buildings facing each other the narrow way across a hole which has tunnels leading around the backs. Sniping bunkers at the far ends of the canyons have a clear shot at anything moving outdoors. You can get on the rooftops which is a nice touch though if you jump while you're up there your head goes through the sky and parts of the world disappear. I hate when that happens. :P Framerate is solid. There's a funny thing with the ground plane popping through one of the houses, probably a Glide (and now D3D?) thing.
 
Son of a-!
    
SoB: Sorry Ole Bastards
Somewhat bland graphically but fast and sporting a nice easy layout, this posse site by Pacoloco has a members list, handy files for downloadin', a well-written history of the gang, a few links a message board and a nifty poll type thingy where you can see just how your opinions on Outlaws matters meet up with everyone elses'.

     The current poll asks you to choose your favorite CTF map, go ring in your vote!
     I guess this kinda fits under the title here... lindow, longtime player, OutNet creator and occasional map maker, dropped me a note to say he's retiring from active service, as it were, and that he'll miss all you lovable Outlaws folks. He plans to drop by and chat in the #outlaws_players IRC channel once in a while, however, so he won't be completely out of touch. :)
 

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Wednesday 3/14/01
 
LEC OL D3D Driver
     Years ago there were rumors that Lucasarts was working on a Direct3D patch for Outlaws—I think this was fueled by a posting on the official LEC Outlaws web site. Well, turns out that they really were working on an OL D3D driver back in '97. Thanks to Truffle, who obtained it from parts unknown, you can get it here (25k). For future reference the download link will be on my useful files page.
     So to explain briefly, this file, extracted to your Outlaws directory, will bring up a listing for "Direct3D" in your olcfg.exe Outlaws configuration utility. Select it and you have access to an Advanced window where you can toggle various settings such as texture filtering, transparency effects, etc—basically the same ones the Glide driver has, plus a few extra thrown in that didn't seem to have much effect in my tests. Anyway, just run the game and there you are playing Outlaws with hardware acceleration on a non-Glide card.
     Big hairy deal you say, we already have the XGl200 Glide wrapper that can do that (see the usefile files page for that too). What's so special about this? Well, on a P3 700 w/ GeForce 2 the D3D driver was 10-20% faster than the Glide wrapper and was able to do transparent water which I never seemed to be able to do with the wrapper. Transparent water seems a bit of a tricky spot though: I crashed three times looking at the well in Sanctuary on the GeForce 2, the times it didn't crash it really killed the framerate. On a G200 it was stable but quite slow.
     In sum, this is a good alternative to the Glide wrapper for those with non-Glide D3D cards. Generally speaking it seems a bit faster and less stable though the precise difference will depend on your card's drivers. And even for those who won't use it 'cause they already have a 3dfx card, isn't it kinda nice to get in effect an unsupported Outlaws patch four years after the fact?
 
Load Screen Crash on WinMe
     I have WinMe on one machine at work and so far it's been quite frustrating. Trying to get a Radeon working on it was half a day spent rebooting, fiddling with different driver sets and motherboard settings. The classic moment came when the motherboard BIOS update utility, which requires DOS, wouldn't run from a WinMe boot disc. Finally convinced it to go with some finagling, never did get the bloody Radeon working on that machine though. Doesn't help that ATI's drivers still blow chunks after all these years.
     Anyway, reader Rodney Lloyd is stuck with WinMe also and unfortunately for him, it's all he's got to run Outlaws on. I say unfortunately because he locks up on the level loading screen every time. He's tried all the display drivers (not the D3D one yet, obviously) and reinstallations and fiddling with game patches, desktop resolutions, ripping out cards and so forth with no luck at all. I haven't been able to come up with any solutions for him so I'm posting this here in the hopes that some of you will have an idea or two to send him. His system specs:
    PIII 450
    Windows ME
    128 RAM
    12 Gig HD
    Direct X 8.0
    VooDoo2 - with latest drivers (3dfxV2.drv)
    Riva TNT - with latest drivers (nvdisp.drv)
    Soundblaster AudioPCI 128 card
    Logitech Wingman Mouse USB

If you have any clues for Rodney, mail him at [removed].
 
HRC Creep Back
     Creeper threw me a mail that the Hot Rod Cowboys (HRC) posse is back in town, presumably to shoot the place up in true Outlaws fashion. There's a mention of this on Blondie's page... uh, that's about it though.
 

* * *

 
Sunday 3/11/01
 
Maps from PahPah
     Anguaish (shot) by PahPah: Small central bunker with four identical forts in separate canyons all around it. Framerate is good. Textures could use some stitching here and there. Fairly basic construction, can't fault anything about it though unless I wanted to get picky and mention that the moving doors may become difficult in a laggy game. Music plays from CD 2 while you're in the level, I guess that might annoy some but I thought it was a nice touch here.
     Armageddon (shot) by PahPah: Very very large CTF map with two bases divided by a large sandy hill with a swift river traversing the top. When I say swift, I mean it: you fall in and the current quickly sweeps you off to your death. The safer route is a covered bridge crossing the river or through a tunnel and cave route cutting under the river, where you'll encounter some nice ambient sounds of rushing water. Framerates range from quite low to really bad in a lot of areas above-ground which may do a bit to foil snipers taking advantage of the long open views... probably not much though. A whole slew of custom weapons may be fired at you from every direction. The readme lists five including cannon, bazooka and Buffalo rifle, most of these you've seen before in other maps. They're a pretty deadly bunch so plan to do a lot of running, dying and maybe a little drowning.
 
ReLinked
 
ReOutlawed
Oze's site for this very ambitious Outlaws "sequel" in which you play Anderson's daughter features a Flashy navigation menu and some tantilizing screenshots and details on this large work in progress.
 

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Wednesday 3/7/01
 
Bottles and Cans, Just Clap Your Hands
     Bottles (shot) by Spikerama: Spikerama's works aren't just maps, they're inventions. This time he's inventored up a two-player CTF game involving custom team-colored bottles. Never thought you'd see th' day didja, pops? Well basically you shoot the bottles that are your team's color, your opponent shoots their bottles. Only when all your color bottles are broken can you go after the other flag, which isn't too far away from your own. There are a couple gats in tough-to-reach spots so if yer a gambler or bad aim with a rifle you can try to grab one of them to break your bottles with. You can also try TNT but you may get some unwanted friendly-bottle fire with that. ;) The bottles don't respawn though so you'll have to re-host the level to play more than one capture.
     Two Sofas (shot) by Flaming_Pinto: It's "Honey I Shrunk the Outlaws." Not an incredibly original theme but pulled off here quite smartly, you have just got to love those blue and green sofa patterns. There's a fun confusion of scale you see tiny little rifles sitting like toys on a mammoth end-table. The bright wallpaper is a little tough on my tired eyes but this is a clever medium-sized DM/Team level.
 
A Real Man's FPS
     You know how I said I didn't want any more "my framerate is higher than your framerate" type of screenshots? Well you have to tack on "unless it's funny" to the end of phrases like that coming from me. :P
     Blackthorn has this to say about his amazingly unimpeachable screenshot: "Allow me to submit what I believe will be the final word on this subject. I afforded myself the liberty of choosing a map which I believe caters towards optimal frame-rates, and I hereby scoff at the notion that the screenshot enclosed has been 'altered' in any way whatsoever." Big words but as you can see the proof is in the pudding. I understand that sometimes they put valuable rings in puddings, so watch out or you may chip a tooth.
 
Site Seein'
     Truffle is havin' a level contest over at the the LMT site: whoever sends in the best map each month, as hand-picked by grizzled experts of the LMT, will get it hosted up permanent like on the LMT site with a page all it's own with screenshots and a gushing review and suchlike. What mroe could an honest map ask for, I ask ya?
     Pistolero has the old WAC: Whoop Ass Crew posse site back online. When I say old, I mean ollllld. But I mean that in a very good way. :) Pistolero mentions that he plans to add a few drops of extra shine to the old home page, also that it'll stay online until OL is gone or Geocities starts charging money... our equivalent of "hell or high water" I suppose. ;)
 
Goody Goody
     Well the minnit I post it, he makes an update, how do you like that? If you're like me, you like it a lot. :) Blackhawk3d has a new version of the "Good Rifle" custom rifle sound on his site. This version is sharper, accordin' to him. It also comes with a long sound clip from "The Good, the Bad and the Ugly," from whence the sound itself originates. Lots of other shootin' sounds in there may provide inspiration for future OL rifle sounds... Speakin' of good sounds, Ennio Morricone's trademark "wah-WAH-wahhh" makes it in there a few times.
 

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Sunday 3/4/01
 
ElCobra-Lalalalalala!
     Deadwood Canyon (shot) by ElCobra1: Smallish deathmatch canyon with lots of ledges on the edges, where you'll also get some framerate drop as you can see the entire canyon at once. I like the texture choices here though they could use stitching. The three interlinked wells or pools are neat, bit of a hit in the framerate though. Lots of items, probably a bit much for me but the action definitely won't slow down in here.
 
LinkyDinks
 
KDA Posse: Kill Dem All
Fast-loading posse site by JoeyTheKid. The drop-down menu and popup loading navigation system seem a little more complicated than needed, you gotta love the background music though. Not much here yet aside from short member bios.
WAC's Profiles Page
Site by XaviarOlero with a page for each member of the Whoop Ass Crew posse. Not complete yet, also suffers from a bit of multimedia overload in a non-Western vein to boot. Handy thumbnail index on the main page.
 
Well Cross My Hairs
     Uh-oh, this may be the beginnings of a crosshair frenzy. Someone really oughtta make an Outlaws crosshair site. Anyone? Help! ;) As you know, I only post them temporarily.
     Anyhow, th' crosshair of th' day comes from Tuff_Mike, grab it here. Mike's got a tiny central red dot-cross with larger grey bars around it, an interesting combination. As usual, just extract the "croshair.nwx" file into the same folder as you olwin.exe and run the game.
 
Now That's-a Good Rifle
     Blackhawk3d, aka Aaron Sawyer, has a new custom Outlaws rifle sound posted on his site. He got "Good Rifle" from "The Good, the Bad and the Ugly"... which may indicate that he's got a few more rifle sounds planned. ;) Anyhow, "Good" is of course Clint's rifle sound, starting with a stuttery report which releases into a big reverberating who0osh. So if you want a lil' more Goodness in yer rifle shots, go grab that. You'll also find a ton of other custom gun sounds for OL at the site, have fun!
 
Framerate 2500
     Okay like I said a week or so ago, we're pretty much past the point where there's much point in comparing your four-digit Outlaws framerate numbers. I just had to post this though, I was kind of wondering if someone would try this. ;) TheRock scrunched his DirectDraw screen size down as low as it goes and managed to glimpse 2500 fps on his 866 mHz machine with Voodoo5 in Pattern Repair. Of course you have to weigh the image quality vs quantity, mebbe. ;)
     Okay that's it though, I don't want anymore look-how-big-my-fps-is screenshots! They just make me feel inadequate. :P
 

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Wednesday 2/28/01
 
A Newsome Twosome
     Gladiator (shot) by sunset_rider: Inspired by last year's blockbuster movie, sunset_rider's first multiplayer map brings high framerates and a dark stone look to the table. I'm not sure how much fun folks will have stumbling into that dark lava-filled pit in the catacombs below... hey! That wasn't in the movie! Plain but solid arena-style layout.
     Headache #9 (shot) by chaabo: Two wagons that have seen better days flank an old tavern in the middle of a desert valley. The naturally undulating valley walls are impressive though the lack of texture stitching gives them something of an unfinished look. chaabo said said the framerates weren't sky-high but they aren't really that bad. Check out the shadows under the wagon poles—nice detail! Not too bad for map the author just had "laying around the hard drive." And he can certainly be excused if he says he's taking a bit of a break from LawMaking, considering his recent massive output!
     Oh, chaabo says to make sure you have "Maintain all sprite directions" checked in the olcfg.exe's "Advanced" 3dfx Glide options window or things won't look quite right—horses will rotate funny in their traces and stuff like that, I imagine. If you're running on a 3dfx card (or D3D card w/ Glide wrapper) with more than 4 MB of video memory you should just keep that checked all the time anyway.
 
New SoL
     Angel sent me the URL for the new SoL posse site he just put up, the old one is no longer online:
 
SoL House
I always cringe when I see a site that has been made with homestead.com's web-creation utility. Don't expect fantastic design, watch out for some high-bandwidth multimedia but if you dig around you'll find pretty much everything you could expect to learn about the SoL posse from a web site, plus a few of their favorite maps for download.
 
A Portrait of the Outlaw as a Young Man
     Aha just as you were saying to yourself "thank goodness he hasn't cursed us with another darn fool literary quotation lately" I ran across another one and hey, this could even apply to Outlaws kinda if you read it in a certain way. So there.
There were pale strange faces there, great eyes like carriagelamps. They were the ghosts of murderers, the figures of marshals who had received their deathwounds on battlefields far away over the sea. What did they wish to say that their faces were so strange?
 
— James Joyce, A Portrait of the Artist as a Young Man
 

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Sunday 2/25/01
 
Livin' in the Past
     Haha! I knew I'd do it sooner or later—my last two updates were dated last year. :P Luckily nobody noticed, whew!
 
Newbie 0wNz Links Page
     Newbie was home sick a couple days ago and did me a huge, unexpected favor by going through my links page and checking each and every one to make sure it was current. Wow! That is a huge load off my mind. So, a lotta dead wood has been cleaned out of the links page, all links should be workin' now. If not, blame Newbie. Hahaha joke, joke! If you run into Newbie tell him he's the Man. Even came up with a new site (or an old site that's been converted to a new one):
 
InV: InVincible
A little cursing and misspelling here, otherwise a nifty little minimalist posse site.
 
     Heh I was just thinkin' about some of those old sites. Patti's site, fer instance: all in German, slow as heck, very little content. But it hung on for years! Gone now... dust in the electronic wind. *sniff* But man Roger's site is still up, wow. That dude was definitely thinking ahead when he made his news page format: doesn't list the year at all so you can't tell his page is that out of date. Wish I'd thought'a that...
 
Cross Your Hairs
     Oze was playing around with a paint program and whoa, a little Outlaws crosshair popped out. What are the odds? You stick that there file in the same directory as your olwin.exe, by the way, and remember of course that it will overwrite any other custom crosshair you've got in there.
 
1896 Was a Good Year... and Framerate
     You remember last week I posted a screenshot from NeOCrOmBiE showing him getting 1896 fps at 800x600. I was pretty sceptical 'cause he hadn't provided any other real information. He got back to me though so let's see just how possible that fps might be (those with super fast systems can probably verify this themselves, I suppose).
     He says his CPU is an AMD [Athlon?] 1.1 gHz, overclocked to 1.3. He overclocked his V3 to 260mHz by hacking his overclocking tool to allow speeds that high (I forgot to ask what V3 it was, they ranged from 143 for the 2000 to 183 for the 3500.) 260mHz is a ridiculously high number, more than I would have thought possible. Indeed, NeOCrOmBiE says that he had trouble booting up and that he had to take the shot somewhat hastily since he figured the card wouldn't last long at that speed, which it didn't.
     The ground in the shot is all pixelly because he chose the minimal detail setting when using Mark Lütkefend's utility that allows you to push your 3dfx resolution to 800x600. I had assumed that he would have gotten a higher framerate in that position if looking at the sky but actually I just tried it on my Celeron 533 w/ Voodoo 5 and noticed that ground/sky is the same framerate there.
     Now if you compare his framerate with the one on an old shot that Notorious sent in a long time ago, showing uhh I think it was 625fps on a P450 or something like that, you can do some math and discover that 1896 on a 1.3 gHz machine seems well within reason at that rate. Of course, Noto was taking advantage of how Outlaws will spike up to a much higher value for a frame sometimes if you're looking at nothing at all—I'm hard pressed to find somewhere where I can even get anywhere close to 625 on my machine. I have found spots where I've seen 500 on my old P333 though (or was it 233? can't remember) so 625 isn't that unbelievable.
     So anyhow there you go. I'm willing to grant that 1896 is theoretically possible. Actually, with CPU speeds so darn high these days it really is becoming pointless to compare top framerates on 3dfx-powered systems. Running non-3dfx on a Glide wrapper is a different story... I tried OL on my P3 700 w/ GeForce 2 at work and I think my max was 83 fps at 640x480. 512x384 was actually slower and 800x600 was a crawl. Funny how GeForce's run the Glide wrapper so much worse than TNTs. One slight benefit though is that you can run with anti-aliasing and though it doesn't look as good as a V5's, you're already running the game so slow that it incurs no framerate hit whatsoever.
 
New and No-So-New Maps
     Hostage (shot) by sunset_rider: You saw this one last week as "Hostages." The original file sent me was hostages.zip, I noticed this conflicted with Gas' map of the same name and changed it to hostages_sr.zip. But Dirty O'Lero pointed out that some of the contained files over-wrote Gas', so with the author's permission (though I was hopin' he'd do it himself hehe) I h@x0r3d the map, renamed everything "Hostage" and it seems to work. I didn't play through the whole thing to the end buuuuut I'll just cross my fingers and figger it's all good unless I hear different.
     Jasper (shot) by Spidy: Small town DM just like mom used to make. Framerates are good and there's some lively roof-jumpin' action to be had. Interiors could use a little more texture and lighting detail—enough Outlaws, of course, can provide that in the form of muzzle flashes and bullet holes. ;)
     Dead Horse (shot) by chaabo: Delightfully atmospheric moonlit plains environment with super-high framerates. An irregular plains area surrounds a low hill crowned with a small shack. A tunnel runs from the shack to a small building at the base of the hill, there's also a bunker under one side of the hill. Aside from very minor texture stitching issues the level looks great, the distant low moon (credited to Danger_) is a wonderful touch. If you were to stop and think about it sure, the place is probably brighter than it should be but this ensures that visibility isn't hampered: the pitch-black sky with that great tiny moon pulls off the look all by itself.
 

* * *

 
Wednesday 2/21/01
 
Oze LAN Trouble and a Map
     Regarding his mysterious freezes detailed in the last update, Oze relates that he has discovered it has something to do with his LAN; if he connects on his own he's fine. If anyone has a clue as to what that could be all about, mail him at [removed].
     Despite his networking worries he's decided to give out his first, heretofore unreleased map:
     Navajo (shot) by Oze: This whopper (259k) is goin' in my temp folder so get it while it's there... An ambitious CTF map, probably tries to pack too much into the middle to do the framerate much good. Lots of custom props and stuff (I think I see GoJo's candlesticks, for one) Oze says to just thank everyone for their contributions. ;) Hope this doesn't ruffle any feathers. :P The drip in the tunnel below the lake is a nice touch though as with footsteps it is missing any sound. Parts of the cliffs disappear when you jump in the lake in the middle of the map but that little lakehouse fort is kinda cool, dig the custom breakable windows.
 
Links
 
OQP's Outlaws Levels
Tiny section of his full site, you can get sunset_rider's maps here. The page itself has a really bland layout and doesn't load in some old browsers but hey, any site where people post the fruits of their honest Outlaws labor definitely has something going for it.
DUT's Web Page
Simple layout with big colors for the Clan Dutchy site. Navigation isn't the smoothest but you'll find info on the posse members, a few very handy files for download and map-specific gameplay tips in a fairly quick-loading format.
 

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Monday 2/19/01
 
Maps For Download
     Hostages (shot) by sunset_rider: Single-player map gets it right in a really important category: lots of guys to shoot. The level layout is a bit on the simple side but largely effective with some nice tunnels and stuff. Plot involves saving hostages from Sanchez or something... try not to let that get in the way of the shooting. I was playing through on GOOD and a bad guy killed me so I'd say the challenge factor is pretty good (he was just lucky with that TNT stick though... :P).
     Survivor (shot) by Spikerama: No tribal councils or anything here, just four Outlaws who enter a map (based off of Walker's Cavarly Town) simultaneously, the winner being the one who doesn't end up dead—'cause if you respawn, you can't get back in to town. As with many of Spike's new games you hafta have a cooperative bunch to work this right, but it will make for a definite change of pace from the usual OL shootout. The town has very little left in the way of weapons and ammo, you've only one life... so make every shot count. Cav Town always had kinda dumpy framerates and they aren't entirely gone here but the old layout (slightly modified and compacted) holds up well.
     Trailer Trash (shot) by chaabo: If you've always wanted to shoot it out in a trailer park, this here's the map fer you. For the rest of us, it's a bit cramped in the trailers, the framerate isn't too high and lighting and texturing aren't what you would call gorgeous... but no real problems here either. Good place to bust out those redneck taunt .wav files you've been saving up.
     Tunnels (shot) by TOWER: Texture stitching and a realistic layout are completely lacking in this arena level and framerates in spots are mediocre. But I'll tell you one thing it does have in spades and that's flow: movement around this squarish medium-sized DM map is smooth as butter, with perfectly spaced jumps on multiple levels and nice transitions between. The gorgeous warm clay texture set complements the buttery navigation quite nicely though more light/dark contrast would help depth perception. This map reminds me of classics like Ten Paces and Junction. The framerate may be a bit low in spots—I'll have to play a match here to be sure—but this map has a great old time deathmatch feel to it. Thanks to WildBill for sending it in.
 
Sitings
 
Outlaws Mod for Half-Life
Home of an OL mod for the ridiculously popular Half-Life. Authors TonToE and Trigger are trying to be as faithful to OL as possible while moving it into a true 3D engine complete with polygonal characters and weapons not to mention client-server-based networking. Sounds and textures are taken straight from the game—yeah so who cares about copyright infringement, this is non-commercial stuff for die-hard gamers, durnit. Is this the future of Outlaws? If so, it ain't lookin' half-bad.
Team SWE
Latest incarnation of this Swedish posse's homepage, now by Lefty, sports a bright look and fast organized layout. Lots of info in team members, recent and favorite maps for download, a page highlighting certain players as well as a message board, mail service and select links page. Nice production.

 
Unfreeze Oze
     Help a fellow Outlaw in distress! I don't have direct experience with this problem or with his system model, could be you know something that would help. Here's what he wrote me:
Hello Paleface, OGB_Oze here. Lately I've been having tons of problems with my Compaq Presario. Most of the time its fine but when I play Outlaws I freeze. There will be no lag and BLAH im frozen. It usually happens when I am shooting or picking up an object and I will hear the .wav over and over again. Not only does the game freeze but I can't do anything about it. I can't just close OL I have to reboot. If you know anything about why this might be doing this can you please tell me. If you could please put something onto your site a bout it and ask anyone who knows the problem to please email me at this address [removed]. Thank You !!!
     Sounds to me like some kind of sound card/driver issue...
 
Sky-High Framerate
     Hmm well this is kinda funny, if maybe a bit hard to prove. NeOCrOmBiE writes that he had a spare Voodoo 3 laying around so he decided to pop it into his system and overclock the bejeezus out of it. According to him the card is now melted and useless but fortunately he managed to snap a screenshot of his framerate in Outlaws before it turned to goo... Now certain pessimistic types may think you can pick out a few suspicious looking aspects of this screenshot but in any case you can say that NeOCrOmBiE has definitely managed to pull a fast something or other.
 

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Wednesday 2/14/01
 
A Map for Mid-Week
     Warzone (shot) by ElCobra1: Big canyon map, at first you'll think it's pretty flat and just kinda big, with narrow twisty canyons along the sides. Then you might discover the hidden tunnels (masked by permeable walls) leading up to the cliff-tops above, which literally opens up a whole second level. Probably going to be a lot of sniping here and frustration on the part of those who don't know the secret entrances. Object placement is rather thick and clumpy for my tastes and there are a couple floating signs near the crates next to the single building but otherwise construction is fairly sound and framerates are high. Nice use of ambient wind sounds too.
 

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Monday 2/12/01
 
New Voodoo Drivers
     Well well well. Here you were with yer Voodoo 3, 4 or 5, thinkin' that you'd never again get another driver update for the poor thing now that 3dfx has been bought by Nvidia. Oh woe is me! you cried, your bitter tears wetting the tech support supplement of that new game that just wouldn't run right on your beloved card.
     Okay okay I'll get to the point. Apparently some ex-3dfx employees, from the Belfast branch specifically, put together a site a www.x3dfx.com (clever, eh?) and released heretofore unreleased beta Voodoo 3, 4 and 5 drivers for Windows 95, 98, Me and 2000. Whoa Nelly. And they're still there, so I suggest you get them while you can, even if you don't think you need them—you just might be kicking yourself later if you don't.
     The site's main page says they took it down but pay no heed and click through to the "drivers" page to find that familiar 3dfx Javascript driver selector, then download away. I've installed them and the installation was about as trouble-free as all V5 drivers have been on my Win95 system (a few blue screens, freezes and various reboots later, plus repeated messing with tweaking utilities to restore overclocking and refresh rates, not to mention resetting all advanced options again and Voila! back in action :P). And Outlaws runs just fine with them which is of course the important thing. Well okay I locked up but I think that's 'cause I'm overclocking my board mercilessly. :)
     No release notes with these drivers and no support. Browsing the nutty message boards at the site it looks like some are complaining that they can't use FSAA in D3D now. I didn't try it so I can say, but these beta drivers are definitely love 'em or leave 'em... and probably the last things we'll see from 3dfx.
 
Oopers Troopers
     Ooops! Thanks for the couple of gentle reminders I got that Trooper founded the original TOC site, with Robond, Newbie and Moose as his hardworking reporters. Hope that straightens things out. Don't flame me, I mean well, honest Injun! :P
 

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Sunday 2/11/01
 
Websy-Daisy
     Lotta Outlaws web-stuff happnin' lately:
 
The Outlaws Center
Moose and Newbie have resurrected Robond's old Outlaws interview and news site to good effect with a nice clean design, entertaining map reviews and interviews, some handy files and more.
Warwolf's Outlaws Site
Clear layout, some nice play tips and character analysis plus maps by Warwolf and other members of his Wolf Pack Tribe posse who also get an informational page of their own here.
 
     Truffle has got a fancy new bulletin board system in place on the LawMakin' Team site, with a discussion board for just about any Outlaws-related talkifyin' you may want to do. And if you bother to register (you don't have to to post) you can choose an Outlaws character pic to appear by your name. Now fess up, you've always wanted to be able to do that.
 
How to Make a Faster Wrapper
     TheOutlawDad started mailing me an article about how to squeeze a higher framerate out of OL using the Glide Wrapper (for those who have a D3D, non-3dfx video card)... and kept emailing me updates for several days. Here then is TOD's comprehensive Outlaws Wrappery Screen Refresh Tips thingy, as laid out in his final unified email:
Ok, Seams you know your way around the computer. But for the ones that don't, I will write this in detail. Trust me this will get you the Highest FPS you can get With a Voodoo Card or The Glide Rapper.(We will use dc for double clik and cl for clik, if it doesn't say right it is a left cl)1st Step:Right cl my computer,cl property's,cl device manager,dc Monitor,cl the type of monitor listed,cl Property's Tab,cl Drivers tab,cl update driver,cl specify location of driver,cl next,cl display a list of all drivers,cl next,cl show all hardware,Pick your monitor from the list,cl next, cl next ,cl finished,cl close ,cl close. If your monitor was not on that list you must use the have disk feature, get the drivers from the net put them on a floppy and use that feature.2nd Step:dc my computer,dc control panel,dc display,cl settings tab,cl Advanced,cl Adapter,click the small arrow on the window that says refresh rate,cl Optimal,cl apply,cl ok on small window that comes up,cl yes on next small window,cl ok, cl ok on the last window so it will close,3rd step:dc my computer,dc C Drive,right cl AUTOEXC.BAT,cl Edit,cl mouse at the end of the last line written in there. If there is not a line in there just click the mouse,cl enter on your keyboard,Now you are ready to type,Type the following just as it is written here:SET FX_GLIDE_SWAPINTERVAL=0 Then cl enter on your keyboard,Then Type this: SET SST_SWAP_EN_WAIT_ON_VSYNC=0 ( Yes I Hit The SPACE BAR Between SET and SST)cl X at the top of the screen, cl yes on do you want to save window, cl X on Local Disk Window, Reboot your computer and go kill in the game, type olfps on your keyboard when you are in the game to check your FPS Rate. Now go to http://theoutlawdad.com Sign the guessbook and say thanks for the info. Part 2: Getting back to the article I wrote. If you check the directions you will see I have them set there monitor to Optimal, This is as fast as it will run. And will also keep them from setting it to high and getting the black screen that everyone use to get at 120, when they only had 75 monitors. So Screen Refresh code is not needed.As for the FX Glide setting I have them set it to 0 This will Swap backbuffers/frontbuffers ASAP as fast as it can, No need to write in any other glide settings.When running in voodoo or wrapper Glide is on.The 2 Codes I wrote in the article will work on any Voodoo Card or the Glide Wrapper. I have run them on all the voodoo cards out there.Or at least a s--t load of them. I was just trying to make it simple for everyone to get the high FPS Rates and not damage there cards or have to over clock them or run at the speed of the Wrapper. As you can see the article doesn't say anything about over clocking. That would be a way to get a little more FPS but at the risk of your card. Not needed in Outlaws. Once anyone has gotten to this point they should just learn how to play the game. TheOutlawDad http://theoutlawdad.com All of the above was written by TheOutlawDad http://theoutlawdad.com Part3: Forgot to mention you have to have at least a 4mg video card in your machine to run the wrapper. Also I left out the Set SST_ SCREENFRESH= 60 or 75 or 85 or 120 code on purpose. This just to me adds to there troubles if they don't know what they are doing, Because any time you go above 60 you now have to add the SET SST_VIDEO_24BPP=1 Code to the AUTOEXE.BAT And sense I had them set the Monitor to Optimal, I think they will be good. We could get into different codes for ever but that wasn't the point of the article. Getting guys a Faster FPS in a very easy way was. I Hope this clears things up for the few people who have mentioned to me I left those codes out. Also they need to know at the end of the article I wrote if they need more then this they should learn how to play the game. Guys without 4mg Video Cards should try the MGL Drivers. They may help your game. TheOutlawDad http://theoutlawdad.com
     And just in case you missed the link to his web site, it's theoutlawdad.com.
 
Come Down From Your Fences
     There's a 36MB promo movie showing in-game cinematics and gameplay from the upcoming "Desperados," a Western-themed isometric RPG of some sort being developed by hmm lets see I think a Swiss team (well I forget) and published by Infogrames (too lazy to look it up to be sure). What? Oh! The download is right here on the German site gamesweb.com. Looks like pretty good production values. Gameplay is nothing like Outlaws of course but I get email from folks desperate fer any kind of new Old West action so here's hopin' that 36MB download keeps you busy fer a bit. ;)
 
End of the Line
     Trail's End (shot) by chaabo: At the rate he's going, chaabo is likely to get burned out, proclaim he's done with LawMaking, then realize he can't live without it and continue making maps that get better and better. Speakin' of which, check out this one. The author described it as "around a small church high up in the north woods." Now see, can you sense the atmosphere already? It ain't just any woods, or even east woods or something. No, it's in the north woods, by cracky! And the north woods are kinda dark, even on a clear day, and there's spooky sounds in dark corners and maybe even some bodies buried roundabout somewhere, long forgotten... Well, it all makes for a nice scenic smallish DM-style map. The skull on the church wall is a nice touch...
 

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Wednesday 2/7/01
 
Quick! Maps!
     The Trade (shot) by Sunset_rider: Action packed, clean-limbed small/medium size single-player adventure with good mix of running, jumping and of course shooting. Only nit to pick is a couple 3dfx glitches but these hardly render the maps unplayable. Oh, and you can snipe Bill Morgan while out of his range, poor fella. Otherwise very solid stuff, nice emphasis on lots of guns. ;)
     Cross the Fort (shot) by LMT: Attractive gothic castle in a dark valley, the kicker here is that the map is different for different game types (can't stray outside the castle in KFC, get out into smallish valleys in DM, these are expanded into large valleys in CTF). Even the time of day changes! Very cool stuff, plus lots of love and care with custom objects, score screen, etc. Framerate gets a bit low looking across the parapets of the castle but the view is worth it, plus if you're up for a few tight jumps you can sail across the castle rooftops Errol Flynn style (he did that, right?). SnotENoze, GoJo and Lindow take authoring credits, with maybe some help from Truffle though he modestly denies it, as well as help from other LMT members and friends. Nice work boys!
     Blackrock (shot) by chaabo: Interesting white-walled enclosure around a nearly featureless building, feels like you're encarcerated in a government institution. Ahh, those were the days... What? Oh err well the building isn't too exciting but snipers tip-toeing along the top of the outer fence get things hopping for ya. Feels a little plain but framerates are high and navigation is smooth.
 
Ding-Dong Doors
     Outta time. Figures everyone clumps their stuff into two or three days of the week. :P Have web site news and other stuff, will have to wait for the next update... (which will be soon!) :P
     Wait ack one more thing! SnotENoze found a tiny bug in the sample door scripts he made earlier so he's giving out this updated version with the fix. These are templates for moving doors for single-player maps, sounds pretty handy.
 

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Sunday 2/4/01
 
Wildbill's Bar Re-opens
     Been a while (a year and a half to judge by the last date on the News page) but Wildbill is back to storming the Outlaws web scene with his mighty big site:
 
WildBill's Outlaws Bar
Huge collection of maps, gameplay and video tips and Outlaws-related files for download. Some non-Outlaws-specific stuff here as well but the menu makes it fairly easy to sort out. Secret Britney attack!
 
No More News Today, Move Along
     Well that was a slow half-week, news-wise. In fact if it were not so very very slow I would not have been tempted to post this next bit, I swear! :P Manco dug up his very own "pale" quote. In the first chapter of J.R.R. Tolkien's The Hobbit, the eight verse of the dwarves' sad song goes
The bells were ringing in the dale
And men looked up with faces pale;
The dragon's ire more fierce than fire
Laid low their towers and houses frail.
     Quite the party animal, that Smaug, eh? My favorite song in that book though is the goblins' "Fifteen Birds in Five Firtrees." Anyone else looking forward to the upcoming live-action Lord of the Rings movie? Ooo!
 
Sudden Popularity?
     What th? Browsing to ftp.paleface.net brings up the following:
  FTP Error

FTP Error

Could not login to FTP server

There are already 300 users logged on.

Too many users; please try again later.


     Whoa. Uhh... hopefully this won't last too long. Umm... let me know if it does. :P
 
Look Maw, Two Guns!
     Hmm hope it wears off soon because this is going on the ftp site as well (which will make things worse hehe). This screenshot I mean. Can anyone guess what upcoming game this is from? Seriously, sam—I mean, can you? Well to give you a hint the shot came from a recent preview on pc.ign.com. The demo was fun, I'll probably buy it for some nostalgic Doom-style beastie blastin'. Those six-shooters look pretty sharp, too. Those probably aren't Old West gunslingers in the distance there but if'n you squint you kin kinda pretend.
 

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Wednesday 1/31/01
 
One Mother of an Update
     Mother (shot) by chaabo: Update to this tiny single-player map, this time with scrolling intro text telling the very touching story of the abduction of your dear mother, and related concerns you have. As chaabo says, scrolling text "makes all the difference in the world." It also doubles the play time of the map! :D
     Wharf Rat 2.0 (shot) by Runaway Jim: Update to this tiny DM map fixes a few small things that probably bothered nobody except Jim, makes one jump a bit easier (but the others are still, as Kate would say, "hard as nuts" in the great RJ tradition) and adds CTF play. Sounds like a fine excuse for an update to me!
 
Another One...
     Okay I swear, just a quicky pale quote this time. From Twain's The Trials of Simon Erickson: "It was easy to see that he was a gentle creature and that his madness had nothing vicious in it. He looked pale, and a little worn, as if with perplexing thought and anxiety of mind." :P
 

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Sunday 1/28/01
 
New Maps
     killctf (shot) by Kil_ler: I dunno 'bout killin' ctf but one thing this map'll kill is yer framerate. Big letters on the ground spelling names and rivers with islands in the middle of the map will do that, so will buildings with lots of windows facing each other (with the rivers and islands and letters in between, of course). Aside from the framerate it doesn't look too bad though there are a few blinky areas in the middle, around where my framerate went down into the 20's. Haven't been that low in the long long time. ;) Still if it weren't for the framerate and the blinking this'd be a decent if somewhat conventional cft map.
     Lynch'n (shot) by chaabo: Another ctf map with the river in the middle of two bases thing. This one's on a big flat wide valley rather than a narrow canyony valley and the framerate is better for the most part though still on the slow side in spots. I like the river, it has a nice natural winding look to it. The bases are simple though the couple of moving doors may be problematic in laggy games, especially since they block off the main clumpy stores of guns'n'ammo. One odd touch is a Sanchez AI character in one base... he'd cause lag too but I'm betting he won't last too long, poor feller.
 
Get Down Get Down
     Blackthorn sent the interesting and somewhat coincidental news that Ennio Morricone will be doing a UK gig alongside members of Portishead (a band we both enjoy), Asian Dub Foundation and others. Mr. Morricone of course did the soundtracks for the "Fistful" spaghetti Western trilogy which LEC straight ripped for Outlaws. He's no spring chicken these days so it's rather surprising that he's doing a show, especially alongside contemporary techno (or whatever) bands but hey, what a wonderfully wacky world we live in. Or Blackthorn does anyway, he's in England I mean. :) So if you're gonna be in London in March, go check the show. Here's the article scan he sent me from the New Musical Express with the details.
 
A Paleface at Niagra
     Boy are you lucky, not one but two "paleface" literary references in as many weeks. Now just calm down, I know it's something of a sensory overload. ;)
     To set the scene for this one, our tourist narrator, visiting Niagra sometime in the mid-1800's and interested in the Native Americans supposed to be producing the little carved statuettes found in the gift shop, has been attempting to converse with the "Children of the Forest" he finds outside. Two rebuffs in unexpected rough brogue have somewhat disheartened him but finding a large group he endeavors one more attempt at conversation, addressing them as follows:
    "Noble Red Men, Braves, Grand Sachems, War Chiefs, Squaws, and High Muck-a-Mucks, the paleface from the land of the setting sun greets you! You, Beneficent Polecat—you, Devourer of Mountains—you, Roaring Thundergust—you, Bully Boy with a Glass eye—the paleface from beyond the great waters greets you all! War and pestilence have thinned your ranks and destroyed your once proud nation. Poker and seven-up, and a vain modern expense for soap, unknown to your glorious ancestors, have depleted your purses. Appropriating, in your simplicity, the property of others has gotten you into trouble. Misrepresenting facts, in your simple innocence, has damaged your reputation with the soulless usurper. Trading for forty-rod whisky, to enable you to get drunk and happy and tomahawk your families, has played the everlasting mischief with the picturesque pomp of your dress, and here you are, in the broad light of the nineteenth century, gotten up like a rag-tag and bobtail of the purlieus of New York. For shame! Remember your ancestors! Recall their mighty deeds! Remember Uncas!—and Red Jacket!—and Hole in the Day!—and Whoopdedoodledo! Emulate their achievements! Unfurl yourselves under my banner, noble savages, illustrious guttersnipes—"
 
— Mark Twain, "A Day at Niagra"
     The cringing PC types among you will be happy to know that these "savages" turn out to be hardworking Irish immigrants who, not appreciating the narrator's high-flown speechifyin', quickly beat the tar out of him and fling him over the falls. But the peace-loving bleeding-hearts among you may take heart that the loudmouthed victim remains upbeat upon hearing the doctor's prognosis: "...thus far he thinks only sixteen of my wounds are fatal. I don't mind the others."
 

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Wednesday 1/24/01
 
One Small Mother
     Mother (shot) by chaabo: A tiny single-player map that would even be on the small side for a multiplayer map, "Mother" puts you on the assault against some Outlaws boss types shacked up in the middle of a desert canyon. So you assault the shack. Hey, it's fun in a brief way.
 
Truffle Teaches HTML
     Truffle has put together his own HTML tutorial, dubbed Truffle's Black Book of HTML (163K) though as he points out in the introduction it is neither black nor a book but rather a handy Windows Help file with hyperlinks and wiz-bang stuff like that. And the guide shows you how to do hyperlinks and tables and frames and even a little dynamic HTML all in your very own HTML from scratch. How's that for service? So if you ever wanted to start learning HTML but were too lazy to get goin', download this baby. Just do it soon 'cause it's in my temp directory and won't stay here forever.
 
Web Clicks
 
WildBill's Outlaws Essentials Page
A brief but well-designed and thorough overview of Outlaws with system requirements, vital links and a shopping cart thingy. Sort of a bridge page between WildBill's large mp3 site and the Outlaws world. I bet Britney and the Backstreet Boys would like the game.
Young Guns
Not really compatible with Netscape, the YG gang site feels a bit scattered but you'll find comprehensive members lists as well as global maps on which to locate them.

 

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Sunday 1/21/01
 
Oops!
     Thanks to Blackthorn for pointing out a typo in my post about the command line option for converting Outlaws maps to more compact binary form. The spelling is "/tokenize" rather than the last name of a popular fantasy author. Yeesh!
 
Hot Stuff
     Lava Bunker (shot) by SCH_007: Circular arena-like DM map converted from his single-player "Powder River 3" map, the cool round canyon with the lava moat in the middle. I really dig that animated lava texture but don't get too close, it'll burn ya to a crisp quicker'n... uh... quick. Circular maps tend to get low framerates looking in from the outside and this one is no exception though it could be worse. Sharp looking little place (gonna pretend I don't see that misaligned box top in that there screenshot *cough*) except that if you jump while on the outer ledge parts of the world turn invisible until you land.
 
Literary Dribblings
     Been a while since I stumbled across a good self-glorifyin' pale-faced quote but hooray the drought endeth :P:
    "I perceive that we can keep no secrets from each other, even the Prime Secret. You have a Typhonic, or harvest-red, beard, you write left-handedly, your nose is hooked like an eagle's beak, your face is pale, your eyes are sea-green and luminous, the veins in your forehead branch in a blue Upsilon. But the seventh sign of royalty?"
     Jesus answered: "Under this garment my right shoulder is white as ivory."
 
— Robert Graves, King Jesus
     Well, three out of seven ain't too bad. There's also an eighth sign but I get the shivers just thinkin' about it.
 

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Wednesday 1/17/01
 
Snotty Map Stuff
     SnotENoze has some more semi-technical map wisdom to share which is probably only really of interest to folks who use LawMaker but since we all benefit by their work I'm happy to print it here.
     First, maps won't launch in preview mode from the OLMan utility unless they have a PLAYER object in them. From what I understand the PLAYER object is the single-player start point and is in every map by default. So, no harm in just leaving it. Raptor deduced this and SnotE confirmed it.
     The second bit is SnotE's method for converting map data from text to binary and thus significantly reducing the amount of space that installed maps take up on your hard drive. This is a little involved so I'll just pull a big cut'n'paste:
Outlaws is capable of converting the .lvt and .obt files to binary using the "olwin.exe /tokenize" command. I got this information from the .rtf file included in a program named Laber. Laber is a DOS program available from the Code Alliance site. It is probably not worth bothering with for smaller MP and SP maps. I started using Laber last year when I was working on MAD_DOG. In text format the 95 files in MAD_DOG took 5.08 meg in the OL directory ready to play. Converting to binary reduced the size to 2.71 meg. That's a 2.37 meg reduction in file size. The difference between the zipped versions of the files was only 84 KB, 623 KB compared to 539 KB.
     To expand upon this, you don't need Laber or any other program to wreak this thrifty compression upon your map. Just stick your .lvt and .obt files into the same directory as your olwin.exe. Then open a DOS Command Prompt and type the path to olwin.exe followed by the "/tokenize" option followed by the name of the file to convert.
     For instance, if my level was pale.lvt and Outlaws was installed in c:\games\outlaws, to convert it to binary I'd enter "c:\games\outlaws\olwin.exe /tokenize pale.lvt" at the command prompt. If I now have a pale.lvb file in my Outlaws directory (which will need to go into my pale.lab file, naturally) then it worked! Same thing for .obt files, they convert to .obb files—from "t" for "text" to "b" for "binary," get it?
     So there you have it, I hope we'll soon be seein' every new map make use of this space-saving technique!
 
Mmmmm... Beta
     Well it's a slow news day and I haven't had a mail from him for a long time so I figger I'll post the bit of "news" DirtyDon mailed me. The Western Quake 3 site, which I've mentioned here before, has some new shots up from their beta 2 including new models and level screenshots. They look pretty nice... it's funny though that with all the shine and shadows the Quake 3 engine gives them, they almost look more fake and toy-like than regular Outlaws levels.
 

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Saturday 1/13/01
 
Two New Maps
     HenHouse (shot) by Snot_E_Noze: A section of a single-player map that Snot_E is workin' on yields a multiplayer map which doesn't seem extremely focussed in layout but boasts very solid construction and good looks. Four farmhouse buildings dapple a valley done in the "horizon" style with gently rising hills around the sides. The texture work on the buildings is particularly well done as is the performance considering that you have all these buildings in a single open area. A few bits of the construction feel a little odd, for instance the stairways are very steep and narrow and you can't crawl into the henhouse through the little chicken-hole on the side (just a little too small) but honestly these only stand out because the rest of the construction is top-notch.
     On a side note, I'm late in posting this map because it wouldn't run through OLMan's "preview" launch mode which is generally how I look at maps. I should have tried loading it the regular way (which works fine) but in a way I'm glad I went to Snot_E with my problem because in trying to help me figure it out he mentioned that he's "been converting the .lvt and .obt text files into .lvb and .obb binary files because the size is reduced by one half and seem to load and play a little faster." The file sizes are definitely quite a bit smaller when uncompressed, a very nifty trick that I hope other LawMakers will take a look at. (The files being binary is not the reason why the map doesn't launch straight from OLMan; a text version Snot_E was kind enough to send has the same issue.)
     DieNow (shot) by flaming_pinto: Nice construction of angles and crawlspaces in this partly-adobe desert canyon. If anything the design is just a bit ambitious since all the open gaps mean low framerates i